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Author Topic: Operation ANGEL Mission 2 - 13 February, 3053  (Read 1464 times)

Darrian Wolffe

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Operation ANGEL Mission 2 - 13 February, 3053
« on: August 23, 2021, 01:26:19 AM »



The Tech Squads listed consist of the first *7* Techs who appear - in order - on the Google Doc.  Specific casualties will be randomized between the 7 possible members at the conclusion of the scenario.

Dancer
Kyle Furukawa
Tirto Kang
Orel Campbell
Tuyet Ruiz
Aileene Austin
Katine Grybowski
Semer Chamkanni

Dragon
Brenton Solley
Ki-heon Kambhampat
Kelly Gilkes
Geneva Drewry
Blaire Bunyan
Gunter Zivkovic
Beth Henderson

Ice
Meagan Kinnar
Luke Cooper
Tina Bostina
Roger Young
Evan Lichames
Sosana O'Neary
Richard Vlard

Reaper
Maria Paramita
Barbara Chiebowski
Karina Moeller
Mackenzie Reeves
Denise Kim
Rachel Helgenberger
Grace Sarbans

Skaraborg
Sergei Nabakov
Andrei Vaslivesky
Marion Marshal
Zumrudra Best
Zeena Ambokile
Sergei Bobrovosky
<roll again>

Wolverine
Mike Matteau
Brigitte Nordhaug
Nakamaro Drummond
Jasmine Ki-rin
Francesca Turner
Brenda Khalil
Vicky Lewis

Unit Mechanics
Maria Marsala
Kenneth Yttervik
Garry Lee
Ciara D'Eyncourt
Oliver Kissack
<roll again>
<roll again>


« Last Edit: August 23, 2021, 01:30:44 AM by Darrian Wolffe »
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ItsTehPope

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Re: Operation ANGEL Mission 2 - 13 February, 3053
« Reply #1 on: August 23, 2021, 06:15:58 AM »

*Prolific and violent cursing in swedenese*
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Hat

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Re: Operation ANGEL Mission 2 - 13 February, 3053
« Reply #2 on: August 23, 2021, 06:29:20 AM »

*Prolific and violent cursing in swedenese*

At least you're the mission CO?  Good luck.
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Black Omega

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Re: Operation ANGEL Mission 2 - 13 February, 3053
« Reply #3 on: August 23, 2021, 08:07:06 PM »

Why are there techs away from their lances? Dancer is in field having been assigned to scout.
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Darrian Wolffe

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Re: Operation ANGEL Mission 2 - 13 February, 3053
« Reply #4 on: August 24, 2021, 03:39:32 AM »

Why are there techs away from their lances?

Because AtB pulled Tech support groups into the battle as combat units, because all non-combat units (except for, seemingly, administrators) are potentially viable participants in a Base Defense mission.  Procedurally-generated stuff is a hell of a drug, man.
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Hat

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Re: Operation ANGEL Mission 2 - 13 February, 3053
« Reply #5 on: August 30, 2021, 12:18:13 PM »

As a heads up, Ryan will be on time, I will be late. I’m one of the coaches for my son’s soccer team and he has a game at 10:00. I should be there by 11:30.
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ItsTehPope

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Re: Operation ANGEL Mission 2 - 13 February, 3053
« Reply #6 on: August 30, 2021, 10:19:33 PM »

As a heads up, Ryan will be on time, I will be late. I’m one of the coaches for my son’s soccer team and he has a game at 10:00. I should be there by 11:30.

**Actions are pending some information from GM***
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Darrian Wolffe

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Re: Operation ANGEL Mission 2 - 13 February, 3053
« Reply #7 on: September 03, 2021, 05:08:56 PM »

Effective immediately and with Dan's explicit permission (and due to massive family issues), Hat is assuming local control of this game for purposes of scenario generation and reinforcement choice(s).  Dan's Mechs will still appear on the battlefield - under his control if he can make the game, under someone else's control if he cannot.

Due to his rerolls, the mission currently stands as Daylight/Clear/Calm/No Fog, with 1 reroll remaining.

I am holding scenario generation at this time, until given the greenlight.  As a reminder since it's been a while, base attack/defense missions can ONLY generate Light Urban or Heavy Urban terrain.  The primary difference is the overall prevalence of heavy/hardened buildings, and the height thereof. Light Urban terrain tends toward light/medium buildings, which are 3-4 levels tall or less (ie, not a serious jumping impediment).  Heavy Urban tends to have more heavy/hardened, and the buildings can get MUCH taller, usually so they become a serious jumping impediment.  Lines of sight tend to be better in Light Urban, and worse in Heavy Urban.

