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Author Topic: Marigold Lance - Repair and Customization Rolls  (Read 123733 times)

serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #240 on: September 27, 2025, 12:06:33 AM »

Edge the Major Injury roll:
Rolled 1d6 : 2, total 2


If there is a major injury, here's the damage roll:
Rolled 1d6 : 3, total 3
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Re: Marigold Lance - Repair and Customization Rolls
« Reply #241 on: September 27, 2025, 12:07:06 AM »

Whew! No major injury, Nancy is fully healed on 1/9/3062
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Re: Marigold Lance - Repair and Customization Rolls
« Reply #242 on: November 22, 2025, 10:29:42 PM »

Post Springfield Solo mission 12/25/62

REPAIRS
DATE: 12/25/3062  LOCATION: Maintenance Facility
MECH: Black Knight  TECH BASE: IS w/Clan  UNIT TYPE: Mech
TECH NAME: Conor Gruescu  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Weapon, Flamer, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 6, 4, total 10

Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 2, 1, total 3

Replace Armor, , Hit Location: CT, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 6, 2, total 8

Replace Armor, , Hit Location: RA, Quantity: 24, Time Multiplier: Double, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 1, 5, total 6

Fix <75% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:
Rolled 2d6 : 5, 1, total 6

TOTAL MIN: 2080  TOTAL DAYS: 4.08

REPAIRS
DATE: 12/25/3062  LOCATION: Maintenance Facility
MECH: Flashman  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Diana Burciu  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 1, 2, total 3

Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: Triple, Total time Min: 300 ,TN: 3:
Rolled 2d6 : 2, 6, total 8

Replace Armor, , Hit Location: H, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 6, 5, total 11

Replace Armor, , Hit Location: CT, Quantity: 8, Time Multiplier: Triple, Total time Min: 240 ,TN: 3:
Rolled 2d6 : 2, 5, total 7

Replace Armor, , Hit Location: RT, Quantity: 13, Time Multiplier: Triple, Total time Min: 390 ,TN: 3:
Rolled 2d6 : 3, 4, total 7

Replace Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 1, 1, total 2

Replace Armor, , Hit Location: RL, Quantity: 16, Time Multiplier: Triple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 2, 6, total 8

TOTAL MIN: 1860  TOTAL DAYS: 3.65

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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #243 on: November 22, 2025, 10:32:56 PM »

One failure:

REPAIRS
DATE: 12/28/3062  LOCATION: Maintenance Facility
MECH: Flashman  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Cameron Lochore  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 4, 6, total 10

TOTAL MIN: 100  TOTAL DAYS: 0.2
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Re: Marigold Lance - Repair and Customization Rolls
« Reply #244 on: November 22, 2025, 11:16:36 PM »

Black Knight ready on 12/29/3062
Flashman ready on 12/28/3062

Parts used:
1 Flamer
73 points Standard Armor

Vulture gets moved to salvage status, ready for strip-down

REPAIRS
DATE: 12/29/3062  LOCATION: Maintenance Facility
MECH: Vulture  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Conor Gruescu  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: H, Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 3:
Rolled 2d6 : 3, 3, total 6

Replace Omnipod / Location, Clan LPL, Hit Location: RA, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:
Rolled 2d6 : 1, 1, total 2

Replace Omnipod / Location, Clan MPL, Hit Location: RA, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:
Rolled 2d6 : 3, 4, total 7

Replace Omnipod / Location, Clan DHS, Hit Location: RA, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:
Rolled 2d6 : 3, 3, total 6

Replace Omnipod / Location, Clan LPL, Hit Location: LA, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:
Rolled 2d6 : 3, 5, total 8

Replace Omnipod / Location, Clan MPL, Hit Location: LA, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:
Rolled 2d6 : 3, 1, total 4

Replace Omnipod / Location, Clan DHS, Hit Location: LA, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:
Rolled 2d6 : 1, 1, total 2

