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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Contract Market, 1 December, 3057  (Read 1400 times)

Darrian Wolffe

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Contract Market, 1 December, 3057
« on: October 22, 2022, 04:04:57 PM »

Operation GUERERRO is winding down, but it looks like the market is still busy.

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Darrian Wolffe

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Re: Contract Market, 1 December, 3057
« Reply #1 on: October 22, 2022, 04:05:10 PM »

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Darrian Wolffe

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Re: Contract Market, 1 December, 3057
« Reply #2 on: October 22, 2022, 04:05:23 PM »

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Darrian Wolffe

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Re: Contract Market, 1 December, 3057
« Reply #3 on: October 22, 2022, 04:05:33 PM »

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Darrian Wolffe

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Re: Contract Market, 1 December, 3057
« Reply #4 on: October 22, 2022, 04:05:44 PM »

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Darrian Wolffe

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Re: Contract Market, 1 December, 3057
« Reply #5 on: October 22, 2022, 04:05:53 PM »

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Ice

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Re: Contract Market, 1 December, 3057
« Reply #6 on: October 22, 2022, 05:23:05 PM »

Alright guys its that time again. Here are the choices and my topics for debate. I can see some stuff being missed in what I was looking at for the ones that I voted no for but figured the top 2 would have enough to outweigh the others. As silly as that is with one being the lowest paying one but it was more to support the unit with star league solos and a chance at a jumpship possibly which we do not have. My 1 and 2 realistically can almost be interchanged. Both have solos and the 3050 technology would offset star league solo depending on what would generate to either mission I think.

-POLAR GOLF -
This looks worse than it is I think. There are chances of WMD yeah and +3 to acquisitions but there are higher star league solo plus chances at a jumpship that we actually need. We get a short contract with the best salvage and BLC out of the entire contract list. Plus that means if this ends up not that bad or not that great its faster return to other contracts. Yes its B rated periphery gear so were getting what 3050 tech at best? This should be looked at as a chance for xp easier parts salvage to fill losses or easier repairable chassis to fix and sell. This has an upside not in the cash category itself as we only net something like 1,754,577 per lance over 3 months but in the higher solo chances at the xl star league tech that can also be sold or replenish. Also that should still be plenty to cover the expenses of the deployment itself and travel. Would be cool to see you know like a lance of Alacorns or Demons be salvageable for the unit in addition to highlander 732bs etc. Expectation vs reality who knows what we will see. This does have a slightly lower gravity at 0.93G but thats not terrible. Keep in mind these solo are just about the only real way to get the sldf variants. Reviewing further homefront just seems better short of the blc

- HOMEFRONT -
Vet F friendlies against A rated capcom. I mean its capcom but that dont mean they dont have some toys from 3050 they got elsewhere. The F rated allies wont help objectives at all especially if we need them to defend attack or leave fast no matter how good the pilot is. I mean I guess you can park 4 longbows on a hill and let them volley fire from safety but they have almost certainly no staying power. I mean a stock wolverine can do some good but if were seeing death commando units with 3050 tech they probably have the armor and weapons for capcom. It just isnt there for the intro tech let alone case to save the ammo booms. I seriously see this depending heavily on what objectives are and what friendlies we get and what quantity. If we get missions where we only need the liason to hide in a corner and not actually defend or attack something let alone escape and keep x amount of them alive then we would be ok I think. 50% salvage with 0 BLC (that hurts) and lances net roughly 7,609,375 over 6 months. As much as I dislike it it may actually be number 2 on the list to actually take. We also dont get use of the factory here until we win 3 missions in a row and we get +3 to rolls reduced by 1 per win. This sets us up somewhat for the next contract markets with factory on world. There is also the issue of we will most likely see more of our f rated friends and have to keep them alive. We do get chances at solo however.

I vote no the below

- ALACRITY - Just not worth it to me for d rated gear - 20% salvage of even that plus 20% BLC and were on 0.89 G with 85%ish of planet being water. I foresee lots of water in our future here. Net per lance is something like 5,847,156 over 4 months. F rated friendlies not fun especially if we get a locust liason somehow and well its a locust yay contract breach points.

-ALSOS - Just not worth it to me - 30% salvage and 30% BLC is better than ALACRITY and its Fed gear. Its also against A rated veterans which means the A rated unit regulars we just faced that were a nasty surprise and spawned clan tech gets to see probably a decrease in clan tech but not necessarily the gauss walls. The better pilots dont make that much more fun in that debate either. Net per lance is something like 4,301,923 over 3 months but can we make up for losses that are for sure going to hit this one. I just dont see it yet not for at least another 2 contracts as being feasible. Also looking at this somebody really screwed up on their intel considering you basically have fresh cadets getting smashed by front line fedcom units.

-ELSTER - This isnt as terrible as I think it looks but falls fairly in line with ALSOS. I dont think were going to get away even as clean as ALACRITY would possibly let us and that is with them having worse rated but still clan tech and great pilots for both. 25% of clantech isnt bad but I dont see us getting all that much out of this except some first lines if were lucky or 2nd line non omnis. Now that dont mean that wont drop some front line omnis still. I dont think many of us really can even afford to replenish ammo weapons armor components let alone find it that easy. Net per lance is something like 4,085,224 over 3 months.

