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Author Topic: How would you stat an A-10 into BT?  (Read 1523 times)

Hat

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How would you stat an A-10 into BT?
« on: June 28, 2019, 10:19:58 PM »

Assuming you updated the weapons load appropriately and made it an aerospace fighter rather than atmospheric, what would you give it?  How would you reflect it could lose an engine, half a wing and part if not all of the tail and still fly and make it home safely?
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Timberwolfd

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Re: How would you stat an A-10 into BT?
« Reply #1 on: June 29, 2019, 12:06:34 AM »

HAG/20 plus ferro-lamellor armor. Armored Engine and cockpit if it exists in ASF rules.  Be sure to machine from solid chunk of ferro-lamellor armor, plating would be too weak.
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Black Omega

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Re: How would you stat an A-10 into BT?
« Reply #2 on: June 29, 2019, 07:22:35 AM »

There has been lots of discussions over the years of modelling real world weapons systems to BT.  TPTB wrote the April Fools product Technical Readout: 1945.  It was a terrific free product.  I have a version of the A-10 on my old computer in Heavy Metal Aero.  It is a conventional fighter with I think 4 thrust/6 overthrust.  Main weapon was RAC2 or 5 with custom engine and custom one shot air-to-air missiles.  I will see if I can find it.
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Darrian Wolffe

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Re: How would you stat an A-10 into BT?
« Reply #3 on: June 30, 2019, 10:32:07 AM »

As a quick point of comparison from a hotel's lobby computer, the L/44 120mm smoothbore gun mounted on an M1 Abrams is, canonically, a Light Rifle.  3 damage, -3 damage if used against armor with a BAR rating higher than 6.

Modern weapons simply do not damage BattleTech armor.  Like, at all, unless you're using tremendous quantities of explosives, and even then the damage is minimal.  Gotta go.
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agustaaquila

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Re: How would you stat an A-10 into BT?
« Reply #4 on: June 30, 2019, 08:09:35 PM »

Also, the armor BAR becomes also relevant if you want to do a straight conversion of a current A-10 to Btech rules.  So the bigger question is do you want to see what a modern A-10 looks like going against a battlemech (which is not impressive at all and gets swatted out of the sky like a bug) or build something new to represent what the key components are of an A-10 (in which case you strap a huge engine on a HAG-10 or -20 and max armor a heavy airframe).  Either way it looses to a mech, as the game is ultimately about mechs and not areo or realism. 
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Hat

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Re: How would you stat an A-10 into BT?
« Reply #5 on: July 01, 2019, 05:54:24 PM »

I'm more interested in taking the concept of the A-10 and mapping it into an effective Aerospace fighter, preferably on a Star League technology level.  The AC/20 (or variant) makes sense, along with really heavy armor and a slower speed.  HAGs don't show up for quite some time though would be a good match.  Looking at quirks, I'd likely include Atmospheric Flyer, Distracting and maybe Easy to Pilot.
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Darrian Wolffe

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Re: How would you stat an A-10 into BT?
« Reply #6 on: July 01, 2019, 06:04:44 PM »

I'm more interested in taking the concept of the A-10 and mapping it into an effective Aerospace fighter

Mechbuster.

Alternately, Hammerhead.
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