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Author Topic: Marigold Lance - Repair and Customization Rolls  (Read 10093 times)

serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #105 on: November 20, 2023, 01:09:25 AM »

Nancy Pascha healed on 9/29/3059
Eliska Novotna healed on 9/29/3059

9/30/3059 - Assigning Dr Mustill to Brianna Wood (2 hits)
10/1/3059 -
Roll for Brianna (TN5)
Rolled 2d6 : 5, 4, total 9


10/2/3059 -
Roll for Brianna (TN5)
Rolled 2d6 : 5, 5, total 10


Catapult fully repaired 10/2/3059
Archer fully repaired 9/28/3059

Parts used:
57 points F/F armor
12 points Standard armor
LRM-15 ammo - 16 rounds
LRM-15 AIV ammo - 16 rounds

REPAIRS
DATE: 9/29/3059  LOCATION: Basic Facility
MECH: Black Knight  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Cameron Lochore  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 8:
Rolled 2d6 : 5, 3, total 8

Replace Armor, , Hit Location: LL, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:
Rolled 2d6 : 4, 6, total 10

Replace Armor, , Hit Location: LA, Quantity: 13, Time Multiplier: Quadruple, Total time Min: 520 ,TN: 3:
Rolled 2d6 : 3, 4, total 7

Replace Armor, , Hit Location: H, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 1, 2, total 3

Replace Armor, , Hit Location: CT, Quantity: 19, Time Multiplier: Quadruple, Total time Min: 760 ,TN: 3:
Rolled 2d6 : 5, 4, total 9

Replace Armor, , Hit Location: CT[R], Quantity: 3, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 4, 1, total 5

Replace Armor, , Hit Location: RT, Quantity: 17, Time Multiplier: Quadruple, Total time Min: 680 ,TN: 3:
Rolled 2d6 : 5, 4, total 9

Replace Armor, , Hit Location: RT[R], Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 3:
Rolled 2d6 : 6, 6, total 12

Replace Armor, , Hit Location: RL, Quantity: 28, Time Multiplier: Quadruple, Total time Min: 1120 ,TN: 3:
Rolled 2d6 : 3, 5, total 8

TOTAL MIN: 4840  TOTAL DAYS: 9.49
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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #106 on: November 20, 2023, 01:29:26 AM »

Nancy Pascha healed on 9/29/3059
Eliska Novotna healed on 9/29/3059
Brianna Wood healed on 10/2/3059

Cameron gains 1xp

Repairs on Black Knight continue:
REPAIRS
DATE: 10/9/3059  LOCATION: Basic Facility
MECH: Black Knight  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Cameron Lochore  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 3 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 7:
Rolled 2d6 : 2, 3, total 5

Replace Heatsink, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 6, 1, total 7

Replace Jump Jet, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 5:
Rolled 2d6 : 1, 1, total 2

Replace Jump Jet, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 5:
Rolled 2d6 : 1, 4, total 5

Replace Weapon, MPL, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:
Rolled 2d6 : 2, 4, total 6

Replace Armor, , Hit Location: LT, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 3:
Rolled 2d6 : 4, 5, total 9

Replace Armor, , Hit Location: LT[R], Quantity: 8, Time Multiplier: Quadruple, Total time Min: 320 ,TN: 3:
Rolled 2d6 : 3, 6, total 9

Replace Blown-off Limb, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 6:
Rolled 2d6 : 5, 2, total 7

TOTAL MIN: 4520  TOTAL DAYS: 8.86

REPAIRS
DATE: 10/3/3059  LOCATION: Basic Facility
MECH: Flashman  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Diana Burciu  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 8:
Rolled 2d6 : 4, 4, total 8

Remove Equipment, LA Act, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:
Rolled 2d6 : 1, 5, total 6

Remove Weapon, LL, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:
Rolled 2d6 : 4, 6, total 10

Fix Weap/Equip 1 crit, LL, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 5:
Rolled 2d6 : 6, 3, total 9

Remove Weapon, ML, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:
Rolled 2d6 : 3, 2, total 5

Install New Limb Structure, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:
Rolled 2d6 : 5, 5, total 10

Replace Actuator Upper Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:
Rolled 2d6 : 1, 5, total 6

Replace Actuator Lower Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:
Rolled 2d6 : 5, 4, total 9

Replace Weapon, LL, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:
Rolled 2d6 : 4, 5, total 9

Replace Weapon, ML, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:
Rolled 2d6 : 3, 5, total 8

Fix <25% Internal Dam, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 2, 4, total 6

