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Author Topic: Ehreschuld Lance Repair, Customization Rolls  (Read 12259 times)

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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #120 on: March 13, 2023, 10:57:20 PM »

REPAIRS
DATE: Sept 27, 3058  LOCATION: Basic Facility
MECH: Warhammer  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Daly de Moor  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: RT, Quantity: 22, Time Multiplier: Double, Total time Min:  ,TN: 4:
Rolled 2d6 : 2, 2, total 4

Replace Weapon, ML, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 4, 3, total 7

TOTAL MIN: 920  TOTAL DAYS: 1.92
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #121 on: March 13, 2023, 11:00:17 PM »

REPAIRS
DATE: Sept 29, 3058  LOCATION: Basic Facility
MECH: Warhammer  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Regina Swanson  TECH LVL: Elite 1  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 3 Crit, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 6, 5, total 11

TOTAL MIN: 1200  TOTAL DAYS: 2.5
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #122 on: March 13, 2023, 11:11:40 PM »

REPAIRS
DATE: Sept 28, 3058  LOCATION: Basic Facility
MECH: Marauder  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Maria Cahill  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: RA, Quantity: 24, Time Multiplier: None, Total time Min: 240 ,TN: 7:
Rolled 2d6 : 2, 1, total 3

Replace Blown-off Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 7:
Rolled 2d6 : 3, 5, total 8

TOTAL MIN: 960  TOTAL DAYS: 2
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #123 on: March 13, 2023, 11:13:14 PM »

REPAIRS
DATE: Sept 28, 3058  LOCATION: Basic Facility
MECH: Marauder  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Daly de Moor  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: RA, Quantity: 24, Time Multiplier: Double, Total time Min: 480 ,TN: 5:
Rolled 2d6 : 2, 3, total 5

TOTAL MIN: 480  TOTAL DAYS: 1
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #124 on: March 13, 2023, 11:15:16 PM »

REPAIRS
DATE: Sept 29, 3058  LOCATION: Basic Facility
MECH: Warhammer  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Saturnina Moran  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 24, Time Multiplier: None, Total time Min:  ,TN: 5:
Rolled 2d6 : 2, 1, total 3

Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min:  ,TN: 4:
Rolled 2d6 : 2, 1, total 3

Replace Actuator Lower Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min:  ,TN: 4:
Rolled 2d6 : 6, 2, total 8

TOTAL MIN: 420  TOTAL DAYS: 0.88
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #125 on: March 13, 2023, 11:17:36 PM »

REPAIRS
DATE: Oct 1, 3058  LOCATION: Basic Facility
MECH: Warhammer  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Regina Swanson  TECH LVL: Elite 1  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 24, Time Multiplier: Rush 3/4, Total time Min:  ,TN: 4:
Rolled 2d6 : 2, 4, total 6

Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min:  ,TN: 2:
Rolled 2d6 : 3, 4, total 7

TOTAL MIN: 270  TOTAL DAYS: 0.56

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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #126 on: April 03, 2023, 07:49:26 AM »

October 2
Tech: SGT Maria Cahill (Reg, 7+)
Remove damaged 300XL engine (4 hits) with 10 DHS from Bandersnatch (Mod: 0, Time: 360)
Basic Facility (+0), No Extra Time: +0
TN: 7
Rolled 2d6 : 3, 4, total 7
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #127 on: April 03, 2023, 07:55:03 AM »

REPAIRS
DATE: Oct 2, 3058  LOCATION: Basic Facility
MECH: Bandersnatch  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Maria Cahill  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 3 Crit, , Hit Location: , Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 7:
Rolled 2d6 : 2, 2, total 4

TOTAL MIN: 1200  TOTAL DAYS: 2.5
Work completes on Oct 5, 120 minutes used.
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #128 on: April 03, 2023, 07:56:38 AM »

REPAIRS
DATE: Oct 5, 3058  LOCATION: Basic Facility
MECH: Bandersnatch  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Saturnina Moran  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 3 Crit, , Hit Location: , Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 6:
Rolled 2d6 : 5, 3, total 8

TOTAL MIN: 1200  TOTAL DAYS: 2.5
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #129 on: April 03, 2023, 08:16:37 AM »

REPAIRS
DATE: Oct 2, 3058  LOCATION: Basic Facility
MECH: Bandersnatch  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Saturnina Moran  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Weapon, LB-10X, Hit Location: RA, Quantity: 1, Time Multiplier: Double, Total time Min: 240 ,TN: 6:
Rolled 2d6 : 2, 5, total 7

Remove Weapon, Medium Laser, Hit Location: RA, Quantity: 2, Time Multiplier: Double, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 4, 6, total 10

Remove Weapon, Medium Laser, Hit Location: LA, Quantity: 2, Time Multiplier: Double, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 6, 6, total 12

Remove Weapon, Medium Laser, Hit Location: CT, Quantity: 2, Time Multiplier: None, Total time Min: 240 ,TN: 7:
Rolled 2d6 : 4, 4, total 8

TOTAL MIN: 1440  TOTAL DAYS: 3
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #130 on: April 03, 2023, 08:23:03 AM »

