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Author Topic: Operation JUSTICE Solo Mission - Skaraborg - 20 October, 3051  (Read 871 times)

Darrian Wolffe

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Operation JUSTICE Solo Mission - Skaraborg - 20 October, 3051
« on: November 11, 2019, 04:12:52 PM »



Full disclosure, this was reassigned to Skaraborg, because Dan hasn't had a solo in forever and...well...look at it.
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Ice

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Re: Operation JUSTICE Solo Mission - Skaraborg - 20 October, 3051
« Reply #1 on: November 11, 2019, 04:37:43 PM »

May the mushroom cloud be forever in your favor
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Die Clanner!!!!

ItsTehPope

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Re: Operation JUSTICE Solo Mission - Skaraborg - 20 October, 3051
« Reply #2 on: November 11, 2019, 04:54:28 PM »

May the mushroom cloud be forever in your favor

I'm facing three Urbies.  I'm in trouble.
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ItsTehPope

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Re: Operation JUSTICE Solo Mission - Skaraborg - 20 October, 3051
« Reply #3 on: November 12, 2019, 08:36:24 AM »

Reroll size please
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Hat

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Re: Operation JUSTICE Solo Mission - Skaraborg - 20 October, 3051
« Reply #4 on: November 12, 2019, 08:42:45 AM »

May the mushroom cloud be forever in your favor

I'm facing three Urbies.  I'm in trouble.

You’re only in trouble if you get caught!
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ItsTehPope

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Re: Operation JUSTICE Solo Mission - Skaraborg - 20 October, 3051
« Reply #5 on: November 12, 2019, 04:05:51 PM »

May the mushroom cloud be forever in your favor

I'm facing three Urbies.  I'm in trouble.

You’re only in trouble if you get caught!


One need not outrun the urbie.  One needs to out run its warheads
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Darrian Wolffe

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Re: Operation JUSTICE Solo Mission - Skaraborg - 20 October, 3051
« Reply #6 on: November 16, 2019, 09:14:03 AM »

Reroll size please

30x30

[][]
[][]

1 reroll remaining.
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ItsTehPope

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Re: Operation JUSTICE Solo Mission - Skaraborg - 20 October, 3051
« Reply #7 on: November 19, 2019, 10:00:44 AM »

Generate
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Darrian Wolffe

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Re: Operation JUSTICE Solo Mission - Skaraborg - 20 October, 3051
« Reply #8 on: November 28, 2019, 01:25:51 PM »

NORTH

SOUTH

Maps
City (Downtown)........City (Downtown)
City (Skyscraper).......City (Suburb)

Deployment
Ranger Deployment: Enter the board on your initiative on Turn 1, along a Clear or Road hex.

OPFOR Deployment: Deploy units within 10 hexes of the center of the map.  1 Lance (TDR, SHD, RFL, Orion) may not deploy into or on top of, buildings.  2 Lance may, but must be able to legally move from a Road or Clear hex to their deployment hex (ie, deploying an Urbanmech atop a Level 8 building would be disallowed as the Urbanmech can only jump 2 levels up). 

Environmental Effects:
Light Gale: Infantry cannot both move and fire.  They can do only one or the other.

Battlefield Support
N/A

PCs Victory Conditions:
1) Exit the board from the north board edge via a Clear or Road hex, OR, destroy or render incapable of spending MP at least 4 enemy units

OPFOR Victory Conditions:
1) Destroy or disable (render the unit incapable of spending MP within the bounds of the scenario) the Ranger unit

Misc Rules
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

2)The FWL forces will attempt to capture ejected MechWarriors for ransom instead of shooting them.
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