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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Shadowrun, chummers! Do you speak it?  (Read 32103 times)

Darrian Wolffe

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Re: Shadowrun, chummers! Do you speak it?
« Reply #45 on: August 31, 2010, 04:44:54 PM »

Regarding the Matrix dice cap, was the intent to cap at 14 dice?  In the absence of certain expensive 'ware that's the cap assuming super genius levels of logic.

I'd suggest 2 + 3(Logic) as the formula. That would cap an average (2 Logic) hacker at 8 DP while a genius (Logic 6) could hit the RAW cap of 20.

Good point.  Post updated.
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agustaaquila

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Re: Shadowrun, chummers! Do you speak it?
« Reply #46 on: September 01, 2010, 10:42:30 AM »

I will see you all tonight, although I might be running a few minutes late.
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Darrian Wolffe

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Re: Shadowrun, chummers! Do you speak it?
« Reply #47 on: September 01, 2010, 11:24:11 AM »

House Rules updated (update: existence of cyberdecks and sundry clarified).
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Knightofargh

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Re: Shadowrun, chummers! Do you speak it?
« Reply #48 on: September 02, 2010, 12:38:32 PM »

Good to see everyone yesterday. Brett is 90% done, we will grab a DTF of Street Magic tonight and get her finished.

Did you want us to PM our characters for review?
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agustaaquila

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Re: Shadowrun, chummers! Do you speak it?
« Reply #49 on: September 02, 2010, 04:27:43 PM »

I know we talked about getting a group van with BP, but it seemed to be dropped.  I can contribute 2 BP to this if we want to go through with this.
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Knightofargh

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Re: Shadowrun, chummers! Do you speak it?
« Reply #50 on: September 02, 2010, 04:50:09 PM »

I just spent some time looking at subscriptions on my deck/link. I should be able to juggle a subscription for each team member to give us encrypted communication.

Rob, do I need to leave a copy of my encrypt program on each deck/link, leave it running on mine or just make a test to start encryption and I don't have to use a running program slot?

Edit: Read the rules again. Based on what I'm seeing I just make a test to encrypt and that becomes the threshold for an opposed decker to decrypt. The rest of the team would use a pre-shared key that I provide.
« Last Edit: September 03, 2010, 09:22:45 AM by Knightofargh »
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Knightofargh

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Re: Shadowrun, chummers! Do you speak it?
« Reply #51 on: September 03, 2010, 03:26:20 PM »

I know we talked about getting a group van with BP, but it seemed to be dropped.  I can contribute 2 BP to this if we want to go through with this.

Unfortunately I'm strapped on BP. We might need to handle that once we start.

Finalizing my background fluff today if this never ending fraking conference call
ends. Contacts and fake SINs are done, just background to go.

Brett is reviewing Street Magic currently and hopefully should have her character tomorrow.

What's the plan for starting date?
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agustaaquila

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Re: Shadowrun, chummers! Do you speak it?
« Reply #52 on: September 04, 2010, 06:29:22 PM »

So Rob, we going to be abiding by the updating done on the official forums? http://forums.shadowrun4.com/index.php#2

In completely unrelated news, I am now dancing a happy jig and my faith in humanity has been restored as good can overcome evil.
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Darrian Wolffe

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Re: Shadowrun, chummers! Do you speak it?
« Reply #53 on: September 04, 2010, 07:51:09 PM »

So Rob, we going to be abiding by the updating done on the official forums? http://forums.shadowrun4.com/index.php#2

In completely unrelated news, I am now dancing a happy jig and my faith in humanity has been restored as good can overcome evil.

Ah, what updating in particular?

Start date will be announced once I've had a chance to talk to Travis and get his character set up.  I'd LOVE to start on the 15th if we can, but I'll not be heartbroken if we don't start till the 22nd.  The hooks for the first session are already mostly planned-out; I was looking at a pair of easy hooks to get everybody started, and we'll move to the "sandbox" player-driven style of play as the games moves along.

