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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Operation ANGEL Solo Mission - Midnight - 2 February, 3053  (Read 761 times)

Darrian Wolffe

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Operation ANGEL Solo Mission - Midnight - 2 February, 3053
« on: July 21, 2021, 04:09:31 PM »

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Hat

  • Carpe Petasus
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Re: Operation ANGEL Solo Mission - Midnight - 2 February, 3053
« Reply #1 on: July 21, 2021, 04:36:42 PM »

Reroll weather please.
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Darrian Wolffe

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Re: Operation ANGEL Solo Mission - Midnight - 2 February, 3053
« Reply #2 on: July 21, 2021, 04:40:47 PM »

Reroll weather please.

Actually, since you have 5 rerolls, are you aiming for any weather condition in particular?
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Hat

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Re: Operation ANGEL Solo Mission - Midnight - 2 February, 3053
« Reply #3 on: July 21, 2021, 04:43:50 PM »

Looking for weather that provides a -1 attack penalty for weather that the SPAs will ignore. As it’s a solo I can take full advantage of pitch black and negative weather modifiers. What it is specifically, don’t care.
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Darrian Wolffe

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Re: Operation ANGEL Solo Mission - Midnight - 2 February, 3053
« Reply #4 on: July 21, 2021, 04:46:38 PM »

How many rerolls do you want to spend trying to get it?
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Hat

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Re: Operation ANGEL Solo Mission - Midnight - 2 February, 3053
« Reply #5 on: July 21, 2021, 04:48:34 PM »

All of them. Map size and wood amount is fine. Not changing light, so I really have all the rolls for weather.
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Darrian Wolffe

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Re: Operation ANGEL Solo Mission - Midnight - 2 February, 3053
« Reply #6 on: July 21, 2021, 05:01:03 PM »

All of them. Map size and wood amount is fine. Not changing light, so I really have all the rolls for weather.

No joy, I'm afraid.  You ended up with light snowfall twice, but otherwise it stayed clear.  You do get a light fog, though, which will screw the vehicles and the non-jumping Mech.



Ostroc, Guillotine, and Griffin all have searchlights.
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Hat

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Re: Operation ANGEL Solo Mission - Midnight - 2 February, 3053
« Reply #7 on: July 21, 2021, 05:03:58 PM »

Nice. Looking forward to running it.
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deadlyfire2345

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Re: Operation ANGEL Solo Mission - Midnight - 2 February, 3053
« Reply #8 on: July 23, 2021, 10:45:34 AM »

Salvage sheet
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Hat

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Re: Operation ANGEL Solo Mission - Midnight - 2 February, 3053
« Reply #9 on: July 23, 2021, 11:32:15 AM »

I am hoping to run this early next week.  If it's possible to get it generated by Monday afternoon, that would be great.  If other things take priority, perfectly understand.
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Darrian Wolffe

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Re: Operation ANGEL Solo Mission - Midnight - 2 February, 3053
« Reply #10 on: July 23, 2021, 06:03:30 PM »



NORTH

SOUTH

Maps
Rolling Hills 2.....Battletech
Woodland..........Open Terrain 2

Deployment
Ranger Deployment: Deploy onto the map within 3 hexes of the Eastern board edge prior to Turn 1

FWL Deployment: Deploy onto the map within 3 hexes of the Western board edge prior to Turn 1


Environmental Conditions:
Light Fog: +1 MP to enter each hex.  This does not apply to jumping movement, and does not apply to units which are NOT using "careful movement" as per TacOps.

Pitch Black: all units suffer a +4 to hit modifier on Ranged Weapon attacks, and a +2 to hit modifier on physical attacks.  For every 10 points of heat a heat-tracking unit has on the heat scale at the beginning of the turn, opponents reduce these penalties by 1.  Finally, if a unit uses Running or Flanking MP this turn, any Piloting/Driving Skill Rolls required suffer a +2 penalty.  Searchlights have their normal effect of reducing and/or eliminating these penalties (both for and against a searchlight-equipped unit).

Battlefield Support:
None

Ranger Victory Conditions:
1) Destroy or render incapable of spending MP at least 3 enemy units
2) Ensure that at least 2 of your units (including the liaison) are capable of spending MP at the end of the scenario

MOC Victory Conditions
1) Destroy or render incapable of spending MP at least 3 Ranger Units
2) Take less than 4 casualties.
FWL Units must fall back and attempt to exit the board if they have taken 4+ casualties.  If the Ranger player chooses, he can /victory at this time (letting them go).

Misc Rules
***Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

***FWL MechWarriors will move to and capture ejected MechWarriors if possible, and will fire upon ejected MechWarriors if/when at least 2 of their own number are KIA.  FWL vehicle crews will do neither, and will ignore ejected Ranger MechWarriors***
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Hat

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Re: Operation ANGEL Solo Mission - Midnight - 2 February, 3053
« Reply #11 on: July 23, 2021, 06:44:10 PM »

Please send Ryan the SPAs. If you don’t have a Gmail account for him, let me know and I’ll text you.
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Hat

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Re: Operation ANGEL Solo Mission - Midnight - 2 February, 3053
« Reply #12 on: July 23, 2021, 06:53:44 PM »

To confirm, Pitch Black also imposes a +3 MP/hex movement penalty which should stack with the Fog, correct?


« Last Edit: July 24, 2021, 01:14:50 PM by Hat »
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Darrian Wolffe

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Re: Operation ANGEL Solo Mission - Midnight - 2 February, 3053
« Reply #13 on: July 24, 2021, 06:53:51 PM »

To confirm, Pitch Black also imposes a +3 MP/hex movement penalty which should stack with the Fog, correct?

I believe so, but don't quote me on it. Check tactical operations; I'm away from my books right now and can't check.
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Hat

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Re: Operation ANGEL Solo Mission - Midnight - 2 February, 3053
« Reply #14 on: July 24, 2021, 06:55:54 PM »

To confirm, Pitch Black also imposes a +3 MP/hex movement penalty which should stack with the Fog, correct?

I believe so, but don't quote me on it. Check tactical operations; I'm away from my books right now and can't check.

That’s what I saw when I look it up, just wanted to make sure it was the right source. We’re good.
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