REPAIRS
DATE: Oct 2, 3058  LOCATION: Basic Facility
MECH: Bandersnatch  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Regina Swanson  TECH LVL: Elite 1  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Actuator Upper Arm, note: removed, Hit Location: LA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 2:
Rolled 2d6 : 2, 5, total 7

Replace Actuator Lower Arm, note: removed, Hit Location: LA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 2:
Rolled 2d6 : 4, 1, total 5

Replace Actuator Hand, note: removed, Hit Location: LA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 2:
Rolled 2d6 : 3, 6, total 9

Replace Actuator Upper Leg , note: removed, Hit Location: LA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 2:
Rolled 2d6 : 1, 4, total 5

Replace Actuator Lower Leg, note: removed, Hit Location: LA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 2:
Rolled 2d6 : 2, 6, total 8

Replace Actuator Foot, note: removed, Hit Location: LA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 2:
Rolled 2d6 : 1, 6, total 7

Replace Actuator Upper Arm, note: removed, Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 2:
Rolled 2d6 : 1, 1, total 2

Replace Actuator Lower Arm, note: removed, Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 2:
Rolled 2d6 : 5, 6, total 11

Replace Actuator Hand, note: removed, Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 2:
Rolled 2d6 : 3, 5, total 8

Replace Actuator Upper Leg , note: removed, Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 2:
Rolled 2d6 : 3, 2, total 5

Replace Actuator Lower Leg, note: removed, Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 2:
Rolled 2d6 : 4, 1, total 5

Replace Actuator Foot, note: removed, Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 2:
Rolled 2d6 : 1, 6, total 7

TOTAL MIN: 1080  TOTAL DAYS: 2.25
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #131 on: April 03, 2023, 08:40:06 AM »

REPAIRS
Note: The Bandersnatch's head is being removed.  All components including armor removed, then the head itself.  After that completes, the head is reassembled (cockpit, sensors and life support installed) for attachment if needed.

DATE: Oct 4, 3058  LOCATION: Basic Facility
MECH: Bandersnatch  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Regina Swanson  TECH LVL: Elite 1  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Equipment, Sensors, Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 2:
Rolled 2d6 : 6, 5, total 11

Remove Equipment, Life Support, Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 2:
Rolled 2d6 : 5, 3, total 8

Remove Equipment, Cockpit, Hit Location: H, Quantity: 1, Time Multiplier: None, Total time Min: 120 ,TN: 5:
Rolled 2d6 : 3, 2, total 5

Remove Weapon, LRM-5, Hit Location: H, Quantity: 1, Time Multiplier: None, Total time Min: 120 ,TN: 5:
Rolled 2d6 : 4, 4, total 8

Remove Armor, , Hit Location: H, Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 3:
Rolled 2d6 : 5, 2, total 7

Remove Damaged Head, Undamaged, Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 2:
Rolled 2d6 : 3, 2, total 5

Replace Sensors, , Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1040 ,TN: 2:
Rolled 2d6 : 2, 6, total 8

Replace Other Equipment, Cockpit, Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 2:
Rolled 2d6 : 5, 4, total 9

Replace Other Equipment, Life Support, Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 2:
Rolled 2d6 : 3, 2, total 5

TOTAL MIN: 3690  TOTAL DAYS: 7.69
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #132 on: April 03, 2023, 10:32:54 AM »

Daly de Moor, Vet 6+
Oct 5
Convert 5 ML into podded MLs
+2 TN (conversion), Base time: 360
+0 Facility, Quad Time: -3 TN, x4 (1,440 minutes each)
Final TN: 5, Total Time: 7,200 minutes (15 days), completes Oct 20
Price: 25% of 40,000 = 10,000 per ML converted, x5 = 50,000 C-Bills

ML converted to podded ML, TN: 5
Rolled 2d6 : 5, 6, total 11

ML converted to podded ML, TN: 5
Rolled 2d6 : 1, 6, total 7

ML converted to podded ML, TN: 5
Rolled 2d6 : 2, 3, total 5

ML converted to podded ML, TN: 5
Rolled 2d6 : 5, 3, total 8

ML converted to podded ML, TN: 5
Rolled 2d6 : 1, 3, total 4
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #133 on: April 03, 2023, 10:34:29 AM »

Daly de Moor, Vet 6+
Oct 21
Convert ML into podded MLs
+2 TN (conversion), Base time: 360
+0 Facility, Quad Time: -3 TN, x4 (1,440 minutes)
Final TN: 5, Total Time: 1,440 minutes (3 days), completes Oct 24
Price: 25% of 40,000 = 10,000  C-Bills

ML converted to podded ML, TN: 5
Rolled 2d6 : 2, 2, total 4
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #134 on: April 03, 2023, 10:35:18 AM »

Completed Oct 23, next try starts Oct 24

Daly de Moor, Vet 6+
Oct 24
Convert ML into podded MLs
+2 TN (conversion), Base time: 360
+0 Facility, Quad Time: -3 TN, x4 (1,440 minutes)
Final TN: 5, Total Time: 1,440 minutes (3 days), completes Oct 26
Price: 25% of 40,000 = 10,000  C-Bills

ML converted to podded ML, TN: 5
Rolled 2d6 : 4, 1, total 5
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