1. Bombs - where do I find prices/TNs? I searched the 3.1 version of the rules, forums, BMR(R), AeroTech 2 and couldn't find any information on them other than the fact that I need them for bombing runs.
HE Bombs are Introtech, and cost $5,000.
All other bomb types are advanced Tech.
Cluster Bombs cost $8,000
Laser-guided Bombs cost $10,000
Inferno Bombs cost $6,000
Thunder (FASCAM) Bombs cost $12,000
I believe the current reference is either TacOps or TechManual. However, these values are pulled from the AtB "Purchase Parts" screen and should be considered correct at this time (IIRC, they have not changed).
2. Unit acquisition rolls - what determines the Negotiation and Scrounge skills for unit buying and selling, the CO, Logistics Admin, or something else? How many acquisition rolls/month are allowed? If it's the CO's skills, does the CO need to divide their acquisition rolls between unit and lance?
This is covered in the Force Tracking (Unit Commander) section of the rules. The unit is run
exactly as though it is a separate player lance, with the Unit CO as its commander. This means that Unit CO stats and skills are used to make Unit-level purchases. Because this is a separate lance, the limitation on monthly acquisition checks applies separately as well. A Logistics Administrator assigned "to the unit" gives the same bonus that they would give any player lance on acquisition checks.