Replace Omnipod / Location, Clan ERML, Hit Location: LT, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:
Rolled 2d6 : 2, 4, total 6

Replace Omnipod / Location, Clan DHS, Hit Location: LT, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:
Rolled 2d6 : 2, 3, total 5

Replace Omnipod / Location, Clan DHS, Hit Location: LT, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:
Rolled 2d6 : 6, 4, total 10

Replace Omnipod / Location, JJ (60), Hit Location: LL, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:
Rolled 2d6 : 2, 4, total 6

Replace Omnipod / Location, JJ (60), Hit Location: LL, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:
Rolled 2d6 : 6, 2, total 8

Replace Omnipod / Location, JJ (60), Hit Location: CT, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:
Rolled 2d6 : 1, 3, total 4

TOTAL MIN: 100  TOTAL DAYS: 0.2

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #245 on: December 19, 2025, 09:49:12 PM »

Elite tech continues the pod removals

REPAIRS
DATE: 12/29/3062  LOCATION: Maintenance Facility
MECH: Vulture  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Brian Flo  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Omnipod / Location, Clan LPL, Hit Location: RA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 22.5 ,TN: 3:
Rolled 2d6 : 5, 5, total 10

Replace Omnipod / Location, Clan DHS, Hit Location: LA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 22.5 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

TOTAL MIN: 45  TOTAL DAYS: 0.09
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Re: Marigold Lance - Repair and Customization Rolls
« Reply #246 on: December 19, 2025, 10:24:53 PM »

Clan tech removes all armor and the locations to save for a future Vulture

REPAIRS
DATE: 12/30/3062  LOCATION: Maintenance Facility
MECH: Vulture  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Conor Gruescu  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Armor, 18 FF, Hit Location: LL, Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 3:
Rolled 2d6 : 1, 6, total 7

Remove Armor, 1 FF, Hit Location: LA, Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 3:
Rolled 2d6 : 2, 5, total 7

Remove Armor, 12 FF, Hit Location: LT, Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 3:
Rolled 2d6 : 5, 1, total 6

Remove Armor, 7 FF, Hit Location: LT[R], Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 3:
Rolled 2d6 : 6, 2, total 8

Remove Armor, 9 FF, Hit Location: H, Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 3:
Rolled 2d6 : 6, 3, total 9

Remove Armor, 7 FF, Hit Location: CT[R], Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 3:
Rolled 2d6 : 1, 1, total 2

Remove Armor, 9 FF, Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 3:
Rolled 2d6 : 2, 4, total 6

Remove Damaged Limb, , Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 5, 5, total 10

Remove DamagedTorso, , Hit Location: LT, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 2, 2, total 4

Remove Damaged Limb, , Hit Location: LL, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 3, 3, total 6

Remove Damaged Head, , Hit Location: H, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 4, 6, total 10

TOTAL MIN: 1510  TOTAL DAYS: 2.96
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Re: Marigold Lance - Repair and Customization Rolls
« Reply #247 on: December 19, 2025, 10:50:53 PM »

All armor (except for the failed roll) and locations added to Warehouse.

Ryoken repairs beginning (although I have no replacement RA, so it will remain in unready state until this is resolved)

REPAIRS
DATE: 1/2/3063  LOCATION: Maintenance Facility
MECH: Ryoken TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Conor Gruescu  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 3:
Rolled 2d6 : 3, 4, total 7

Replace Armor, , Hit Location: LA, Quantity: 17, Time Multiplier: None, Total time Min: 170 ,TN: 3:
Rolled 2d6 : 1, 3, total 4

Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 4, 4, total 8

Replace Armor, , Hit Location: LT[R], Quantity: 9, Time Multiplier: None, Total time Min: 90 ,TN: 3:
Rolled 2d6 : 6, 1, total 7

Replace Armor, , Hit Location: H, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 3:
Rolled 2d6 : 2, 5, total 7

Replace Armor, , Hit Location: CT, Quantity: 25, Time Multiplier: None, Total time Min: 250 ,TN: 3:
Rolled 2d6 : 4, 5, total 9

