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Author Topic: Have `Mech, Will Travel Rules, version 5  (Read 14880 times)

serrate

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Re: Have `Mech, Will Travel Rules, version 5
« Reply #60 on: November 06, 2024, 08:29:13 AM »

Makes sense, thanks!
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Ad Hoc

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Re: Have `Mech, Will Travel Rules, version 5
« Reply #61 on: November 16, 2024, 07:03:47 AM »

Per conversation with Rob for clarification of Toughness Trait.

Campaign rule set states, "Toughness: reroll Unconc checks, gain 1 bonus Pilot hit box". This means anytime the pilot takes a hit they get 2 chances to make the roll ,without using edge, to keep from going unconc. For rolls to wake up you only get 1 roll per round. The extra hit box is used for the first pilot hit, giving a total of 7 hit boxes before death. The pilot gets 2 hit boxes at a roll 3. To mark this on the record sheet you would mark the first box with a line when you take the first hit. The second hit,you would finish the "X" in the first box.

CONFIRMED - GM
« Last Edit: November 16, 2024, 07:08:21 AM by Darrian Wolffe »
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deadlyfire2345

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Re: Have `Mech, Will Travel Rules, version 5
« Reply #62 on: December 18, 2024, 09:18:12 AM »

I would like to make a request added for those who are Unit CO.

Being able to use personal warehouse and time from personal techs to make repairs to mechs in unit reserve.
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Darrian Wolffe

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Re: Have `Mech, Will Travel Rules, version 5
« Reply #63 on: January 16, 2025, 05:21:01 PM »

So Xander and I submitted a question to Xotl regarding the difference in wording between TW/TacOps, and BMM, regarding engine explosions.  Xanders demo agent went ahead and put the same question (I was the one who wrote the examples in his post) onto the official forums.

You all should read this:
https://bg.battletech.com/forums/index.php?topic=87057.0
« Last Edit: January 16, 2025, 05:48:22 PM by Darrian Wolffe »
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ADHDtv

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Re: Have `Mech, Will Travel Rules, version 5
« Reply #64 on: January 16, 2025, 05:42:49 PM »

Wouldn't that mean that coring out the CT of a mech of any engine size causes a potential boom because 6 locations are being destroyed in a single phase?
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Darrian Wolffe

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Re: Have `Mech, Will Travel Rules, version 5
« Reply #65 on: January 16, 2025, 05:47:40 PM »

Wouldn't that mean that coring out the CT of a mech of any engine size causes a potential boom because 6 locations are being destroyed in a single phase?

YES
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Ice

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Re: Have `Mech, Will Travel Rules, version 5
« Reply #66 on: January 16, 2025, 06:07:21 PM »

So Xander and I submitted a question to Xotl regarding the difference in wording between TW/TacOps, and BMM, regarding engine explosions.  Xanders demo agent went ahead and put the same question (I was the one who wrote the examples in his post) onto the official forums.

You all should read this:
https://bg.battletech.com/forums/index.php?topic=87057.0

I ran into something odd trying to use the hyperlink. Anyone checking this out may need to copy paste it.  PROBLEM FIXED - Rob

In the interest of saving some time as far as implications/getting it in the rules thread.

Main Points/Implications

-Any torso in which engine slots exist, upon torso destruction all engine slots are considered to have been hit as the result of a critical.
--Torso destruction results in automatic crits to engine slots only. (not ammo)
---This excludes crits that have already been crit. (no double crits)

Threshold criteria is still 4 engine hits in the same phase to force an engine explosion check.

-All CT cored mechs automatically get an explosion check.
--This means that any pilot is probably dead at that point considering the explosion radius. Be prepared for higher pilot turnover as we have transitioned to using the engine explosions.

-XL engines are not a sure save anymore and usage should be thought about accordingly.
--XL engines drastically increase chances of explosion checks depending on game era with this.
-Side note- Yay mech bricks now have something to fear as well as worries about significant overkill in confined spaces.

------
Per the post
If using this optional rule, when four or more fusion engine slots of a ’Mech are destroyed / critically hit in the same phase, roll 2D6. - Reference to explosion checks

----

On another note as it has come up in the last couple games.

Location destruction grants an additional critical chance to said location. This matters for basically only the ammo, explosive components.
« Last Edit: January 16, 2025, 10:02:33 PM by Ice »
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ADHDtv

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Re: Have `Mech, Will Travel Rules, version 5
« Reply #67 on: January 16, 2025, 06:15:40 PM »


That's one way of dealing with Mech Bricks I suppose. Sheesh.
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XanderShade01

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Re: Have `Mech, Will Travel Rules, version 5
« Reply #68 on: January 16, 2025, 08:25:05 PM »

Happy gremlin noises

I promise that my intention when asking the question was not to make the explody bits even more explody, but OH BOY will this be interesting to play around.
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Hat

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Re: Have `Mech, Will Travel Rules, version 5
« Reply #69 on: January 16, 2025, 09:46:00 PM »

As perhaps a more practical question, is there any point in the damage process the pilot can choose to punch out or will the auto-eject provide any chance to avoid/survive the engine explosion?  Statistically 1 in 6 mechs that hit the threshold (4+ engine slots destroyed in 1 phase) will explode.  I'm fine with that, just want to confirm if engine explosion outside of the PC is an auto pilot kill and if it is, that's fine. 
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Darrian Wolffe

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Re: Have `Mech, Will Travel Rules, version 5
« Reply #70 on: January 16, 2025, 10:09:09 PM »

As perhaps a more practical question, is there any point in the damage process the pilot can choose to punch out or will the auto-eject provide any chance to avoid/survive the engine explosion?  Statistically 1 in 6 mechs that hit the threshold (4+ engine slots destroyed in 1 phase) will explode.  I'm fine with that, just want to confirm if engine explosion outside of the PC is an auto pilot kill and if it is, that's fine.

TacOps, pg196-7 (sorry, don't have the split books on my phone) says no. The only thing that engages auto-eject is an ammo explosion.

I am, however, going to go browbeat Xander to go browbeat Highlighter into asking a followup question to Keith about whether this would also trigger auto-eject, as it's an explosion too.

EDIT: Xander just confirmed the BMM rule is identical.  And agrees that Xotl should be asked for a follow-up.
« Last Edit: January 16, 2025, 10:11:30 PM by Darrian Wolffe »
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deadlyfire2345

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Re: Have `Mech, Will Travel Rules, version 5
« Reply #71 on: January 16, 2025, 11:34:24 PM »

Pretty sure the auto eject would be moot, given this specitid explosion is an r3 anyway?
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Ice

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Re: Have `Mech, Will Travel Rules, version 5
« Reply #72 on: January 17, 2025, 06:37:41 AM »

Pretty sure the auto eject would be moot, given this specitid explosion is an r3 anyway?

This was pretty much my point in my post. Engine explosion radius exceeds safe eject distance if I recall.

Now there is an arguement that could be interesting.

If airborne units are immune to artillery would it not act the same way? I mean generally you have what 3 eject methods? I assume 3 anyway but normally pilots are kicked backward. With that said idk if that is directly indicating that a rear ejection is the only method or that is just end result. If its just the end result choosing to eject up and back vs just out the back matters and could save some of the issue.
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