NORTH
SOUTH
MapsLarge Mtn 1......Mtn Lake
Desert Hills 3....Mtn Lake
DeploymentOPFOR: FWL start on the board and deploy first. FWL forces must divide into 3 groups. The Goliath and Crusader must be in separate groups. Group 1 must number 4 Mechs. Group 2 must number 2 Mechs and 2 vehicles. Group 3 must number 2 Mechs. Group 1 may deploy anywhere in deployment zones 3 or 4. Group 2 may deploy anywhere in zones 2 or 4. Group 3 may deploy into any deployment zone. No more than 1 Group may deploy into any zone, and units from different groups may not deploy within 8 hexes of each other, regardless of zone.
Rangers: Ranger forces enter the board anywhere on the south edge on Turn 1; they may use Jumping MP to enter the board.
Environmental EffectsNone
Victory ConditionsRangers
1) Destroy or cripple (unable to spend MP) at least 5 enemy units.
2) End the game with no more than 1 Ranger Mech destroyed
3) End the game with the Allied JagerMech in a non-destroyed state and with the pilot alive
OPFOR
1) Destroy or cripple (unable to spend MP) at least 3 enemy units.
2) End the game with at least 5 FWL units in a non-destroyed state
3) Destroy the Allied JagerMech.
***EXTING THE BATTLEFIELD***
***Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).
***FWL MechWarriors will move to and capture ejected MechWarriors if possible, and will fire upon ejected MechWarriors if/when at least 2 of their own number are KIA. FWL vehicle crews will do neither, and will ignore ejected Ranger MechWarriors***