CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: 1 ... 10 11 [12] 13 14

Author Topic: Marigold Lance - Repair and Customization Rolls  (Read 10074 times)

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1853
    • View Profile
Re: Marigold Lance - Repair and Customization Rolls
« Reply #165 on: June 13, 2024, 12:18:29 PM »

Longbow custom continued:

MECH CUSTOMIZATION
Date: July 28 3060  LOCATION: Maintenance Facility  EXTRA TIME: Double

MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Brian Flo  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
Change Armor Quantity Quantity 1  LL
Change Armor Quantity Quantity 1  LA
Change Armor Quantity Quantity 1  LT
Change Armor Quantity Quantity 1  LT[R]
Change Armor Quantity Quantity 1  CT
Change Armor Quantity Quantity 1  CT[R]
Change Armor Quantity Quantity 1  RT
Change Armor Quantity Quantity 1  RT[R]
Change Armor Quantity Quantity 1  RA
Change Armor Quantity Quantity 1  RL
Remove Heat Sink Quantity 1  LA
Remove Heat Sink Quantity 1  RA
Remove Heat Sink Quantity 1  RT
Install New weapon in previous occupied slot Quantity 1 ER-LRM15 LA
Install New weapon in previous occupied slot Quantity 1 LRM15 LT
Install New equipment in previous occupied slot Quantity 1 AIV FCS LT
Install New equipment in previous occupied slot Quantity 1 Ammo bin LT
Install New equipment in previous occupied slot Quantity 1 C3 Slave H
Install New weapon in previous occupied slot Quantity 1 LRM15 RT
Install New equipment in previous occupied slot Quantity 1 AIV FCS RT
Install New equipment in previous occupied slot Quantity 1 Ammo bin RT
Install New weapon in previous occupied slot Quantity 1 ER-LRM15 RA
TOTAL MIN: 8700   TOTAL DAYS: 18.13  TN 5
Rolled 2d6 : 5, 2, total 7

Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1853
    • View Profile
Re: Marigold Lance - Repair and Customization Rolls
« Reply #166 on: June 13, 2024, 12:47:06 PM »

Custom completes on 8/16/3060

Longbow LGB-7V-MKE-IT-RN ready for use. Custom sheet posted to online folder.

Brian Flo gains 2 XP.

Parts added to warehouse:
3x DHS
34 points standard armor

Parts removed from warehouse:
2x ER-LRM15
2x LRM15
2x AIV FCS
1x C3 Slave
24 rounds (4 tons) ER-LRM15 ammo
32 rounds (4 tons) LRM15 (Artemis) ammo

Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1853
    • View Profile
Re: Marigold Lance - Repair and Customization Rolls
« Reply #167 on: October 15, 2024, 08:43:50 PM »

Post-Sapphire #2 repairs:

Flashman fully repaired 10/16/3060 (no damage)
Longbow fully repaired 10/16/3060 (no damage)
- reloads 8 rounds ELRM15 ammo
- reloads 2 rounds LRM15 (AIV) ammo
Catapult fully repaired 10/16/3060 (no damage)
- reloads 8 rounds LRM15 ammo
Tai-sho fully repaired 10/16/3060 (no damage)
- reloads 16 rounds UAC/10 ammo

Ammo removed from warehouse.

Salvage of Vulture A will begin eventually
Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1853
    • View Profile
Re: Marigold Lance - Repair and Customization Rolls
« Reply #168 on: October 21, 2024, 11:09:29 PM »

Selling Tai-Sho TSH-7S-MG-C3S, 1/1/3061

Cost 8,878,150

Undamaged - 50% + 2% MOS, TN 7
Willpower 7 - +1
Rolled 2d6+1 : 5, 5 + 1, total 11


Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1853
    • View Profile
Re: Marigold Lance - Repair and Customization Rolls
« Reply #169 on: October 21, 2024, 11:45:21 PM »

Tai-Sho sold for 58%: 5,149,327

Post-Sapphire #5 repairs:

Nancy Pascha (1 hit) assigned to Stacey Mustill:
1/1/3061 - TN 5
Rolled 2d6 : 4, 1, total 5


Flashman Repairs:
REPAIRS
DATE: 1/1/3061  LOCATION: Basic Facility
MECH: Flashman  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Diana Burciu  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <50% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 6:
Rolled 2d6 : 5, 6, total 11

Replace Armor, , Hit Location: LT, Quantity: 18, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: CT, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 4, 1, total 5

