This is for my edification so I don't forget things or do things twice.
Changelog
-Checked all TOC hyperlinks are functional
-Set limit on Good Reputation and well-connected areas
-Tweaked Acquisition TNs
-Reduced max number of Acquisition checks/month
-Clarified Trait effects on Acquisition
-Added "burn a Contact to get a Toy" rules
-Added Mission Types and modifiers
-Clarified that our SPA descriptions override those in published sourcebooks
-Completely rewrote Refit and Customization chapter to accommodate new rules
-Customized Mechs can employ Refit Kits
-Factory access outside of contracted missions now costs money, just like DropShip yards
-Added OmniPod Creation in the Repair section
-Reformatted and changed values on the Master Repair Table
-Clarified modifications to non-Mech units
-Clarified Mission Roles and Training Role
-Changed NPC abandon unit rules - NPCs in a functionally dead Mech now MUST abandon the unit.
-Clarified prisoner skills, SPAs, and Mech typing
-Added BattleMech Trenchworks as an engineering option
-Updated BSP Light Strike Attack value to be in line with BMM errata