As a general note!
I've started a campaign page on Obsidian Portal: http://www.obsidianportal.com/campaigns/what-piece-of-work-is-man

Each of you (except you, Rob Jordan, because I don't have a valid email for you yet - p[lease PM me one) has been sent an invite.  I'd very much appreciate it if you'd write down your characters under the "characters" tab.  A character portrait is not required, but would be nice.  Thanks!




EDIT:  Wait...there's OFFICIAL FORUMS now?!  Frabjulous day!  No more DumpShock asshattery!
« Last Edit: September 04, 2010, 07:53:21 PM by Darrian Wolffe »
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Knightofargh

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Re: Shadowrun, chummers! Do you speak it?
« Reply #54 on: September 04, 2010, 08:22:38 PM »

In other news Hardy's personality hasn't been removed by an asshat Canadian teenager's offhand comments.

Maybe I'm still bitter about boring Herb.
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agustaaquila

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Re: Shadowrun, chummers! Do you speak it?
« Reply #55 on: September 05, 2010, 08:00:53 PM »

Rob, how much do you want us to stat out our contacts?  General discription, where they are located, more than that?
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Darrian Wolffe

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Re: Shadowrun, chummers! Do you speak it?
« Reply #56 on: September 05, 2010, 08:16:36 PM »

Rob, how much do you want us to stat out our contacts?  General discription, where they are located, more than that?

As much as you want to.  I need, at a minimum, a name and "type", and I'll give them a descriptive paragraph from there if I get nothing from you.  Full-on statlines probably aren't necessary.
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Other_Rob

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Re: Shadowrun, chummers! Do you speak it?
« Reply #57 on: September 08, 2010, 09:13:48 AM »

Since I've been asked about it... Here's the Shadowrun 4e character creator.

http://www.365discoveries.com/2009/07/shadowrun-character-generator-2/
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Knightofargh

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Re: Shadowrun, chummers! Do you speak it?
« Reply #58 on: September 09, 2010, 08:19:57 AM »

Finalized hacker up on obsidianportal. Caution: backstory contains eye-searing dialect.

Wall of text crits English for 10000 (crushing).
English dies.
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Knightofargh

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Re: Shadowrun, chummers! Do you speak it?
« Reply #59 on: September 11, 2010, 08:48:07 PM »

As promised, the capsule of Unwired.

Essentially in order to not leave a big ugly datatrail every time a hacker uses a program (legal programs leave an entry in the log file when used) the registration and copy protection have to be removed.  Practical upshot is that you can pirate the program for 10% of it's actual value.  Problem is that it degrades one rating per month unless you patch it or buy another pirated copy for 10%.  Problem here is with a full suite of programs (18 hacking and 8 common) you're paying about 8k in upkeep a month or spending more hours than you have in a month patching software.

My suggestion would be to remove the datatrail and degradation crap from legal copies for playability.

Assuming I'll only be hacking systems that are relatively appropriate for our experience level I should be fine.  The only other issue is that I'll always be running at -1 response (at least) due to program overhead.  The workaround for this is to allow the ergonomic program option from Unwired or to allow the Response enhancer gear from Unwired (adds its rating for calculating matrix initiative only).  Response enhancer 1 allows me to have 9 programs running on an availability 12 commlink without dipping below my stock 5 response.  Ergonomic does the same in a different way.

Realistically I'll want to upgrade to a response 6 chip ASAP so I can run a couple of extra programs.  Ideally with ergonomic programs on my most common 6 programs that gives me a total of 11 without a response hit.

A standard hacking loadout is about 9 or so (see below with response breakpoints):

Response 5:
Encrypt (required for team communication encryption)
Stealth
Analyze
Exploit or Spoof or Scan or Decrypt
Response 4:
Browse or Edit or Command or Defuse
Reality Filter
Biofeedback Filter
Armor
Attack or Blackout or Black Hammer

My preference would be to not get into a Matrix arms race.  At this point lets sit back and assume I'm not leaving a neon trail by using registered/legal programs.

Oh and I researched further, Encrypt definitely has to be running for me to encrypt the teams communications.
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