- ISKRA - This is basically what we just put ourselves in last contract... Some people didnt like it and for good reason. A rated regulars dropped clan tech on us with some scary affect. 30% salvage with 0 BLC and lances net roughly 6,905,315 over 5 months. I just dont think this is worth it.

« Last Edit: October 22, 2022, 10:03:45 PM by Ice »
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deadlyfire2345

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Re: Contract Market, 1 December, 3057
« Reply #7 on: October 22, 2022, 05:39:37 PM »

Polar Gulf and Homefront what I was thinking too. Polar would def help if we lose units again.
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Hat

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Re: Contract Market, 1 December, 3057
« Reply #8 on: October 22, 2022, 06:09:22 PM »

For reference, unit coffers sit just shy of 20MM.

Operation ALACRITY - salvage and BLC awful.  Hard pass.
Operation ALSOS - salvage and BLC lousy, House command.  Strongly against.
Operation ELSTER - Clan mission.  We're no where near ready.  Hard Pass.
Operation ISKRA - Planetary assault with 30% salvage and no BLC?  Have more than 1 brain cell.  Hard pass.

Operation POLAR GULF - Transportation of 50% hurts.  14 jumps @ 600M each (all dropships, no jumpship) = 8.4MM costs.  Transportation net is 1.4MM to the good.  Not much.  Total cash paid to unit outside of transport just shy of 24MM.  Unit expenses are roughly 440M/month and transit + contract = 6 months, so call it 2.6MM operating.  I'd estimate we net clear 20MM after repairs etc.  Salvage is 70%, BLC is 60%, both very strong.  Spica is within St. Ives borders, so acquisition TNs should be only at +2 not +3.  Chance for jumpship, equipment is periphery B, so probably meh.  Yes there are Star League caches here, though by the same token SL mechs are generally more in line with higher end salvage these days.  Nice, but not as big of a driver as it was especially earlier in last campaign pre-Clan invasion.  Allies are roughly on par with our opponents.  Highest likelihood of solo missions.  Small chance of WMDs used against us.  That said, we're close enough to campaign start that even if it happened, easy enough to generate a new lance and recover from.  Good solid contract. Biggest selling points not being out in the middle of nowhere when the contract is over (for Pirates) and chance for Jumpship.  Don't know how likely it is though.

Operation HOMEFRONT - Transportation is 100%, 7.2MM in cost vs. 16.8MM allocated, net 9.6MM.  Payout for the unit over the 9 months is 47MM, operation costs at 3.9MM, likely clear 50MM.  Factory world which we'd have access to after three victories, certainly at end of contract.  We'd be facing off against Vet opponents with solid gear.  Our allies are equally skilled, but though in poor equipment.  That said, the more we win, the better our allies get.  High likelihood of solo missions.  Not quite as high as Pirate, but still very high.  No risk of having WMDs used on us.  Salvage rights are 50% vs. 70% for POLAR GULF.  Lower percentage of better gear.  Not sure where the trade off is.  BLC is absolutely a difference though with 60% vs. 0%.  My character Lieutenant Xiao has a level 2 Enemy in the Cappellan Holdfast Guard on world (along with a good rep there).  His life would probably be more difficult, though I as player would find that more amusing, so for me that's actually an argument in the favor of going with HOMEFRONT.  Advantages to HOMEFRONT are in cash, factory access and potentially better contracts after this contract.

Definitely plusses and minuses to both of the last 2.  I would be more amused with HOMEFRONT so on that alone I would lean a bit more that way, but happy with either.
« Last Edit: October 22, 2022, 08:38:36 PM by Hat »
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serrate

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Re: Contract Market, 1 December, 3057
« Reply #9 on: October 22, 2022, 08:04:34 PM »

Either of those look good to me
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ItsTehPope

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Re: Contract Market, 1 December, 3057
« Reply #10 on: October 22, 2022, 08:54:24 PM »

Either of those look good to me

Norrbotten votes polar golf
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Ad Hoc

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Re: Contract Market, 1 December, 3057
« Reply #11 on: October 22, 2022, 09:11:04 PM »

Has anyone checked planets affects like gravity…Really don’t want any more added affects. Other than that I’m good with either of the 2 you all have been discussing.
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Hat

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Re: Contract Market, 1 December, 3057
« Reply #12 on: October 22, 2022, 09:52:50 PM »

Has anyone checked planets affects like gravity…Really don’t want any more added affects. Other than that I’m good with either of the 2 you all have been discussing.

POLAR GULF is 0.92G  Not sure at what point it's possible to move faster.  HOMEFRONT IS 1.02G, no effect there.
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deadlyfire2345

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Re: Contract Market, 1 December, 3057
« Reply #13 on: October 22, 2022, 10:00:09 PM »

Doing the maths for polar, it only affects mechs that go 6/9 or faster
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agustaaquila

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Re: Contract Market, 1 December, 3057
« Reply #14 on: October 23, 2022, 12:15:29 AM »

On the Taelor betroys the party check neither current factions are Kuritian, and so no betrayal should happen.

When it comes to actual effects, I may be the only person with a with a light mech. Thyis means slight favor of homefront, but in all actuality I do not care for Golf or homefront, s long as its one of the two.
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