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Author Topic: Ehreschuld Lance Repair, Customization Rolls  (Read 12248 times)

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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #240 on: November 10, 2023, 11:38:00 AM »

REPAIRS
DATE: Sept 20, 3059  LOCATION: Basic Facility
MECH: Grand Dragon  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Darlene Wimmer  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Blown-off Limb, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 6:
Rolled 2d6 : 6, 4, total 10

Replace Destroyed location, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 8:
Rolled 2d6 : 5, 1, total 6

TOTAL MIN: 1680  TOTAL DAYS: 3.29
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #241 on: November 10, 2023, 11:38:46 AM »

Note, it was the LL, not the LA attached as the arm couldn't be attached until the LT is done.
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #242 on: November 10, 2023, 12:03:48 PM »

REPAIRS
DATE: Sept 23, 3059  LOCATION: Basic Facility
MECH: Grand Dragon  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Saturnina Moran  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 7:
Rolled 2d6 : 6, 2, total 8

TOTAL MIN: 960  TOTAL DAYS: 1.88
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #243 on: November 10, 2023, 01:06:32 PM »

REPAIRS
DATE: Sept 23, 3059  LOCATION: Basic Facility
MECH: Grand Dragon  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Regina Swanson  TECH LVL: Elite 1  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Actuator Upper Leg , , Hit Location: LT, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 2:
Rolled 2d6 : 2, 3, total 5

Replace Actuator Lower Leg, , Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 2:
Rolled 2d6 : 6, 1, total 7

Replace Actuator Foot, , Hit Location: RL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 2:
Rolled 2d6 : 5, 1, total 6

TOTAL MIN: 270  TOTAL DAYS: 0.53
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #244 on: November 10, 2023, 01:08:10 PM »

REPAIRS
DATE: Sept 23, 3059  LOCATION: Basic Facility
MECH: Grand Dragon  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Jean Porter  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 10, Time Multiplier: Triple, Total time Min: 300 ,TN: 4:
Rolled 2d6 : 4, 1, total 5

TOTAL MIN: 300  TOTAL DAYS: 0.59
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #245 on: November 10, 2023, 01:09:37 PM »

REPAIRS
DATE: Sept 24, 3059  LOCATION: Basic Facility
MECH: Grand Dragon  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Jean Porter  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 3 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 7:
Rolled 2d6 : 4, 4, total 8

TOTAL MIN: 1200  TOTAL DAYS: 2.35
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #246 on: November 10, 2023, 01:14:37 PM »

REPAIRS
DATE: Sept 24, 3059  LOCATION: Basic Facility
MECH: Marauder  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Regina Swanson  TECH LVL: Elite 1  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Damaged Limb, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 2:
Rolled 2d6 : 3, 3, total 6

Install New Limb Structure, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 2:
Rolled 2d6 : 5, 6, total 11

TOTAL MIN: 960  TOTAL DAYS: 1.88
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #247 on: November 10, 2023, 01:18:03 PM »

REPAIRS
DATE: Sept 24, 3059  LOCATION: Basic Facility
MECH: Marauder  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Saturnina Moran  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Jump Jet, , Hit Location: RL, Quantity: 2, Time Multiplier: Triple, Total time Min: 360 ,TN: 5:
Rolled 2d6 : 2, 3, total 5

Replace Actuator Upper Leg , , Hit Location: LT, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 4:
Rolled 2d6 : 3, 6, total 9

Replace Actuator Lower Leg, , Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 4:
Rolled 2d6 : 4, 6, total 10

Replace Actuator Foot, , Hit Location: RL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 4:
Rolled 2d6 : 4, 4, total 8

TOTAL MIN: 630  TOTAL DAYS: 1.24
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #248 on: November 10, 2023, 01:22:01 PM »

REPAIRS
DATE: Sept 24, 3059  LOCATION: Basic Facility
MECH: Marauder  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Daly de Moor  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LT, Quantity: 16, Time Multiplier: Quadruple, Total time Min: 640 ,TN: 2:
Rolled 2d6 : 1, 2, total 3

Replace Armor, , Hit Location: LT[R], Quantity: 8, Time Multiplier: Quadruple, Total time Min: 320 ,TN: 2:
Rolled 2d6 : 4, 3, total 7

Replace Weapon, ML ®, Hit Location: LT, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 4:
Rolled 2d6 : 4, 1, total 5

Replace Other Equipment, Case, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 1, 6, total 7

TOTAL MIN: 2400  TOTAL DAYS: 4.71
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #249 on: November 10, 2023, 01:24:31 PM »

The last set of repairs was for the Grand Dragon rather than the Marauder which was actually 1 point easier as not customized.  No change in result.
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #250 on: November 10, 2023, 01:26:57 PM »

REPAIRS
DATE: Sept 23, 3059  LOCATION: Basic Facility
MECH: Marauder  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Daly de Moor  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: RL, Quantity: 30, Time Multiplier: Double, Total time Min: 600 ,TN: 4:
Rolled 2d6 : 4, 6, total 10

TOTAL MIN: 600  TOTAL DAYS: 1.18
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #251 on: November 10, 2023, 01:27:54 PM »

Last Tech was actually Darlene Wimmer.  1 point worse in skill (Reg vs. Vet), no change in outcome.
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #252 on: November 10, 2023, 01:29:33 PM »

REPAIRS
DATE: Sept 24, 3059  LOCATION: Basic Facility
MECH: Grand Dragon  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Darlene Wimmer  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Install New Limb Structure, Attaching arm to new LT, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:
Rolled 2d6 : 3, 2, total 5

TOTAL MIN: 480  TOTAL DAYS: 0.94
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #253 on: November 10, 2023, 01:36:07 PM »

REPAIRS
DATE: Sept 25, 3059  LOCATION: Basic Facility
MECH: Avatar  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Darlene Wimmer  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 16, Time Multiplier: Quadruple, Total time Min: 640 ,TN: 3:
Rolled 2d6 : 4, 1, total 5

TOTAL MIN: 640  TOTAL DAYS: 1.25
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #254 on: December 19, 2023, 11:48:59 AM »

REPAIRS
DATE: October 23, 3059  LOCATION: Basic Facility
MECH: Battlemaster  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Jean Porter  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: CT, Quantity: 13, Time Multiplier: Quadruple, Total time Min: 520 ,TN: 4:
Rolled 2d6 : 1, 5, total 6

TOTAL MIN: 520  TOTAL DAYS: 1.02
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