NORTH
SOUTH
MapsGrassland 1
Forward Base
Grassland 2
Grassland 1
DeploymentOPFOR Deploy: Deploy the 10 units listed last (Besmira's Wasp through Madeline's Marauder) on the image upthread on the northern half of North board (denoted by map fold). Units must deploy at least 3 hexes apart from other units.
PC Deploy: Deploy any 2 or 3 PC units (including the liasion unit) after OPFOR Deployment, on the southern half of the North board (denoted by map fold).
OPFOR Reserve Deploy: After PC deployment, all other OPFOR units may be deployed on the southern half of the North board (denoted by map fold). Units must deploy at least 3 hexes apart from other units.
PC Reserve Deploy:Deploy any remaining PC units on the northern half (denoted by the map fold) of the Forward Base map.
Environmental Effects: None. Note that buildings are destructible and may contain basements as per standard rules.
Remember to even out initiative. At the beginning of the game, if Ice (5 units controlled) wins initiative, 4 OPFOR units move, then 1 of Ice's, then 4 OPFOR, then 1 of Ice, and so forth.
Battlefield SupportNone.
PCs Victory Conditions:1) Destroy or render incapable of exiting the board at least 10 OPFOR units
2) Expand Objective 1 to 75% of starting OPFOR units.
CONDITION 1 MUST BE MET IN FULL FOR SCENARIO VICTORY
OPFOR Victory Conditions:1) Reach the northern board edge with at least 10 mobile units
2) Destroy or render immobile at least two Ranger Mechs and THEN (sequentially) the Davion liasion.
***EXTING THE BATTLEFIELD***
Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).
***FWL MechWarriors will move to and capture ejected MechWarriors if possible, and will fire upon ejected MechWarriors if/when at least 2 of their own number are KIA. FWL vehicle crews will do neither, and will ignore ejected Ranger MechWarriors***