Replace Armor, , Hit Location: RT, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 4:
Rolled 2d6 : 2, 2, total 4

Replace Armor, , Hit Location: RA, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 4:
Rolled 2d6 : 5, 5, total 10

Replace Armor, , Hit Location: RL, Quantity: 3, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 4:
Rolled 2d6 : 5, 2, total 7

TOTAL MIN: 3100  TOTAL DAYS: 6.08

Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1853
    • View Profile
Re: Marigold Lance - Repair and Customization Rolls
« Reply #170 on: October 22, 2024, 12:57:27 AM »

Post Sapphire #5 Repairs:

Nancy Pascha healed 1/3/3061
Longbow repaired 1/1/3061 (no damage)
Flashman repaired 1/7/3061

Parts used:
16 rounds - ELRM 15 ammo
8 rounds - LRM 15 ammo
64 points - Standard armor

Black Knight repairs:
REPAIRS
DATE: 1/1/3061  LOCATION: Basic Facility
MECH: Black Knight  TECH BASE: IS w/Clan  UNIT TYPE: Mech
TECH NAME: Conor Gruescu  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:
Rolled 2d6 : 3, 5, total 8

Replace Armor, , Hit Location: LA, Quantity: 21, Time Multiplier: Quadruple, Total time Min: 840 ,TN: 3:
Rolled 2d6 : 5, 1, total 6

TOTAL MIN: 1240  TOTAL DAYS: 2.43
Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1853
    • View Profile
Re: Marigold Lance - Repair and Customization Rolls
« Reply #171 on: October 22, 2024, 01:12:34 AM »

Post Sapphire #5 Repairs:

Longbow repaired 1/1/3061 (no damage)
Black Knight repaired 1/3/3061
Flashman repaired 1/7/3061

Parts used:
31 points - Standard armor
8 rounds - AC/2 ammo

Catapult repairs:
REPAIRS
DATE: 1/8/3061  LOCATION: Basic Facility
MECH: Catapult  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Diana Burciu  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 4:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: LT, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 4:
Rolled 2d6 : 6, 1, total 7

Replace Armor, , Hit Location: H, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 4:
Rolled 2d6 : 3, 4, total 7

Replace Armor, , Hit Location: RT, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 4:
Rolled 2d6 : 5, 3, total 8

TOTAL MIN: 1240  TOTAL DAYS: 2.43
Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1853
    • View Profile
Re: Marigold Lance - Repair and Customization Rolls
« Reply #172 on: October 22, 2024, 01:26:02 AM »

Post Sapphire #5 Repairs:

Longbow repaired 1/1/3061 (no damage)
Black Knight repaired 1/3/3061
Flashman repaired 1/7/3061
Catapult repaired 1/10/3061

Parts used:
31 points F/F armor
16 rounds LRM 15 ammo
Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1853
    • View Profile
Re: Marigold Lance - Repair and Customization Rolls
« Reply #173 on: October 23, 2024, 07:34:04 PM »

Vulture A salvage stripping:

REPAIRS
DATE: 1/4/3061  LOCATION: Basic Facility
MECH: Mad Dog  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Conor Gruescu  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 2 Crit, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 4:
Rolled 2d6 : 5, 1, total 6

Remove Equipment, UL Act., Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 3, 4, total 7

Remove Equipment, LL Act., Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 1, 2, total 3

Remove Equipment, Foot Act., Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 1, 4, total 5

Remove Equipment, UL Act., Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 6, 3, total 9

Remove Equipment, LL Act., Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 4, 5, total 9

Remove Equipment, Foot Act., Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 6, 3, total 9

Remove Equipment, UA Act., Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 1, 4, total 5

Remove Equipment, UA Act., Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 5, 2, total 7

Remove Weapon, LB 5-X AC (pod), Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 2, 5, total 7

Remove Weapon, ER PPC (pod), Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 5, 3, total 8

Remove Weapon, SRM 6 (pod), Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 1, 5, total 6

Remove Weapon, SRM 6 (pod), Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 3, 1, total 4

Remove Weapon, SRM 6 (pod), Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 6, 6, total 12

TOTAL MIN: 7040  TOTAL DAYS: 13.8
Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1853
    • View Profile
Re: Marigold Lance - Repair and Customization Rolls
« Reply #174 on: October 23, 2024, 07:57:13 PM »

Parts added to warehouse:

UL Act x2 - 60 ton
LL Act x1 - 60 ton
Foot Act x2 - 60 ton
UA Act x2 - 60 ton
LB 5-X AC (pod)
ER PPC (pod)
SRM 6 (pod) x3
SRM 6 ammo (x27)
LB 5-X ammo (x19)
LB 5-X ammo Cluster (x19)