Replace Armor, , Hit Location: CT[R], Quantity: 9, Time Multiplier: None, Total time Min: 90 ,TN: 3:
Rolled 2d6 : 1, 3, total 4

Replace Armor, , Hit Location: RT, Quantity: 7, Time Multiplier: None, Total time Min: 70 ,TN: 3:
Rolled 2d6 : 3, 4, total 7

Replace Armor, , Hit Location: RL, Quantity: 20, Time Multiplier: None, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 3, 3, total 6

Fix <75% Internal Dam, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 3:
Rolled 2d6 : 6, 1, total 7

TOTAL MIN: 1790  TOTAL DAYS: 3.51
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serrate

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Re: Marigold Lance - Repair and Customization Rolls
« Reply #248 on: December 19, 2025, 10:52:19 PM »

Completed 1/5/3063 using the following components:

107 points Clan F/F armor (removed from warehouse)
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Re: Marigold Lance - Repair and Customization Rolls
« Reply #249 on: December 19, 2025, 10:57:09 PM »

Since the Ryoken is just sitting around, removing all pods and ammo, 1/6/3063:

30 minutes per, fails cost double time (snake-eyes only)

LB 5-X AC
Rolled 2d6 : 3, 4, total 7

LB 5-X AC ammo (cluster - 9 rounds)
Rolled 2d6 : 1, 5, total 6

DHS
Rolled 2d6 : 3, 6, total 9

LPL
Rolled 2d6 : 3, 3, total 6

DHS
Rolled 2d6 : 3, 1, total 4

DHS
Rolled 2d6 : 6, 2, total 8
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Re: Marigold Lance - Repair and Customization Rolls
« Reply #250 on: December 19, 2025, 11:31:54 PM »

Repairs after Mission #3 (1/25/3063)

Mad Cat repairs (my weapons pulled off, and added to warehouse)
REPAIRS
DATE: 1/25/3063  LOCATION: Maintenance Facility
MECH: Mad Cat  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Conor Gruescu  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 3:
Rolled 2d6 : 3, 6, total 9

Replace Armor, , Hit Location: CT, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 3:
Rolled 2d6 : 4, 3, total 7

Replace Armor, , Hit Location: RT, Quantity: 6, Time Multiplier: None, Total time Min: 60 ,TN: 3:
Rolled 2d6 : 3, 3, total 6

Replace Armor, , Hit Location: RL, Quantity: 20, Time Multiplier: None, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 6, 4, total 10

Replace Armor, , Hit Location: RA, Quantity: 20, Time Multiplier: None, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 4, 3, total 7

TOTAL MIN: 560  TOTAL DAYS: 1.1

Black Knight
REPAIRS
DATE: 1/25/3063  LOCATION: Maintenance Facility
MECH: Black Knight  TECH BASE: IS w/Clan  UNIT TYPE: Mech
TECH NAME: Diana Burciu  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 3, 5, total 8

Replace Armor, , Hit Location: LA, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 4:
Rolled 2d6 : 6, 3, total 9

Replace Armor, , Hit Location: CT, Quantity: 13, Time Multiplier: Quadruple, Total time Min: 520 ,TN: 4:
Rolled 2d6 : 4, 2, total 6

Replace Armor, , Hit Location: CT[R], Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 4:
Rolled 2d6 : 3, 1, total 4

Replace Armor, , Hit Location: RL, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 4:
Rolled 2d6 : 2, 3, total 5

Replace Armor, , Hit Location: RA, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 4:
Rolled 2d6 : 4, 1, total 5

TOTAL MIN: 2800  TOTAL DAYS: 5.49

Flashman
REPAIRS
DATE: 1/25/3063  LOCATION: Maintenance Facility
MECH: Flashman  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Cameron Lochore  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: CT, Quantity: 6, Time Multiplier: None, Total time Min: 60 ,TN: 3:
Rolled 2d6 : 3, 2, total 5

