CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: 1 [2] 3

Author Topic: Operation ANGEL Mission 5 - 6 June, 3053  (Read 1387 times)

deadlyfire2345

  • Colonel
  • *******
  • Posts: 4401
    • View Profile
Re: Operation ANGEL Mission 5 - 6 June, 3053
« Reply #15 on: October 24, 2021, 10:39:46 AM »

Salvage sheet up
Logged

deadlyfire2345

  • Colonel
  • *******
  • Posts: 4401
    • View Profile
Re: Operation ANGEL Mission 5 - 6 June, 3053
« Reply #16 on: October 24, 2021, 03:27:34 PM »

Ok.  I'd like the reinforcements question clarified before I finalize on who that 1 or 2 reinforcements will be.  If that will be a day of decision, I'll plan for both options and let folks know in advance who should come prepared.  For now, no plans.  In case I didn't say it, generate the mission.
Boop
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4869
    • View Profile
Re: Operation ANGEL Mission 5 - 6 June, 3053
« Reply #17 on: October 24, 2021, 03:41:12 PM »

Ok.  I'd like the reinforcements question clarified before I finalize on who that 1 or 2 reinforcements will be.  If that will be a day of decision, I'll plan for both options and let folks know in advance who should come prepared.  For now, no plans.  In case I didn't say it, generate the mission.
Boop

I'm busy with rules revisions. Will get to the mission shortly.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4869
    • View Profile
Re: Operation ANGEL Mission 5 - 6 June, 3053
« Reply #18 on: October 24, 2021, 05:06:54 PM »



NORTH

SOUTH

Maps:
Open Terrain 2 New.....Mountain Lake.........Open Terrain 2 New
Open Terrain 1............Scattered Woods......Desert 2

Deployment
Attacking Forces: Each attacking Lance (Ranger and Ally) must write down their zone of entry onto the board prior to any FWL unit deployment.  Legal zones of entry are zones R1-R4, along the east edge of the map. Only 1 lance may use each zone. Enter from these zones on your Initiative on Turn 1.

DropShip: Deploys anywhere are are 7 circular hexes of contiguous, level 0, clear, terrain, entirely inside the blue-bordered zone.

FWL forces: Lances are on the OPFOR list in order by lance/platoon (ie, first 4 units are 1 lance).  One lance/platoon must deploy into each of zones 1, 2, 3, and 4. Any additional lance/platoon may deploy into any zone, but all zones must have a 2nd lance/platoon before a 3rd may deploy into a zone, and so forth.

FWL Reinforcements: Enter from any purple-bordered map edge on their initiative.

Ranger Reinforcements: Rangers may deploy up to 2 Reinforcement Lances in this scenario. 1 reinforcement lance may be replaced with a support or combat vehicle platoon if desired, using the Local CO's Strategy score in place of the platoon commander's to determine reinforcement timing. Either reinforcement unit may enter from either Zone A or B on their initiative, or from anywhere on the eastern board edge, but reinforcement entry zones must be determined at the same time as Attacking Force deployment zones.

Environmental Conditions
Dusk/Dawn: Beginning Turn 9, all ranged weapon attack rolls suffer a +1 penalty to hit. Seachlights have no effect (and ensures we don't have to figure out whether DropShips have searchlights, because they absolutely SHOULD for space operations anyway).

Battlefield Support
Rangers: The Rangers have no access to battlefield support during this mission.

FWL: The FWL has no access to battlefield support during this mission.

Victory Conditions
Rangers
1) Render the DropShip unable to lift off.**
2) Destroy or render unable to spend MP at least 10 OPFOR Ground units
**The Rangers cannot win the scenario without achieving this victory condition

FWL
1) Ensure the DropShip escapes, or can escape by the time gameplay time expires.
2) Destroy or render unable to spend MP at least 10 attacking units, including at least 2 FedCom Allies

Miscellaneous
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

2) FWL MechWarriors will move to and capture ejected MechWarriors if possible and non-suicidal, and will fire upon ejected MechWarriors if/when at least 2 of their own number are KIA.  

3) Physical attacks against the DropShip are prohibited (being adjacent to a lifting DropShip is suicide, and the Rangers do not know when the DropShip will take off, the rules listed below notwithstanding). The DropShip is in the process of powering up, and will not be able to fire its weapons until it rolls a "6" on 1d6 at the beginning of the Weapon Attack Phase, starting rolls on Turn 2, and adding +1 to the roll every turn after (Turn 3=+1, etc) that until weapons are active.  You must conduct movement not knowing if the DropShip will be able to firing that turn.  Edge may not be spent on this roll. The DropShip does not count towards initiative.

4) Starting in the End Phase on Turn 10, roll 2d6 with a TN 9+, subtracting 1 from the TN each additional turn. If this roll succeeds, the DropShip may take off during the Movement Phase of the following Turn, only if there are no friendly units capable of spending MP within 8 hexes.  Once only, the Ranger Local CO may spend edge to force a reroll.

5) Attacking units may ONLY fire at the DropShip if either of the following are met:
a) No active enemy unit capable of weapons fire is in a straight-line path from the firing unit to the DropShip.
b) No active enemy unit capable of weapons fire is both anywhere inside firing unit's line of fire towards the DropShip AND is 7 hexes or less from the firing unit.
In essence, you must prioritize an active enemy unit at close range, and you cannot fire "through" an active enemy unit to shoot at the DropShip.

6) FWL units are flatly prevented from forming a hex-to-hex "wall" in close proximity to their DropShip to render attacking forces unable to attack the DropShip due to Misc Rule #5.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4629
    • View Profile
Re: Operation ANGEL Mission 5 - 6 June, 3053
« Reply #19 on: October 24, 2021, 07:02:53 PM »

Rob, what constitutes enough damage to prevent it from taking off?  Just pour damage into it and see?
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4869
    • View Profile
Re: Operation ANGEL Mission 5 - 6 June, 3053
« Reply #20 on: October 24, 2021, 09:23:44 PM »

Rob, what constitutes enough damage to prevent it from taking off?  Just pour damage into it and see?