Replace Armor, , Hit Location: LL, Quantity: 16, Time Multiplier: Quadruple, Total time Min: 640 ,TN: 3:
Rolled 2d6 : 6, 2, total 8

Replace Armor, , Hit Location: LA, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 3:
Rolled 2d6 : 6, 4, total 10

Replace Armor, , Hit Location: LT, Quantity: 22, Time Multiplier: Quadruple, Total time Min: 880 ,TN: 3:
Rolled 2d6 : 6, 5, total 11

Replace Armor, , Hit Location: LT[R], Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:
Rolled 2d6 : 4, 6, total 10

Replace Armor, , Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 40 ,TN: 3:
Rolled 2d6 : 3, 6, total 9

Replace Armor, , Hit Location: CT, Quantity: 25, Time Multiplier: Quadruple, Total time Min: 1000 ,TN: 3:
Rolled 2d6 : 6, 3, total 9

Replace Armor, , Hit Location: RT, Quantity: 18, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 3:
Rolled 2d6 : 1, 2, total 3

Replace Armor, , Hit Location: RA, Quantity: 21, Time Multiplier: Quadruple, Total time Min: 840 ,TN: 3:
Rolled 2d6 : 4, 2, total 6

Replace Armor, , Hit Location: RL, Quantity: 11, Time Multiplier: Quadruple, Total time Min: 440 ,TN: 3:
Rolled 2d6 : 5, 6, total 11

TOTAL MIN: 11060  TOTAL DAYS: 21.69
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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #107 on: November 20, 2023, 01:43:35 AM »

Addressing failures:

REPAIRS
DATE: 10/17/3059  LOCATION: Basic Facility
MECH: Black Knight  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Brian Flo  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 3 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 6:
Rolled 2d6 : 3, 2, total 5

Replace Jump Jet, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 4:
Rolled 2d6 : 5, 4, total 9

TOTAL MIN: 1440  TOTAL DAYS: 2.82




Continuing on Flashman:

REPAIRS
DATE: 10/25/3059  LOCATION: Basic Facility
MECH: Flashman  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Diana Burciu  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 3 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 7:
Rolled 2d6 : 3, 1, total 4

Replace Weapon, ML, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:
Rolled 2d6 : 4, 4, total 8

Replace Weapon, ML, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:
Rolled 2d6 : 5, 6, total 11

TOTAL MIN: 2160  TOTAL DAYS: 4.24
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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #108 on: November 20, 2023, 01:51:59 AM »

Oh beautiful, so that's a destroyed XL engine...

going to bed
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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #109 on: November 20, 2023, 12:06:01 PM »

Alrighty, fortunately I was given a 300 XLFE as a mission reward a while back, which happens to be the exact engine I need right now.

CO has moved me to Defend on 10/19, so that improves my next rolls:

Replacing dead engine:
REPAIRS
DATE: 10/30/3059  LOCATION: Maintenance Facility
MECH: Black Knight  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Diana Burciu  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Engine, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1440 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

TOTAL MIN: 1440  TOTAL DAYS: 2.82

Attempt to fix Flashman engine again:
REPAIRS
DATE: 10/29/3059  LOCATION: Maintenance Facility
MECH: Flashman  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Breonna Romanelli  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 3 Crit, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 4:
Rolled 2d6 : 5, 1, total 6

TOTAL MIN: 1200  TOTAL DAYS: 2.35

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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #110 on: November 29, 2023, 08:35:47 PM »

Both successful.

Archer fully repaired 9/28/3059
Catapult fully repaired 10/2/3059
Flashman fully repaired 10/31/3059
Black Knight fully repaired 11/1/3059

Parts used:
277 points Standard Armor
Mech LT, 75 tons, Endo
Double Heat Sink
x2 Jump Jets, 75 tons
Pulse Laser (Medium)
Mech LA, 75 tons, Endo
Mech LT, 75 tons
Mech LA, 75 tons
Actuator, Upper Arm, 75 tons
x2 Laser (Medium)
300 XLFE w/integral DHS
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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #111 on: November 30, 2023, 08:55:29 AM »

REPAIRS
DATE: 11/2/3059  LOCATION: Maintenance Facility
MECH: Tai-sho  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Diana Burciu  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 6:
Rolled 2d6 : 5, 6, total 11

Replace Blown-off Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:
Rolled 2d6 : 5, 5, total 10

Replace Weapon, UAC/10, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 6, 5, total 11

Replace Ammo Crit, @UAC/10, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 5, 3, total 8