Elite tech attempts actuator:
REPAIRS
DATE: 1/17/3061  LOCATION: Basic Facility
MECH: Mad Dog  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Brian Flo  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Equipment, LL Act., Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 4, 4, total 8

TOTAL MIN: 480  TOTAL DAYS: 0.94

Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1853
    • View Profile
Re: Marigold Lance - Repair and Customization Rolls
« Reply #175 on: October 26, 2024, 09:28:30 PM »

Vulture A salvage stripping continues:

REPAIRS
DATE: 1/18/3061  LOCATION: Basic Facility
MECH: Mad Dog  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Conor Gruescu  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Armor, Clan F/F, Hit Location: LA, Quantity: 4, Time Multiplier: Triple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 3, 1, total 4

Remove Armor, Clan F/F, Hit Location: LT, Quantity: 11, Time Multiplier: Triple, Total time Min: 330 ,TN: 3:
Rolled 2d6 : 6, 5, total 11

Remove Armor, Clan F/F, Hit Location: LT[R], Quantity: 1, Time Multiplier: Triple, Total time Min: 30 ,TN: 3:
Rolled 2d6 : 5, 6, total 11

Remove Armor, Clan F/F, Hit Location: H, Quantity: 9, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:
Rolled 2d6 : 1, 5, total 6

Remove Armor, Clan F/F, Hit Location: CT, Quantity: 18, Time Multiplier: Triple, Total time Min: 540 ,TN: 3:
Rolled 2d6 : 2, 3, total 5

Remove Armor, Clan F/F, Hit Location: CT[R], Quantity: 1, Time Multiplier: Triple, Total time Min: 30 ,TN: 3:
Rolled 2d6 : 5, 3, total 8

Remove Armor, Clan F/F, Hit Location: RT[R], Quantity: 1, Time Multiplier: Triple, Total time Min: 30 ,TN: 3:
Rolled 2d6 : 6, 1, total 7

Remove Armor, Clan F/F, Hit Location: RA, Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 3:
Rolled 2d6 : 6, 2, total 8

Remove Armor, Clan F/F, Hit Location: RL, Quantity: 23, Time Multiplier: Triple, Total time Min: 690 ,TN: 3:
Rolled 2d6 : 2, 1, total 3

Fix <25% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 6, 2, total 8

Fix <25% Internal Dam, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 2, 3, total 5

TOTAL MIN: 2970  TOTAL DAYS: 5.82
Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1853
    • View Profile
Re: Marigold Lance - Repair and Customization Rolls
« Reply #176 on: October 27, 2024, 01:01:13 AM »

Parts added to warehouse:

75 Points Clan F/F armor

Vulture A salvage stripping continues:

Date: Jan 24 3061  LOCATION: Basic Facility  EXTRA TIME: None

MECH TECH BASE: Clan  ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: Conor Gruescu  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
Remove Cockpit Quantity 1  H
Remove Engine Quantity 1  CT
Remove Equipment Quantity 1  LL
Remove Equipment Quantity 1  RL
Remove Equipment Quantity 1  LA
Remove Equipment Quantity 1  LT
Remove Equipment Quantity 1  H
Total Minutes: 2320 Total Days: 4.55
TN 11
Rolled 2d6 : 3, 5, total 8

Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1853
    • View Profile
Re: Marigold Lance - Repair and Customization Rolls
« Reply #177 on: October 27, 2024, 01:17:33 AM »

Time doubled to 9.10 Days.

Parts added to warehouse:
1 Cockpit
1 XL engine 300 (including 12 Clan DHS)
1 60-ton LL
1 60-ton RL
1 60-ton LA
1 60-ton RA (blown off during mission)
1 60-ton LT
1 60-ton H
Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1853
    • View Profile
Re: Marigold Lance - Repair and Customization Rolls
« Reply #178 on: October 27, 2024, 01:23:18 AM »

Selling Mad Dog A, 2/2/3061

Cost 15,512,000

Crippled - 15% + 2% MOS, TN 7
Willpower 7 - +1
Rolled 2d6+1 : 5, 6 + 1, total 12
Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1853
    • View Profile
Re: Marigold Lance - Repair and Customization Rolls
« Reply #179 on: October 27, 2024, 01:29:58 AM »

Mad Dog sells for 3,878,000 on 2/2/3061
Logged
Pages: 1 ... 10 11 [12] 13 14