The rules for the amount of damage required to prevent a DropShip from taking off are found in TW.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4629
    • View Profile
Re: Operation ANGEL Mission 5 - 6 June, 3053
« Reply #21 on: October 25, 2021, 10:10:04 AM »

Rob, for the rules of engagement, if the FWL forces meet the criteria in terms of direct line or within 7 hexes BUT the are not possible to target because of intervening terrain, am I correct in believing that the dropship would then be a valid target?
Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1851
    • View Profile
Re: Operation ANGEL Mission 5 - 6 June, 3053
« Reply #22 on: October 25, 2021, 12:11:44 PM »

Quote
6) FWL units are flatly prevented from forming a hex-to-hex "wall" in close proximity to their DropShip to render attacking forces unable to attack the DropShip due to Misc Rule #5.

Rob, could I get clarification on this? There's a lot of variation (even within the confines of Wheaton's Law) in how this could come into play, and I feel like the rule falls somewhere in between the extremes of either "Illegal if ALL FWL units are forming a hex-to-hex wall" or "Illegal for even two units to be adjacent".
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4629
    • View Profile
Re: Operation ANGEL Mission 5 - 6 June, 3053
« Reply #23 on: October 26, 2021, 09:17:01 PM »

Ok, reinforcements for this mission are Dragon and Phoenix.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4629
    • View Profile
Re: Operation ANGEL Mission 5 - 6 June, 3053
« Reply #24 on: October 27, 2021, 11:31:30 AM »

Note for the GM, that dropship has capital weapons installed and apparently is not available until 3058.

Fuck, I was not paying attention to the DropShip at ALL. All I noticed was "Overlord".

Consider it the Overlord Upgrade, not the A3.  Fucking AtB, I swear.

Ok, I was just looking at the Overlord Upgrade and it notes that it doesn’t enter production until 3056. Is this still the choice then?
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4869
    • View Profile
Re: Operation ANGEL Mission 5 - 6 June, 3053
« Reply #25 on: October 28, 2021, 03:41:15 AM »

Rob, could I get clarification on this?

TBH, no. It's an "I'll know an attempt to exploit the rules when I see it" sort of situation. The Rangers are attacking the DropShip, as one does, and the FWL are counterattacking to keep the fight far from their DropShip, as one does.  The firing priority rules are there to keep the attackers from suicidally ignoring enemy defenders and focusing on nothing but the DropShip, but there's an exploit there with FWL movement options to refuse to counterattack, sit in front of their DropShip, and force the Rangers to literally chew through every defending unit before they're "allowed" to attack the DropShip. It's an *exploit*, and therefore not intended, and the rule is primarily to let the OPFOR know that I'll force them to GTFO if they try the exploit.

Ok, I was just looking at the Overlord Upgrade and it notes that it doesn’t enter production until 3056. Is this still the choice then?

Yes. Removing capital weapons that AtB drops into the scenario is one thing. I'm not changing it again, and there's no reason why the Upgraded Overlord *can't* exist during this time period, so just roll with it.

I wish I could figure out how AtB keeps generating units which are ludicrously out of period, though, and make it stop. Ya'll don't even understand. Particularly for ASFs, we keep getting Jihad-era ASFs showing up on the Unit Market, and it's a giant PITA to hand-delete them in MS Paint.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4629
    • View Profile
Re: Operation ANGEL Mission 5 - 6 June, 3053
« Reply #26 on: October 28, 2021, 06:54:42 AM »

Ok, I was just looking at the Overlord Upgrade and it notes that it doesn’t enter production until 3056. Is this still the choice then?

Yes. Removing capital weapons that AtB drops into the scenario is one thing. I'm not changing it again, and there's no reason why the Upgraded Overlord *can't* exist during this time period, so just roll with it.

I wish I could figure out how AtB keeps generating units which are ludicrously out of period, though, and make it stop. Ya'll don't even understand. Particularly for ASFs, we keep getting Jihad-era ASFs showing up on the Unit Market, and it's a giant PITA to hand-delete them in MS Paint.

Rob: two items.  First, for the Overlord, I'm fine with it being an upgraded version.  My intent wasn't to try and get it changed because I was worried about the enhanced weaponry.  I wasn't sure if you were aware that it was "out of period" and if you wanted to fix that.  It certainly could exist. 

Second, I have no problems with you leaving in AtB mistakes in what shows and just adding a note to the rules that indicates that any item shown in a marketplace prior to its release or rerelease date is unavailable and should be ignored.  You can always add a clarification on specific items if you feel it's warranted.  Just a thought.
Logged

Ad Hoc

  • Lieutenant
  • *****
  • Posts: 1729
    • View Profile
Re: Operation ANGEL Mission 5 - 6 June, 3053
« Reply #27 on: November 07, 2021, 06:02:32 PM »

All record sheets printed except the dropship. I don't know where to get it.
Logged

deadlyfire2345

  • Colonel
  • *******
  • Posts: 4401
    • View Profile
Re: Operation ANGEL Mission 5 - 6 June, 3053
« Reply #28 on: November 07, 2021, 06:43:20 PM »

I would print it out, but unsure what the upgraded version of the overlord is. Only thing I can think of is the royal, but doubt that is whats being referred to.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4629
    • View Profile
Re: Operation ANGEL Mission 5 - 6 June, 3053
« Reply #29 on: November 07, 2021, 07:26:16 PM »

Overlord is printed.
Logged
Pages: 1 [2] 3