Replace Ammo Crit, @UAC/10, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 4, 4, total 8

Replace Other Equipment, CASE, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 2, 3, total 5

Fix Gyro 1 Crit, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:
Rolled 2d6 : 2, 4, total 6

Replace Armor, F/F, Hit Location: LL, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 6, 3, total 9

Replace Armor, F/F, Hit Location: LA, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 6, 2, total 8

Replace Armor, F/F, Hit Location: CT, Quantity: 15, Time Multiplier: Double, Total time Min: 300 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

Replace Armor, F/F, Hit Location: RT, Quantity: 27, Time Multiplier: Double, Total time Min: 540 ,TN: 3:
Rolled 2d6 : 5, 4, total 9

Replace Armor, F/F, Hit Location: RT[R], Quantity: 9, Time Multiplier: Double, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 6, 6, total 12

Replace Armor, F/F, Hit Location: RA, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 3, 4, total 7

TOTAL MIN: 5420  TOTAL DAYS: 10.63
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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #112 on: November 30, 2023, 09:06:34 AM »

Diana Burciu gains 1 XP

Tai-sho fully repaired 11/12/3059

Parts Used:
Mech RT, 85 tons
Ultra AC/10
20 points (2 tons) Ammunition, Ultra AC/10
CASE
71 points F/F armor
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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #113 on: December 03, 2023, 11:20:18 PM »

10/22/3059 Selling Hatamoto. Between it and the Tai-sho, I think the Tai-sho works better as a backup for the lance.

Selling undamaged Hatamoto-Chi HTM-27T, base cost: 8,236,921

50% + 2% MoS, TN 7 (0 Neg) - +1 for WIL(7)
Rolled 2d6+1 : 6, 4 + 1, total 11
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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #114 on: December 04, 2023, 12:06:16 AM »

Hatamoto sold for 58% (4,777,414) on 10/22/3059.

Repairs post-solo mission 10/22/3059

REPAIRS
DATE: 10/22/3059  LOCATION: Maintenance Facility
MECH: Catapult  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Cameron Lochore  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 11, Time Multiplier: Double, Total time Min: 220 ,TN: 3:
Rolled 2d6 : 5, 5, total 10

Replace Armor, , Hit Location: LA, Quantity: 2, Time Multiplier: Double, Total time Min: 40 ,TN: 3:
Rolled 2d6 : 3, 5, total 8

Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 2, 1, total 3

Replace Armor, , Hit Location: CT, Quantity: 11, Time Multiplier: Double, Total time Min: 220 ,TN: 3:
Rolled 2d6 : 4, 4, total 8

Replace Armor, , Hit Location: RA, Quantity: 18, Time Multiplier: Double, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 6, 3, total 9

Fix <50% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 3:
Rolled 2d6 : 3, 2, total 5

TOTAL MIN: 1580  TOTAL DAYS: 3.1

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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #115 on: December 04, 2023, 12:17:38 AM »

Catapult fully repaired 10/25/3059

Parts Used:
52 Points F/F Armor
16 rounds LRM15 ammo
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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #116 on: January 12, 2024, 05:58:30 PM »

11/1/3059 - Customization begins on Flashman

MECH CUSTOMIZATION
Date: November 1 3059  LOCATION: Maintenance Facility  EXTRA TIME: None

MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Brian Flo  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
Remove Weapon Quantity 1 LL LA
Remove Weapon Quantity 1 ML LT
Remove Weapon Quantity 1 Flamer H
Remove Weapon Quantity 1 LL CT
Remove Weapon Quantity 1 AMS RT
Remove Equipment Quantity 1 AMS Ammo RT
Change Armor Quantity Quantity 4  CT
Change Armor Quantity Quantity 2  LL
Change Armor Quantity Quantity 2  RL
TOTAL MIN: 1600   TOTAL DAYS: 3.14  TN 5
Rolled 2d6 : 1, 6, total 7

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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #117 on: January 12, 2024, 06:05:20 PM »

Continuing by adding new parts:

MECH CUSTOMIZATION
Date: November 4 3059  LOCATION: Maintenance Facility  EXTRA TIME: Rush 3/4

MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Brian Flo  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
Install New weapon in previous occupied slot Quantity 2 ML LA
Install New equipment in previous occupied slot Quantity 1 JJ LT
Install New equipment in fresh slot Quantity 1 JJ LT
Install New weapon in previous occupied slot Quantity 1 ML H
Install New equipment in previous occupied slot Quantity 1 JJ CT
Install New equipment in previous occupied slot Quantity 2 JJ RT
Install New equipment in fresh slot Quantity 1 C3 Master RT
TOTAL MIN: 4050   TOTAL DAYS: 7.94  TN 7
Rolled 2d6 : 3, 1, total 4

