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Author Topic: Spectre Lance - Repair and Customization Rolls  (Read 8960 times)

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Re: Spectre Lance - Repair and Customization Rolls
« Reply #240 on: January 30, 2024, 02:20:36 PM »

REPAIRS
DATE: November 25, 3059  LOCATION: Maintenance Facility
MECH: Daikyu  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Wivekin Hester  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, Hit Location: LA, Quantity: 10, Time Multiplier: Triple, Total time Min: 300 ,TN: 2:
Rolled 2d6 : 1, 2, total 3

Replace Armor, Hit Location: LT, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 2:
Rolled 2d6 : 2, 4, total 6

Replace Armor, Hit Location: CT, Quantity: 15, Time Multiplier: Triple, Total time Min: 450 ,TN: 2:
Rolled 2d6 : 3, 1, total 4

Replace Armor, Hit Location: RA, Quantity: 13, Time Multiplier: Triple, Total time Min: 390 ,TN: 2:
Rolled 2d6 : 4, 5, total 9

TOTAL MIN: 1290  TOTAL DAYS: 2.69
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Re: Spectre Lance - Repair and Customization Rolls
« Reply #241 on: January 30, 2024, 02:23:26 PM »

REPAIRS
DATE: November 27, 3059  LOCATION: Maintenance Facility
MECH: Banshee  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Robin Yamamoto  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, Hit Location: LA, Quantity: 15, Time Multiplier: None, Total time Min: 150 ,TN: 4:
Rolled 2d6 : 3, 4, total 7

Replace Armor, Hit Location: LT, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 4:
Rolled 2d6 : 5, 5, total 10

Replace Armor, Hit Location: CT, Quantity: 20, Time Multiplier: None, Total time Min: 200 ,TN: 4:
Rolled 2d6 : 6, 5, total 11

Replace Armor, Hit Location: RA, Quantity: 31, Time Multiplier: None, Total time Min: 310 ,TN: 4:
Rolled 2d6 : 6, 4, total 10

Replace Armor, Hit Location: RL, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 4:
Rolled 2d6 : 1, 4, total 5

TOTAL MIN: 810  TOTAL DAYS: 1.69
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Re: Spectre Lance - Repair and Customization Rolls
« Reply #242 on: January 30, 2024, 02:26:07 PM »

REPAIRS
DATE: November 28, 3059  LOCATION: Maintenance Facility
MECH: Banshee  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Mike Nechtan  TECH LVL: Elite 1  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Jump Jet, Remove, Hit Location: CT, Quantity: 1, Time Multiplier: Triple, Total time Min: 180 ,TN: 2:
Rolled 2d6 : 6, 3, total 9

Remove Weapon, GR Ammo, Hit Location: LT, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 2:
Rolled 2d6 : 3, 2, total 5

Remove Weapon, GR Ammo, Hit Location: LT, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 2:
Rolled 2d6 : 3, 4, total 7

Remove Weapon, ML, Hit Location: H, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 2:
Rolled 2d6 : 1, 1, total 2

TOTAL MIN: 1260  TOTAL DAYS: 2.63
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Re: Spectre Lance - Repair and Customization Rolls
« Reply #243 on: January 30, 2024, 02:26:33 PM »

DHS removed not JJ.
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Re: Spectre Lance - Repair and Customization Rolls
« Reply #244 on: January 30, 2024, 02:34:23 PM »

REPAIRS
DATE: November 28, 3059  LOCATION: Maintenance Facility
MECH: Penetrator  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Wivekin Hester  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Engine, Remove, Hit Location: CT, Quantity: 1, Time Multiplier: Triple, Total time Min: 1080 ,TN: 3:
Rolled 2d6 : 1, 5, total 6

Replace Gyro, Remove, Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 3:
Rolled 2d6 : 6, 3, total 9

Remove Weapon, AMS, Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 1, 6, total 7

Remove Weapon, AMS Ammo, Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 1, 6, total 7

Remove Weapon, MPL, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 3, 1, total 4

Remove Weapon, MPL, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 2, 2, total 4

Remove Weapon, MPL, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 2, 1, total 3

Remove Weapon, MPL, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

Replace Heatsink, DHS, Hit Location: RT, Quantity: 3, Time Multiplier: Double, Total time Min: 540 ,TN: 3:
Rolled 2d6 : 2, 4, total 6

