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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: GEMINI Solo - Foil Lance - 7/8/3054  (Read 1364 times)

Darrian Wolffe

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GEMINI Solo - Foil Lance - 7/8/3054
« on: July 24, 2022, 03:57:48 PM »

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agustaaquila

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Re: GEMINI Solo - Foil Lance - 7/8/3054
« Reply #1 on: July 24, 2022, 04:27:33 PM »

Please reroll light, looking for dusk so please use both rolls.
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Darrian Wolffe

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Re: GEMINI Solo - Foil Lance - 7/8/3054
« Reply #2 on: July 26, 2022, 05:37:27 PM »

Please reroll light, looking for dusk so please use both rolls.

You got dusk/dawn on the first roll.

1 reroll remaining.
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agustaaquila

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Re: GEMINI Solo - Foil Lance - 7/8/3054
« Reply #3 on: July 26, 2022, 05:45:34 PM »

Please generate.

Also looking for a partner to be opfor
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Darrian Wolffe

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Re: GEMINI Solo - Foil Lance - 7/8/3054
« Reply #4 on: August 01, 2022, 10:47:26 PM »

Please generate.

Maps to be added Tuesday

NORTH

SOUTH

River Delta #1.....Wide River
Coast #2.....Scattered Woods

Deployment

Ranger Deployment Enter on your initiative from the eastern board edge.

OPFOR Deployment: Deploy up to halfway across western mapsheets.  Non-Mech OPFOR is grouped for initiative purposes: both Hunters, Vedettes, Drillsons, and field gunners, each count as 1 unit for initiative purposes (only).  Mech OPFOR still each count as an individual unit for initiative.  This group persists through the entire game, not just during deployment.  This means that in this specific scenario, there are EIGHT (8) OPFOR units when determining initiative at the start of the game.


Environmental Conditions:
Dusk/Dawn: (Dawn) Beginning on Turn 8, all weapons fire suffers a +1 modifier to hit, which can be circumvented only with the All Weather Fighter SPA.  Searchlights have no effect.

Heavy Gravity  Jumping MP are not affected by 1.3-g conditions.  Recalculate all Walking/Cruising MP values to the following, and then figure Running MP from there:
Move 1/2 = 1/2
Move 2/3 = 2/3
Move 3/5 = 2/3
Move 4/6= 3/5
Move 5/8 = 4/6
Move 6/9 = 5/8
Move 7/11 = 5/8
Move 8/12 = 6/9

If Jumping MP are spent at any time, make a PSR at the end of that move, using all standard modifiers, (but no inherent high-gravity penalty).  If the unit fails, each leg takes 1 point of Structure damage to each leg for EACH "lost" Walking MP suffered by that unit (in this case, when a jumping Grasshopper fails its PSR, each leg of the Grasshopper reduced to 3/5 from its normal 4/6 speed would suffer 1 automatic Structure damage), and a Determining Critical Hits Table roll is made for each leg.   VTOLs and WiGE units do not modify their MP and are therefore not subject to this internal damage as long as they spend airborne MP.

All Piloting skill rolls to stay standing and avoid skidding suffer a +1 penalty; this DOES effect VTOLs, WiGE units, and penalizes the TN to send an ASF out of control (or shootdown checks) by 1 as well.

All direct-fire ballistic and missile weapon attacks suffer a +1 penalty to hit.

All BattleMech fall damage is increased by 1 point (including, potentially, applying a 3rd grouping), and the PSR to avoid damage from falls is increased by 1 point (a TN 5 PSR is a 6, instead).

Battlefield Support:
None.

Ranger Victory Conditions:
1) Destroy or render incapable of spending MP at least 5 enemy units.  Infantry platoons must be completely destroyed to count for victory conditions.
2) Ensure that at least 3 of your units (including the liaison) are capable of spending MP at the end of the scenario

OPFOR Victory Conditions
1) Destroy or render incapable of spending MP at least 3 Ranger Units
2) Take less than 5 casualties.
OPFOR Units must fall back and attempt exit the board if they have taken 5+ casualties.  If the Ranger player chooses, he can /victory at this time (letting them go).

MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.
« Last Edit: August 02, 2022, 04:17:11 PM by Darrian Wolffe »
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agustaaquila

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Re: GEMINI Solo - Foil Lance - 7/8/3054
« Reply #5 on: August 02, 2022, 09:19:48 AM »

Just to clarify, My Night Vision trait removes 1 of light conditions. Would this also cover dusk/dawn conditions?
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Darrian Wolffe

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Re: GEMINI Solo - Foil Lance - 7/8/3054
« Reply #6 on: August 02, 2022, 04:01:34 PM »

Just to clarify, My Night Vision trait removes 1 of light conditions. Would this also cover dusk/dawn conditions?

Ah, yes, it does.  I had meant SPAs and equipment; I forgot the Night Vision RPG trait even existed.
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Darrian Wolffe

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Re: GEMINI Solo - Foil Lance - 7/8/3054
« Reply #7 on: August 02, 2022, 04:17:19 PM »

Map added.
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deadlyfire2345

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Re: GEMINI Solo - Foil Lance - 7/8/3054
« Reply #8 on: August 06, 2022, 07:59:44 AM »

Salvage sheet.
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agustaaquila

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Re: GEMINI Solo - Foil Lance - 7/8/3054
« Reply #9 on: August 07, 2022, 07:50:44 PM »

Still seeking a playing partner. I would prefer next weekend, but I get off at 1800 and could make a weekday other than Tuesday work.
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ItsTehPope

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Re: GEMINI Solo - Foil Lance - 7/8/3054
« Reply #10 on: August 07, 2022, 11:48:02 PM »

Let me check my schedule this week.
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Darrian Wolffe

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Re: GEMINI Solo - Foil Lance - 7/8/3054
« Reply #11 on: August 11, 2022, 09:05:58 PM »

Do I need to send spa's anywhere?
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agustaaquila

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Re: GEMINI Solo - Foil Lance - 7/8/3054
« Reply #12 on: August 14, 2022, 06:38:41 PM »

Unfortunatly was not able to schedule with Dan, so does anyone else have time Wed or Thur evening?
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deadlyfire2345

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Re: GEMINI Solo - Foil Lance - 7/8/3054
« Reply #13 on: August 15, 2022, 08:14:14 AM »

Now that the poison ivy is gone, I should be able to help now. Either day is fine.
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agustaaquila

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Re: GEMINI Solo - Foil Lance - 7/8/3054
« Reply #14 on: August 15, 2022, 07:16:03 PM »

I{ would prefer Wed, if that worls fpr you.

Rob, please send SPA
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