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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Dragon Lance Leader 3rd revision  (Read 1113 times)

ItsTehPope

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Re: Dragon Lance Leader 3rd revision
« Reply #30 on: July 15, 2019, 06:29:12 PM »

wait...wait..hang on a second.

You have fist fire, and nothing that makes good use of it.  The standard VTR is a fantastic 'Mech once you realize its a overgrown heavy and *not* an assault.  That AC20 on a punch is a fantastic fist fire weapon.  How much L2 tech do you have access to?
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deadlyfire2345

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Re: Dragon Lance Leader 3rd revision
« Reply #31 on: July 15, 2019, 06:30:54 PM »

That ac20 negates the use of a hand and lower arm actuator.
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Ice

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Re: Dragon Lance Leader 3rd revision
« Reply #32 on: July 15, 2019, 06:52:27 PM »

Like we discussed earlier the dual lb10x is better and 10x spec
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Die Clanner!!!!

deadlyfire2345

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Re: Dragon Lance Leader 3rd revision
« Reply #33 on: July 18, 2019, 05:43:18 PM »

Cathrin Hitzig
Age: 16 +7+2+1+2+2+2 = 32
Final Numbers:
Skills:
Negotiation: 28 +5
Leadership: 28 +5
Rifles: 19 +4
Strategy: 15 +4
Tactics/Mech 28 +5
Gunnery/Laser/Humanoid: 28 +5
Piloting/Mech: 28 +5
Administration: 28 +5
Bureaucracy/Lyran Alliance: 12 +3
Career/Soldier: 12 +3
First Aid: 6 +2
Scrounge: 28 +5

Quirks
Hatred of Clans
Honorable

Traits:
Wealth (7)
Contact 1 (Goshen)
Commission (Rank 1)
Vehicle (8 ) (Assault)
Good Reputation (5) (All)
Well Equipped (4) (2 pieces)
Contact (2) (Skye)
Natural Aptitude/Strategy (1)
Custom Vehicle (2)
Well Connected (6) (Inner Sphere)
Fast Learner (3)
Ambidexterous (2)
Brave (1)
Gregarious (1)
G-Tolerance (1)
Attributes:
Min       Threshold        Final
2   STR  6                5
2   BOD   7                5
5   DEX   6                5
4   RFL   6                5
6   INT   7                6
6   WIL   10                6
2   CHA   8                8
5   EDG   8                7
4   SOC   10                7

Pool points for SPAs: 6
Tactical Genius (4)
Fist Fire (2)

Mech: Victor- VTR-9B Quirk: Rugged (1) (Not in Play)

More so in line with the good reputation and well connected thing. I can understand dropping them to a successor state, meaning their new maxes would be 3 and 4 respective, I am assuming that I am now bound by the additions made, or is there a way to salvage it?
Disregard question. Makes sense that I could not utilize either to their max potential in the context of things.
« Last Edit: July 22, 2019, 02:19:25 PM by deadlyfire2345 »
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