NORTH
SOUTH
Maps:
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Battletech...........Battletech.......Open Terrain 3
Open Terrain 1....City Ruins........Woodland
Woodland...........Seaport...........Costal 2
DeploymentPirate Primary OPFOR: Enters the board anywhere along the west map edge on their initiative on Turn 1. No more than 8 units may enter via a single mapsheet, and at least 6 hexes must separate units deploying on different mapsheets (ie, a broad advance).
Pirate Reinforcements: Enters the board from the west map edge, or the northern edge of the northwest-most map, on their initiative on their designated turn.
Ranger Forces: Deploys First. 1 lance deploys on each of the center 3 mapsheets (north to south).
Ranger Reinforcements: May deploy 2 reinforcement lances. Up to 1 lance may deploy via DropShip Airdrop using standard StrapOps rules anywhere on the board; the DropShip enters airspace on Turn 2 at Altitude 3; Ranger airdropping units will land on Turn 3. Either or both reinforcement lances may enter the board from any of: the eastern map edge, or from the northern edge of the north-central mapsheet, or from the southern edge of the Seaport mapsheet, on their initiative on their designated turn.
Environmental ConditionsThin Atmosphere: Apply a -2 Cruising MP penalty (redetermining Flank MP) to WiGE, VTOL, and Hovercraft unit types. WiGE must expend 7 MP to take off. Apply an additional +1 PSR penalty to airborne unit types to avoid loss of control in atmosphere (applies to lawn dart checks as well, for clarity).
Perilous Pavement: All hexes which LOOK like pavement, are pavement, even if not marked on the mapsheets. Half-hexes, however, do not count as pavement.
Sleet: Negated by Thin Atmosphere on a 1-3 on a 1d6 roll.
This dice roll has been tampered with!Rolled 1d6 : 3, total 3
Battlefield SupportRangers: The Rangers have up to 32 points of battlefield support available to them. They also must chop AT LEAST two ASFs to fly escort for the DropShip; these ASFs recieve appropriate Air Defense actions (usable against attacks targeting the DropShip only) at no BSP cost, and those ASFs cannot be used for other purposes. The Rangers may choose to devote additional ASFs to Air Defense applicable to air attacks against the DropShip at normal BSP expense. The Rangers may designate up to 4 presighted hexes for artillery fire; these may only be on the central or eastern mapsheets.
Pirate Forces: Pirate forces will have 20 points of battlefield support available to them, and may not select Long Tom artillery attacks or non-nuclear minefields with these points.
Victory ConditionsRangers1) Destroy or render incapable of spending MP at least 10 units from the Primary OPFOR
2) Destroy or render incapable of spending MP at least 2 units from the OPFOR reinforcements
3) Shadow Lance must remain at 50% strength or better, and the liaison must not be destroyed, rendered incapable of spending MP, or crippled.
**Allied World: If 9+ total building hexes on the Seaport Mapsheet are destroyed (rubble) as a result of Ranger actions (weapon attacks, physical attacks, unintentional physical attacks, drifting artillery/bombs, etc), a minor contract breach will occur (-1 to contract score).
OPFOR1) Exit at least 6 total units from the eastern board edge.
2) Destroy, cripple, or render incapable of spending MP, at least 8 Ranger units. The liaison counts as 2 units.
3) Suffer no more than 12 total pirate units destroyed or incapable of spending MP.
MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).
2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.
3) The TN to recruit captured OPFOR MechWarriors is reduced by 1 (to a maximum of -3) for every 100,000 CB they are paid at the end of the contract.
4) If 4+ Pirate MechWarriors are KIA during this mission, inform the GM immediately.