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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #118 on: January 12, 2024, 06:21:46 PM »

Customization completes on 11/20/3059
Cost for issues during work: 1,500,000 c-bills

Parts added to warehouse:
2x LL
1x ML
1x Flamer
1x AMS
1x ton AMS Ammo

Parts removed from warehouse:
3x ML
5x 75-ton JJ
1x C3 Master

Flashman upgraded to custom model FLS-8K-MG-C3M, BV 1803 (w/o C3 bonus)
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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #119 on: January 13, 2024, 11:03:22 PM »

Post-Fusilier #5 repairs:

REPAIRS
DATE: 11/24/3059  LOCATION: Maintenance Facility
MECH: Flashman  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Cameron Lochore  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 29, Time Multiplier: None, Total time Min: 290 ,TN: 3:
Rolled 2d6 : 2, 2, total 4

Replace Armor, , Hit Location: LA, Quantity: 24, Time Multiplier: None, Total time Min: 240 ,TN: 3:
Rolled 2d6 : 6, 4, total 10

Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: CT, Quantity: 22, Time Multiplier: None, Total time Min: 220 ,TN: 3:
Rolled 2d6 : 4, 2, total 6

Replace Armor, , Hit Location: RT, Quantity: 2, Time Multiplier: None, Total time Min: 20 ,TN: 3:
Rolled 2d6 : 6, 1, total 7

Replace Armor, , Hit Location: RA, Quantity: 7, Time Multiplier: None, Total time Min: 70 ,TN: 3:
Rolled 2d6 : 4, 4, total 8

Replace Armor, , Hit Location: RL, Quantity: 9, Time Multiplier: None, Total time Min: 90 ,TN: 3:
Rolled 2d6 : 4, 5, total 9

TOTAL MIN: 1030  TOTAL DAYS: 2.02


REPAIRS
DATE: 11/24/3059  LOCATION: Maintenance Facility
MECH: Catapult  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Diana Burciu  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, F/F, Hit Location: LL, Quantity: 15, Time Multiplier: Triple, Total time Min: 450 ,TN: 3:
Rolled 2d6 : 5, 4, total 9

Replace Armor, F/F, Hit Location: LA, Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 3:
Rolled 2d6 : 6, 3, total 9

Replace Armor, F/F, Hit Location: LT, Quantity: 22, Time Multiplier: Triple, Total time Min: 660 ,TN: 3:
Rolled 2d6 : 5, 1, total 6

Replace Armor, F/F, Hit Location: CT, Quantity: 30, Time Multiplier: Triple, Total time Min: 900 ,TN: 3:
Rolled 2d6 : 6, 1, total 7

Replace Armor, F/F, Hit Location: RT, Quantity: 15, Time Multiplier: Triple, Total time Min: 450 ,TN: 3:
Rolled 2d6 : 4, 6, total 10

Replace Armor, F/F, Hit Location: RA, Quantity: 18, Time Multiplier: Triple, Total time Min: 540 ,TN: 3:
Rolled 2d6 : 1, 1, total 2

Replace Armor, F/F, Hit Location: RL, Quantity: 27, Time Multiplier: Triple, Total time Min: 810 ,TN: 3:
Rolled 2d6 : 1, 2, total 3

Replace Armor, F/F, Hit Location: LT[R], Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 2, 2, total 4

Replace Armor, F/F, Hit Location: RT[R], Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 3:
Rolled 2d6 : 3, 4, total 7

Install New Limb Structure, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 4, 6, total 10

Replace Weapon, LRM15, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 5, 5, total 10

Replace Jump Jet, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 4:
Rolled 2d6 : 2, 1, total 3

Fix Engine 2 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 4:
Rolled 2d6 : 3, 2, total 5

Replace Actuator Upper Leg , , Hit Location: RL, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 1, 2, total 3

Replace Actuator Lower Leg, , Hit Location: RL, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 2, 4, total 6

Fix <50% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 4:
Rolled 2d6 : 4, 4, total 8

Fix <25% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 5, 2, total 7

Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 3, 6, total 9

Fix <75% Internal Dam, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 5:
Rolled 2d6 : 3, 5, total 8

TOTAL MIN: 8540  TOTAL DAYS: 16.75
Logged
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