Okay guys I had to buy a new computer and it's not going to be set up for a while yet, plus I'm having the aforementioned problems with logging on from the desktop. So here's the scenario summary in not super clear form via my phone. Just go with it and please don't nitpick for specific wording. Ask me for intent instead.
There is a terrain objective about 2/3 of the way up the board towards the North. The civilian units and turrets have to deploy within six hexes of the terrain objective. Main enemy Force divides into groups of six, and deploys radially around the terrain objective, two groups of six to the South (one east and west) of the objective, at least eight hexes and no more than 20 away, and all members of a single group within five hexes of one another. One group of six can deploy to either the northeast or Northwest of the terrain objective, at least eight hexes away and all within five hexes of one another. The Coalition group #2 enters from the North edge on their initiative on turn one.
Rangers deploy as desired on the first three hexes on the south board edge. Reinforcements may enter from the south board edge or from the east or west board edges up to halfway North along the first set of full-length maps (remembering that we have half maps on the south edge).
Objective is to scout the terrain feature and make it off the board alive. To scout the terrain feature you must move adjacent to it and spend one full turn stationary (not immobile). This scouts your occupied hex and all adjacent hexes to the scouting unit. ALL hexes of the terrain objective must be successfully scouted. The terrain objective is 3 hex rows wide (length will be obvious when we're on the table); the outer rows are two levels tall, the inner row is five levels tall. If you want to move on to the terrain objective you may (it has functionally infinite CF for purposes of the scenario), but moving on to or entering onto any hex of the terrain objective requires a 1d6 roll per hex you move onto or into. On a 5-6 fall as though you fell into a basement (TW) - rerolling results of six seven or eight on that table - but from a height equal to the starting level of the hex in which you're entering (jump onto the 5 hex tall section, roll a six, roll in the basement table and fall into a one level basement = 6 level fall). The terrain objective "counts as" a heavy building for purposes of incoming or outgoing fire targeting units inside the objective.
Once a single hex of the target structure has been scouted, a GM timer will begin. This is relevant for the rest of the scenario. If this timer has not reached zero by the time the game ends, the timer will have considered to have reached zero at that time.
Scouting units must make it back to the half width board section to be counted as scoring units. The entire terrain feature needs to be scouted for mission complete. Rangers may not declare /victory in the scenario; however the board lies at the point where 3+ people need to leave for the day is where the game ends, unless it has already ended as a result of all scouting units having returned to the safe zone.