NORTH
SOUTH
MapsOpen Terrain 1........Battletech
City (Suburb).........City (Suburb)
Battleforce 2..........Battletech
DeploymentRanger Deployment: Prior to OPFOR deployment, Rangers must secretly select either the south-east or south-west corner in which to deploy. This is considered their "deployment area" for purposes of victory conditions. The deployment area is 5x5 hexes, and Ranger units may deploy anywhere in this zone prior to Turn 1, after OPFOR has finished deploying.
OPFOR Deployment: OPFOR must deploy anywhere on the center two mapsheets. Only infantry units may deploy into buildings.
Ranger Reinforcement (1 lance): Enter the board anywhere along the edges of the Ranger deployment area.
OPFOR Reinforcements: Prior to the game, the OPFOR must secretly nominate either the eastern or western side of the battlefield. OPFOR reinforcements may enter the board anywhere along that side of the battlefield, but not within 5 hexes of the Ranger deployment area.
Environmental Effects:Light Snowfall: Conventional Infantry suffer a +1 to hit penalty if deployed outside a building. Conventional vehicles suffer a -1 Cruising MP penalty. Conventional Infantry may not be deployed outside a vehicle or building. All heat-tracking units gain +2 heat dissipation.
Battlefield SupportRangers may select up to 24 points of Battlefield support. The FWL gains 18 BSP, plus 75% of the BSP the Rangers select.
PC Victory Conditions:1) Each non-starting corner of the battlefield must be scouted by at least 1 unit, and the scouting unit must return to the Ranger deployment area. By the end of the game all 3 corners must have been scouted and the information returned to the deployment area.
2) Destroy or cripple at least 50% of the opposing force
3) Have 4 units or fewer rendered incapable of spending MP
OPFOR Victory Conditions:1) Prevent all board corners from being scouted
2) Prevent the information from at least 1 board corner from being returned to the Ranger deployment area.
3) Render at least 4 Ranger units incapable of spending MP
Misc Rules1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).
2)The FWL forces will attempt to capture ejected MechWarriors for ransom instead of shooting them.
3) Scouting a corner requires a Ranger unit to be stationary (not immobile) for 1 FULL turn within 3 hexes of the board corner.