TOTAL MIN: 60  TOTAL DAYS: 0.12


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Re: Marigold Lance - Repair and Customization Rolls
« Reply #251 on: December 19, 2025, 11:47:25 PM »

Mad Cat repaired on 1/26 and returned to Unit (until next mission)
Black Knight repaired on 1/30
Flashman repaired on 1/25

Parts used and removed from warehouse:
56 points Clan F/F armor
76 points Standard armor
---------------------

Longbow (which was treated with a lack of civility)
REPAIRS
DATE: 1/25/3063  LOCATION: Maintenance Facility
MECH: Longbow  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Cameron Lochore  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Blown-off Limb, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:
Rolled 2d6 : 6, 4, total 10

Fix <25% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:
Rolled 2d6 : 5, 4, total 9

Fix Weap/Equip 1 crit, Ex LRM-15, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:
Rolled 2d6 : 1, 6, total 7

Fix Weap/Equip 1 crit, DHS, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:
Rolled 2d6 : 6, 5, total 11

Fix <100% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 5:
Rolled 2d6 : 1, 6, total 7

Fix <100% Internal Dam, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 5:
Rolled 2d6 : 5, 6, total 11

Fix <75% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:
Rolled 2d6 : 2, 6, total 8

TOTAL MIN: 4670  TOTAL DAYS: 9.16

Conor jumps in on armor repairs:
REPAIRS
DATE: 1/27/3063  LOCATION: Maintenance Facility
MECH: Longbow  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Conor Gruescu  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 12, Time Multiplier: Double, Total time Min: 240 ,TN: 3:
Rolled 2d6 : 6, 6, total 12

Replace Armor, , Hit Location: LA, Quantity: 25, Time Multiplier: Double, Total time Min: 500 ,TN: 3:
Rolled 2d6 : 6, 1, total 7

Replace Armor, , Hit Location: LT, Quantity: 29, Time Multiplier: Double, Total time Min: 580 ,TN: 3:
Rolled 2d6 : 6, 4, total 10

Replace Armor, , Hit Location: CT, Quantity: 28, Time Multiplier: Double, Total time Min: 560 ,TN: 3:
Rolled 2d6 : 1, 6, total 7

Replace Armor, , Hit Location: RT, Quantity: 18, Time Multiplier: Double, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 5, 3, total 8

Replace Armor, , Hit Location: RA, Quantity: 25, Time Multiplier: Double, Total time Min: 500 ,TN: 3:
Rolled 2d6 : 4, 3, total 7

Replace Armor, , Hit Location: RL, Quantity: 25, Time Multiplier: Double, Total time Min: 500 ,TN: 3:
Rolled 2d6 : 1, 1, total 2

TOTAL MIN: 3240  TOTAL DAYS: 6.35
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Re: Marigold Lance - Repair and Customization Rolls
« Reply #252 on: December 19, 2025, 11:49:54 PM »

Elite tech jumps in on the leg

REPAIRS
DATE: 1/28/3063  LOCATION: Maintenance Facility
MECH: Longbow  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Brian Flo  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: RL, Quantity: 25, Time Multiplier: None, Total time Min: 250 ,TN: 3:
Rolled 2d6 : 6, 5, total 11

TOTAL MIN: 250  TOTAL DAYS: 0.49
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Re: Marigold Lance - Repair and Customization Rolls
« Reply #253 on: December 19, 2025, 11:52:31 PM »

Mad Cat repaired on 1/26 and returned to Unit (until next mission)
Black Knight repaired on 1/30
Flashman repaired on 1/25
Longbow repaired on 2/3

Conor gains 1 xp

Longbow parts used:
162 points Standard armor
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Re: Marigold Lance - Repair and Customization Rolls
« Reply #254 on: December 19, 2025, 11:55:28 PM »

Longbow also reloads bins:

-14 rounds LRM15 AIV
-14 rounds Ext LRM15

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