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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: New Campaign! (finished)  (Read 12133 times)

Death or Glory

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Re: New Campaign! (finished)
« Reply #30 on: February 19, 2011, 02:37:26 PM »

Ok, I've lookeed for them, but what book have pilot abilities in them?

They're on pages 219-225 of A Time of War.
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Death or Glory

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Re: New Campaign! (finished)
« Reply #31 on: March 11, 2011, 12:10:22 AM »

So is the plan for this campaign to start as soon as we finish up the Battle for Terra campaign or are we going to wait until we're on the far side of Origins and GenCon before starting this campaign?
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Darrian Wolffe

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Re: New Campaign! (finished)
« Reply #32 on: March 11, 2011, 12:35:08 AM »

The current campaign is looking at an estimated end date about the end of April, so we'll be starting up in mid-May ASAP to get things going before the con season starts.  We'll start submitting characters in very late March, I think.  That'll give people a month and a half to get a mini (if desired) and paint it up a bit.

And as long as we're on this thread, anyone else got any commentary or rules issues?
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Death or Glory

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Re: New Campaign! (finished)
« Reply #33 on: March 17, 2011, 04:30:13 PM »

This is more of a general rules question about AToW instead of this campaign in particular, but if a skill has two linked attributes and the character has a 7 in each of those attributes, then does the character get a +2 bonus on all checks involving that skill or just a +1?
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Death or Glory

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Re: New Campaign! (finished)
« Reply #34 on: April 03, 2011, 08:28:17 PM »

How are positions within the unit going to be assigned?  How are we going to decide who the company and lance commanders are?
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Darrian Wolffe

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Re: New Campaign! (finished)
« Reply #35 on: April 03, 2011, 08:55:43 PM »

Once people have their characters in, we'll talk about it like rational people?
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Knightofargh

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Re: New Campaign! (finished)
« Reply #36 on: April 03, 2011, 08:59:04 PM »

Rational?  You keep using that word, I do not think it means what you think it means.

We all play Reagan Era Battletech.  Rational isn't our forte after all.

I vote me not being in charge.  I'll be way too sleep deprived to think strategically for a while.
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Death or Glory

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Re: New Campaign! (finished)
« Reply #37 on: April 04, 2011, 10:05:07 PM »

When do you want characters submitted by?
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Darrian Wolffe

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Re: New Campaign! (finished)
« Reply #38 on: April 04, 2011, 10:09:02 PM »

When do you want characters submitted by?

Say...next Monday?
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agustaaquila

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Re: New Campaign! (finished)
« Reply #39 on: April 09, 2011, 11:11:01 AM »

Alright, based on a conversation that occurred within the character posting thread, I have a question about the Custom Vehicle trait.

Hypothetical situation

In a situation where we have access to resupply, I decide that I no longer wish to pilot a Chameleon mech.  I find that its lack of armor troubling.  I have a functioning Chameleon mech at the time.  Instead, I want to pilot an Ostroc. What happens?

A)  We regret to inform you that your contact within the quartermaster department has been transferred to the Free Worlds sector, and so you may not change your mech choice.

B)  Thank you for submitting Form 1094(F) in triplicate.  You can expect your new mech to arrive in 3-5 months depending on dropship travel time.

C)  Hey Frankie, your in luck.  I have several Ostroc's sitting in the supply depot right now.  Just bring your Chameleon to hanger G17 at 2000 local time and I will make sure there is a tech there to check in your mech and set your neurohelmet up with the Ost.

To further complicate things, say that I just got shot out of my mech.  Instead of getting the Chameleon shipped to me could I get the Ost shipped instead?

Please note that I am not talking about in the field situations with no supply where I would be tearing apart a hussar for its LL to replace my critted out one.


Next question, if a situation arises where we are out in the field responsible for our own mechs with critical weapon damage, could we FrakenMech our unit until we get access to proper repair facilities?
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Darrian Wolffe

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Re: New Campaign! (finished)
« Reply #40 on: April 09, 2011, 02:24:42 PM »

It is situational - based upon both the situation and the skills of your character. 
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Black Omega

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Re: New Campaign! (finished)
« Reply #41 on: April 10, 2011, 10:17:20 PM »

Hi DW,
I would like to jump in to the AR campaign, if you all don't mind.  I however have a couple of questions...

Traits: Any character may select any Trait, whether Positive or Negative, from the list of Traits, below.  They may also select from any of the listed "Pilot Qualities" (special abilities of elite pilots...presuming they meet the prerequisites listed).  Positive Traits cost 100 XPs per "level" of the Trait, while Negative Traits give your character a bonus 100 XPs per "level" of the Trait.  Thusly, a Rating 2 "Connections" Trait would cost 200 XP.  If only a single cost is listed beside a Trait, it must be purchased at that price; this includes all Pilot Qualities.  Partial Traits may not be purchased.
 
-Negative Traits: Negative Traits give XP back to your character.  These are "free" XP, that may be spent on additional Traits, Skills, or Attributes.  Each increment of 100 XP of a given negative trait may be applied to either your Attribute or your Trait pool.  If you decide to spend this XP on skills, each increment of 100 XP will give you three additional +1 skill rankings that may be used to either purchase new skills, or be added to already existing skills.  However, no skill may be improved above the skill bonus listed in Row 1 of the skill priority you selected.  Therefore, if you had selected Priority C for Skills, no skill could be improved above a +4 rating.  Finally, no more than 300 XP may be gained from taking Negative Traits (additional Negative Traits taken at Character Creation or acquired during gameplay grant no XP benefit).


Each increment of 100 XP of a given negative trait may be applied to either your Attribute or your Trait pool.
1--Is this only for negative traits or can you spend positive trait xp's on attributes and trait pool for skills?
2--Also, is there a limit?  Say 500 trait xp for 15 skill levels?
3--I looked at the mech list and noticed that the Exterminator's were not "green."  At 6/9/6 I thought they met the striker criteria do they not?
4--For custom mechs, can I assume modifications are subject to gm approval?

I know this is nit-picky and I am not really trying to be munchy off the bat.  It has been a long time since I created any character, especially in a system where the rules are new to me.
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Death or Glory

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Re: New Campaign! (finished)
« Reply #42 on: April 10, 2011, 10:46:51 PM »

I'll be posting my character tomorrow afternoon or tomorrow evening.
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serrate

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Re: New Campaign! (finished)
« Reply #43 on: April 11, 2011, 11:53:25 AM »

In regards to SPA's, do the AToW restrictions apply to these as described on page 219?  Specifically with regards to the following restrictions:

Ability Classes and Maximums:  A character may have a maximum of 3 Gunnery and 3 Piloting SPA's.

Additional Ability Restrictions:  A character must have a minimum Skill level of 5 to obtain the first SPA (in either Gunnery or Piloting), must have a 7 to obtain the second, and a 10 to obtain the third.

Based on the GM's character, I'd say that the skill level restrictions of multiple SPA's have been set aside, but I wanted to be sure.  Thanks!

Edit:
Does the Fist Fire ability allow you to fire a weapon (again) during the Physical Attack phase, that has already been fired during the Weapon Attack phase?
« Last Edit: April 11, 2011, 12:23:43 PM by serrate »
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Riegien

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Re: New Campaign! (finished)
« Reply #44 on: April 11, 2011, 11:58:40 AM »

Looking for clarification on the Vehicle Quirks trait.  Do you clarify what quirk is desired for the unit, or do you say 'I want x points worth of appropriate quirks for whatever I am driving'
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