^^True, but it should look human like I guess, but, without looking stiff and from fitted. It's hard to put into words.
I think it's a couple of things. Looking at the pic in 3085, I can match up armor segments to actual, REAL, pieces of armor. The Mech actually has a vambrace on the left arm, rerebraces, pauldrons (well, closer to spaulders since they don't overlap the chest), a "frog" helm, a breast protector, cuisses, and what look like greaves. The panel lines define these pieces and make it look to our pattern-matching eyes like it actually IS a suit of armor. The "human" comparison goes even further with a totally non-mechanical hip region (seriously, compare it to a Warhammer or Atlas, neither of which a human could actually fit into if you keep the joints in the right places) and the fact that Chaffee
drew actual, honest-to-god RIBS on the damn thing!
So how to fix it? From the top down:
1) Give the head a makeover. More detail, less rounding. Give it one large visor instead of 2 eyeslits.
2) Give it a clearly defined neck, instead of the "bucket" it currently has.
3) Take the ribs out of the chest and block it up a bit. Not much - it's not too bad on that count and there are Mechs just as curved. Make the flank torso panels flat panels that meet at obtuse angles, rather than being single, rounded sections.
4) Redesign the hips. Take out the groin plate and give it clearly-defined hip actuators.
5) Un-round the legs. Again, have a single flat plate on the front of the leg and have flat plates at obtuse angles forming a circle (say, half of an octagon) instead of actual rounded plates.
1b) When you do the head, DRAW THE EYESLITS THE SAME SIZE! I just noticed this on my last look. With the one eyeslit a slightly different size than the other one, it looks like it's cocking an eyebrow at you. The right eye is larger than the left, and is shaped differently. Giving the Mech a defined emotional "expression" goes a HUGE way toward anthropomorphizing it in our pattern-recognizing brains.