TOTAL MIN: 5300  TOTAL DAYS: 11.04
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Re: Spectre Lance - Repair and Customization Rolls
« Reply #245 on: January 30, 2024, 02:39:15 PM »

REPAIRS
DATE: November 29, 3059  LOCATION: Maintenance Facility
MECH: Marauder  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Robin Yamamoto  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Engine, Remove, Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1440 ,TN: 2:
Rolled 2d6 : 4, 1, total 5

Replace Gyro, Remove, Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 3:
Rolled 2d6 : 3, 5, total 8

Remove Weapon, Blaser, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

Replace Heatsink, Remove DHS, Hit Location: CT, Quantity: 2, Time Multiplier: Triple, Total time Min: 540 ,TN: 2:
Rolled 2d6 : 4, 2, total 6

Replace Heatsink, Remove DHS, Hit Location: LT, Quantity: 2, Time Multiplier: Triple, Total time Min: 540 ,TN: 2:
Rolled 2d6 : 6, 4, total 10

TOTAL MIN: 3800  TOTAL DAYS: 7.92
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Re: Spectre Lance - Repair and Customization Rolls
« Reply #246 on: January 30, 2024, 03:24:18 PM »

REPAIRS
DATE: Dec 18, 3059  LOCATION: Maintenance Facility
MECH: Daikyu  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Mike Nechtan  TECH LVL: Elite 1  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, Hit Location: LL, Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 1:
Rolled 2d6 : 5, 6, total 11

Remove Weapon, ML, Hit Location: LT, Quantity: 1, Time Multiplier: Double, Total time Min: 240 ,TN: 2:
Rolled 2d6 : 5, 4, total 9

Remove Weapon, LRM-5, Hit Location: CT, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 30 ,TN: 6:
Rolled 2d6 : 3, 4, total 7

Remove Weapon, UAC/5, Hit Location: LA, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 30 ,TN: 6:
Rolled 2d6 : 2, 4, total 6

Remove Weapon, UAC/5, Hit Location: CT, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 30 ,TN: 6:
Rolled 2d6 : 6, 6, total 12

Remove Weapon, UAC/5 Ammo, Hit Location: RT, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 30 ,TN: 6:
Rolled 2d6 : 5, 6, total 11

Remove Weapon, UAC/5 Ammo, Hit Location: RT, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 30 ,TN: 6:
Rolled 2d6 : 5, 4, total 9

Remove Weapon, LRM-5 Ammo, Hit Location: RT, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 30 ,TN: 6:
Rolled 2d6 : 3, 2, total 5

TOTAL MIN: 430  TOTAL DAYS: 0.9
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Re: Spectre Lance - Repair and Customization Rolls
« Reply #247 on: January 30, 2024, 03:25:15 PM »

Armor not removed.
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Re: Spectre Lance - Repair and Customization Rolls
« Reply #248 on: January 30, 2024, 03:48:19 PM »

Banshee Customization
Date: Dec 8, 3059
Tech: Jasmyn Guesne (Vet, 6+)
Class D, Time: x8, Mod: +4, Location: Factory (-4)
Add 2T GR Ammo (RT) 240 minutes
Add AMS (H) 120 minutes
Add 1T AMS Ammo (LT) 120 minutes
Add Case (LT) 120 minutes
Base Time: 600 minutes * 9 = 5400 minutes (11.25 days), Double Time (-1), Time: 10,800 minutes (22.5 days)
Completes on success: Dec 30; on fail: Jan 21, 3060
Final TN: 5+
Rolled 2d6 : 6, 2, total 8


Marauder Customization
Start Date: Dec 8, 3059
Tech: Wivekin Hester (Regular, 7+)
Class E, Time: x9, Mod: +4, Factory: -4
Add Engine (CT) 360 minutes
Add Gyro (CT) 200 minutes
Add SL (LA) 120 minutes
Add JJ (LT) 60 minutes
Add 7 pts armor (to max) 70 minutes
Base Time: 810 minutes * 9 = 7,290 minutes (15.19 days)
Completes on Success: Dec 23; on fail: Jan 7, 3060
Final TN: 7+
Rolled 2d6 : 2, 5, total 7