I know there is a scenario tactics discussion going on in PM - you may want to ping Hat into that.  It's now a guarantee he'll be on the PC side of the game.
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deadlyfire2345

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Re: Operation ANGEL Mission 2 - 13 February, 3053
« Reply #8 on: September 03, 2021, 05:59:49 PM »

Salvage Sheet.
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Hat

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Re: Operation ANGEL Mission 2 - 13 February, 3053
« Reply #9 on: September 03, 2021, 07:02:02 PM »

I’d like to figure out any items that would impact the board. If nothing changes I’m leaving as is.
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Hat

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Re: Operation ANGEL Mission 2 - 13 February, 3053
« Reply #10 on: September 04, 2021, 12:08:30 AM »

Rob, if we can reroll the map and it will stay light urban, do that.  Otherwise, generate the scenario please.
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Hat

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Re: Operation ANGEL Mission 2 - 13 February, 3053
« Reply #11 on: September 07, 2021, 05:46:06 AM »

Bump in case the map roll / scenario generation got missed.
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Darrian Wolffe

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Re: Operation ANGEL Mission 2 - 13 February, 3053
« Reply #12 on: September 08, 2021, 05:52:45 AM »

Woof.  OK, here we go.  



NORTH

SOUTH

Maps:
Military Base 1.....Military Base 2....Dropport 1
Dropport 2..........EMPTY MAP.........Dropport 2
Military Base 1.....Military Base 2....Dropport 1

Deployment
Ranger Support Forces: Deploy first.  Must deploy on the center map, including half hexes.  Buildings on this map are not enterable (they are turret supports; technically AtB put several sets of circular walls on the whole map and walls cannot be entered) and have no basement.  This entry limitation does not apply to any other buildings on the game board.  The Ranger AC/10 turret must deploy on the center hex of one of the buildings on this map.

Ranger Mobile Forces: May deploy anywhere on the center map, the centermost halves of the north/south/east/west maps, or the innermost quarter of the NE/NW/SE/SW maps, as denoted by the map fold lines.

FWL forces: Enter from the eastern board edge on their initiative on Turn 1.  May not deploy into or onto a building, even if using Jump MP.  No more than 8 FWL units may occupy a single mapsheet at the END of their movement on Turn 1; FWL forces may end movement freely on Turn 2.

FWL Reinforcements: Enter from the eastern board edge on their initiative.

Ranger Reinforcements: May either enter from the western board edge on their initiative, or delay entry for 2 turns and airdrop (LO-LO insertion; +3 PSR penalty to hot drop; OPFOR air cover may not fire on the DropShip).  Airdrop locations use standard StratOps rules, and may drop onto any desired mapsheet.

Environmental Conditions
Parade ground: The craters for DropShip landing pads on all Dropport maps are considered flat, level 0, terrain.

Light Urban Terrain: Any hardened buildings on the military base maps count as heavy (CF 90) buildings instead.  This includes walls.

Battlefield Support
Rangers: The Rangers may employ any desired Battlefield Support to which they have unit access (ie, x2 air sorties per ASF), and may employ offboard artillery (up to 6 rounds per gun), with 12 total presighted hexes.  Additionally, the Rangers may deploy up to 10 hexes of medium-density (TN 8, 20 damage) minefields anywhere on the eastern half of the board.

FWL: As this is a hasty, surprise, attack well behind enemy lines, the FWL forces have no access to artillery BSP.  They will have access to air power; they have a set number of light and heavy air attacks, as well as light and heavy air cover.

Victory Conditions
Rangers
1) End the scenario with at least 8 support units at 50%+ strength (infantry), or uncrippled (vehicles)
2) End the scenario with the Allied Victor intact and still capable of spending MP
3) Ensure that at least 2 of Skaraborg's Mechs are still capable of spending MP
As long as they have at least 6 support units uncrippled/destroyed, and at least 6 Mechs uncrippled/destroyed, and have destroyed or crippled at least 15 enemy units, the Rangers may declare victory in the scenario

FWL
1) Destroy or cripple at least 8 support units
2) Destroy the Allied Victor
3) Destroy at least 3 Mechs from Skaraborg Lance

Miscellaneous
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

2) FWL MechWarriors will move to and capture ejected MechWarriors if possible and non-suicidal, and will fire upon ejected MechWarriors if/when at least 2 of their own number are KIA.  

3) FWL MechWarriors are attacking to destroy Rangers support infrastructure, but they are not suicidal, and will not simply ignore defending forces.  FWL units must attack a non-infantry unit (not counting Battle Armor) if a Ranger or Allied Mech is CLOSER to them and there is a valid line of sight/fire to the Ranger or Allied Mech.  If the distance is the same, the FWL unit may attack at will.

4) Stacking limits: An infantry squad and a platoon count as identical for unit stacking limits
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Darrian Wolffe

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Re: Operation ANGEL Mission 2 - 13 February, 3053
« Reply #13 on: September 08, 2021, 05:56:16 AM »

All right, I'm going to bed. Please keep the screaming about how MekHQ/TheGM is trying to kill you to a minimum.
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ItsTehPope

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Re: Operation ANGEL Mission 2 - 13 February, 3053
« Reply #14 on: September 08, 2021, 04:30:18 PM »

As of now there is a funeral to attend to on the 25th so it looks like I'm handing Skaraborg assets off.  Rob, can I hand these off to you?
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