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Author Topic: April 3058 Marketplace  (Read 1054 times)

Darrian Wolffe

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April 3058 Marketplace
« on: November 13, 2022, 06:37:59 PM »

Personnel Market

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Darrian Wolffe

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Re: April 3058 Marketplace
« Reply #1 on: November 13, 2022, 06:38:14 PM »

Unit Market

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deadlyfire2345

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Re: April 3058 Marketplace
« Reply #2 on: November 13, 2022, 06:51:56 PM »

Unit:
Fernando Estrada Veteran Admin HR, 25
Dae Yi Veteran Admin HR, 35
Suzanne Bozdech Regular Doctor, 30
Bastiaan Buizer, Green Vehicle Gunner, 22
Brad Dickinson, Regular Vehicle Gunner, 35
Jenny Miller, Regular Mech Tech, 27
Ontos Heavy tank 53 upgrade
Lancer:
Has a wishlist.
« Last Edit: November 14, 2022, 05:24:17 PM by deadlyfire2345 »
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Hat

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Re: April 3058 Marketplace
« Reply #3 on: November 13, 2022, 07:46:56 PM »

Rob: How does the Dual Cockpit system work?  I looked in Battlemech Manual & Total Warfare.  They had no entries.  Looking at TacOps, it references them in the Command Console block, but no stats.  Sarna notes they require the two neurohelmets to be synced and requires a separate skill to be trained.  Toying with the idea of trying to pick it up, but it would require selling more of my mechs than I'd planned to and I'd want to understand what exactly the benefits are.

Thanks.
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agustaaquila

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Re: April 3058 Marketplace
« Reply #4 on: November 13, 2022, 10:40:38 PM »

Foil: pass

I'm looking for aught or medium vet pilot to be worth taking
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Ice

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Re: April 3058 Marketplace
« Reply #5 on: November 13, 2022, 10:42:47 PM »

Pass as much as thunder hawk sounds appealing
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Re: April 3058 Marketplace
« Reply #6 on: November 14, 2022, 08:42:54 AM »

None for Blitzkreig, Ironsides, and Osiris.
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Hat

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Re: April 3058 Marketplace
« Reply #7 on: November 14, 2022, 08:59:39 AM »

None for Spectre, call it none for Shadow. Depending on Rob’s answer there’s a chance I change that to a request for the Battlemaster, though the fact that it’s black market would still give me pause.
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serrate

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Re: April 3058 Marketplace
« Reply #8 on: November 14, 2022, 10:14:42 AM »

No chits for Marigold.

Thunder Hawk would be fun though, possibly I can get a loan from my original PC.  ;D
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Darrian Wolffe

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Re: April 3058 Marketplace
« Reply #9 on: November 14, 2022, 05:17:50 PM »

Rob: How does the Dual Cockpit system work?  I looked in Battlemech Manual & Total Warfare.  They had no entries.  Looking at TacOps, it references them in the Command Console block, but no stats.  Sarna notes they require the two neurohelmets to be synced and requires a separate skill to be trained.  Toying with the idea of trying to pick it up, but it would require selling more of my mechs than I'd planned to and I'd want to understand what exactly the benefits are.

Thanks.

Um.  That's a good question.  It's evidently been de-canonized, but the Mechs which mount it as a refit are not.  I'm not sure how the hell that's supposed to work.

Old rules were:
-#3 Cockpit slot houses the Pilot
-#4 critical slot in the head houses the Gunner (no longer an empty slot)
-Use the Pilot's piloting skill.  Use the Gunner's gunnery skill.
-Mech now requires 30 points of damage required to force a PSR (other modifiers remain the same).
-Attacker Movement Modifiers are reduced by 1. (no penalty for Walking MP, etc)
-Defender Movement Modifier for this Mech is increased by 1. (Move 3 hexes, get a +2 TMM).
-No secondary targeting penalties apply to this unit.
-Pilot damage from head hits/heat/etc apply equally to both Pilot and Gunner (it's not split)
-You have to set up a Pilot/Gunner as a dedicated team (requires fighting in 2 scenarios and a cost of 10 XP per person).  Until that team is established, none of the above bonuses apply and both the pilot and gunner suffer a +1 penalty to their skill ratings (3 gunner becomes a 4). Swapping in a new Pilot or Gunner requires the same procedure as setting up the team in the first place.
-If the Pilot or Gunner is incapacitated, use the G/P skills of the non-incapacitated team member.  All of the above bonuses are lost until that team member is no longer incapacitated.

Dual Cockpits are Advanced-level Tech, cost 200,000, weigh 4 tons and require the #4 critical slot in the head.
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Hat

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Re: April 3058 Marketplace
« Reply #10 on: November 14, 2022, 05:20:47 PM »

Thanks for the updated rules.  The other question would then be do both the pilot and gunner need to have the mech weight or just the pilot?  I understand if the pilot is incapacitated and the gunner takes over they would suffer the out of weight class penalty if they're allowed to do it in the first place.

UPDATE: Talked to Rob at the game on Dec 10, 2022 - Pilot and Gunner must both be qualified for the same weight class.  It is also my understanding based on the above clarifications from Rob, that it's possible to have the mech piloted normally, but gets no benefits, etc.
« Last Edit: December 11, 2022, 10:34:50 AM by Hat »
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deadlyfire2345

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Re: April 3058 Marketplace
« Reply #11 on: November 15, 2022, 01:50:21 PM »

Market tally:

Unit:
Fernando Estrada Veteran Admin HR, 25
Dae Yi Veteran Admin HR, 35
Suzanne Bozdech Regular Doctor, 30
Bastiaan Buizer, Green Vehicle Gunner, 22
Brad Dickinson, Regular Vehicle Gunner, 35
Jenny Miller, Regular Mech Tech, 27
Ontos Heavy tank 53 upgrade
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Black Omega

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Re: April 3058 Marketplace
« Reply #12 on: November 18, 2022, 05:59:12 PM »

No chits for Jazz.
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deadlyfire2345

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Re: April 3058 Marketplace
« Reply #13 on: November 18, 2022, 06:06:20 PM »

Market tally:

Unit:
Fernando Estrada Veteran Admin HR, 25
Dae Yi Veteran Admin HR, 35
Suzanne Bozdech Regular Doctor, 30
Bastiaan Buizer, Green Vehicle Gunner, 22
Brad Dickinson, Regular Vehicle Gunner, 35
Jenny Miller, Regular Mech Tech, 27
Ontos Heavy tank 53 upgrade

Seeing as how Fury and Norbotten did not say anything, I assume we can just do this now as well.
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Hat

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Re: April 3058 Marketplace
« Reply #14 on: November 18, 2022, 06:14:14 PM »

Assuming I can afford it after Mission 2, Shadow will put a chit in for the Battlemaster.
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