Daikyu Customization
Start Date: Dec 19, 3059
Assigned Tech: Robin Yamamoto (Vet, 6+)
Class C, Time: x5, Mod: +3, Factory (-4)
Add SSRM-4 (LT) 120 minutes
Add SSRM-4 (LT) 120 minutes
Add SSRM-4 Ammo (RT) 120 minutes
Add ERLL (RA) 120 minutes
Add JJ (LL) 60 minutes
Add JJ (LL) 60 minutes
Add JJ (RL) 60 minutes
Add JJ (RL) 60 minutes
Add JJ (CT) 60 minutes
Add 1T armor (varied) 160 minutes
Base Time: 940 minutes * 5 = 4700 minutes (9.79 days)
Completion on Success: Dec 28; on fail: Jan 7, 3060
Final TN: 5+
Rolled 2d6 : 4, 4, total 8


Penetrator Customization
Start Date: Dec 19, 3059
Tech: Mike Nechtan (Elite, 4+)
Class E, Time: x9, Mod: +4, Factory: -4
Add Engine (CT) 360 minutes
Add Gyro (CT) 200 minutes
Add SPL (H) 120 minutes
Add SPL (LA) 120 minutes
Add SPL (RA) 120 minutes
Add ML (CT) 120 minutes
Add JJ (CT) 60 minutes
Add 2 ML (RT) 240 minutes
Add 2 ML (LT) 240 minutes
Add 2T Armor (multiple) 320 minutes
Base Time: 1900 * 9 = 17,100 minutes (35.625 days), Rush 1/4 (+3), Time: 4,275 minutes (8.91 days)
Completes on success: Dec 27; on fail: Jan 5
Final TN: 7+
Rolled 2d6 : 4, 6, total 10
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Re: Spectre Lance - Repair and Customization Rolls
« Reply #249 on: January 30, 2024, 03:50:10 PM »

All customizations completed successfully.

Jasmyn Guesne +3 XP
Wivekin Hester +0 XP
Robin Yamamoto +3 XP
Mike Nechtan +3 XP
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Re: Spectre Lance - Repair and Customization Rolls
« Reply #250 on: January 30, 2024, 05:45:50 PM »

Correction: Marauder customization did not account for the +2 for experimental tech (Laser AMS).  MoF = 2.  1.5MM C-Bills expended and customization completes Jan 7.
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Re: Spectre Lance - Repair and Customization Rolls
« Reply #251 on: April 05, 2024, 10:24:28 AM »

REPAIRS
DATE: April 30, 3060  LOCATION: Basic Facility
MECH: Marauder  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Ron Soumitra  TECH LVL: Green (8+)  TECH KNOWLEDGE BASE: IS, Experimental Tech: +2
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 12:
Rolled 2d6 : 4, 4, total 8

TOTAL MIN: 960  TOTAL DAYS: 2
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Re: Spectre Lance - Repair and Customization Rolls
« Reply #252 on: April 05, 2024, 10:26:04 AM »

REPAIRS
DATE: May 2, 3060  LOCATION: Basic Facility
MECH: Marauder  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Wivekin Hester  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS, Experimental Tech: +2
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 11:
Rolled 2d6 : 5, 6, total 11

TOTAL MIN: 960  TOTAL DAYS: 2
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Re: Spectre Lance - Repair and Customization Rolls
« Reply #253 on: April 05, 2024, 10:49:06 AM »

REPAIRS
DATE: May 4, 3060  LOCATION: Basic Facility
MECH: Marauder  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Ron Soumitra  TECH LVL: Green (8+)  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 3 Crit, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 9:
Rolled 2d6 : 5, 2, total 7

Replace Weapon, GR, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 7:
Rolled 2d6 : 2, 5, total 7

Replace Other Equipment, GR Ammo, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 7:
Rolled 2d6 : 2, 3, total 5

Replace Other Equipment, Case, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 7:
Rolled 2d6 : 4, 2, total 6

TOTAL MIN: 2640  TOTAL DAYS: 5.5
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Re: Spectre Lance - Repair and Customization Rolls
« Reply #254 on: April 05, 2024, 10:50:37 AM »

REPAIRS
DATE: May 6, 3060  LOCATION: Basic Facility
MECH: Marauder  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Wivekin Hester  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 3 Crit, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 8:
Rolled 2d6 : 4, 4, total 8

Replace Other Equipment, GR Ammo, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 2, 5, total 7

Replace Other Equipment, Case, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 2, 1, total 3

TOTAL MIN: 2160  TOTAL DAYS: 4.5
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