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Author Topic: Lancer Lance New CO  (Read 853 times)

deadlyfire2345

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Lancer Lance New CO
« on: February 19, 2023, 04:36:45 PM »

Got convinced, but since I would still like to be CO after all this to help everyone else out, we will need a good backstory to replace Yuan with.
Anyway
Region:
Lyran
Tamar: Quirk/Hatred of Clans, Edge +1
Bonus Skills: Negotiation +2, Appraisal +1, English +6, Perception +2

Expected lifepath:
Nobility
Preparatory School
Paramilitary School (If taken in Stage 3, character may also choose to progress through this Path
simultaneously with another Stage 3 Path, adding the time required from both stages together to (but
may roll for events on both).)
CC/SIAMS
ToD: FS (spend EDG)
LAA/Nagelring
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deadlyfire2345

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Re: Lancer Lance New CO
« Reply #1 on: February 19, 2023, 04:39:30 PM »

Nobility:
Attribute Minimums: SOC 5
Attribute Thresholds: STR -1, BOD -1, RFL -1, INT +1, CHA +1, SOC +1
Traits: Wealth, Well-Equipped, Enemy
Skills: Language/Affiliation +1, Protocol/Affiliation +2

Rolled 2d6 : 6, 1, total 7
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deadlyfire2345

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Re: Lancer Lance New CO
« Reply #2 on: February 19, 2023, 04:43:29 PM »

7- Your family immersed you in culture [Art/Music +1, Language/English+1]

Path 2: Prep school
Attribute Thresholds: SOC +1
Traits: Well-Connected
Skills: Academic/Mil History+2, Computers +1, Language/English+1, Protocol/LA+2

Rolled 2d6 : 6, 1, total 7
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deadlyfire2345

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Re: Lancer Lance New CO
« Reply #3 on: February 19, 2023, 04:49:17 PM »

EDG +1 (8 remain)
8 You're great at the 'Mech sims, but all that playing rots your brain [Natural
Aptitude/Piloting/'Mech, Slow Learner, Piloting/'Mech +1, Tactics/'Mech +1]

2 rolls this time

Paramilitary School:
Time: +2 years
Attribute Minimums: WIL 3, SOC 2
Skills: Choose two: Arts/Any +3, Interest/Any +3 Language/Any +3, Leadership +3, Protocol/Military
+3, Running +2, Tracking +2
Fields: Basic Training (only 2 points per skill)

Rolled 2d10 : 3, 7, total 10


SIAMS
Time: 2 years
Attribute Minimums: INT 5, WIL 4, SOC 3, EDG 4, No Attribute less than 3
Attribute Thresholds: WIL +1, RFL +1, INT +1, BOD –1 (before annexation, SOC +1)
Traits: Promotion, Well-Equipped (2), Commission (Rank 1)
Skills: Academic/Capellan History +2, Academic/Capellan Philosophies +2, Blades +1, Perception +1,
Academic/Any +2, Computers +1, Language/Any +1, Leadership +1, Strategy +2, Tactics/Any +1
(before annexation, drop Academic/Capellan History and Philosophies; add Bureaucracy/St. Ives +2)
Fields: Basic Training and Officer Training
Events: Apply a -1 to all Events rolls for this path unless the character has Fast Learner, which
negates penalty. Slow Learners gain an additional -1 to rolls. On the Academy Events table, a result of
16 must be substituted for immediate entry into the mandatory Special Training Subpath below.
Next Path: Advanced Individual Training Subpath (mandatory part of this path)
Based on how I do this, I have fast learner by this point, so fun stuff)

Rolled 2d10-2 : 10, 10 - 2, total 18
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deadlyfire2345

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Re: Lancer Lance New CO
« Reply #4 on: February 19, 2023, 04:59:14 PM »

I am fine with this:
Paramilitary:
10 Marching in place. Take your merit badges and be happy. [Administration +3, Career/Soldier
+2]

SIAMS:
18 Sometimes it's better to be lucky than good, and that's karma. [EDG +1, Sixth Sense, +1 to all
future Events rolls, may take OCS next and then return and continue this path]

For OCS: SIAMS characters who qualify for OCS must switch to the Sian University Officer Candidate Program and then return to the
previous path.
Time: 1 year
Attribute Minimums: INT 4, WIL 5, SOC 4, CHA 4, EDG 4
Attribute Thresholds: WIL +1, EDG -1
Traits: Commission (Rank 1; if an officer returning from a tour, ignore this trait), Quirk/Loyalty to
Confederation (1)
Skills: Academic/Capellan Philosophies +1, Academic/Military History +3, Tactics/Any +1, Strategy +3
Fields: Officer Training

AIT (2 years):
Traits: MechWarriors and aerospace pilots receive Commission (Rank 1), all others receive
Promotion
Skills: Strategy +1, any two field skills +1(Negotiation, Admin), Combat Fields: Tactics/Any +1, +1 to any two Military Field
Skills (Piloting, Mech; Gunnery/Laser); Other fields (Basic Technician, DropShip Pilot): +2 to any two skills
Field: Mechwarrior (DEX 3, RFL 4)

Total for Path 3: 6 years

Forgot to alter this from Paramilitary:
Skills: Choose two: Language/Any +3, Leadership +3
« Last Edit: February 19, 2023, 05:37:54 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance New CO
« Reply #5 on: February 19, 2023, 05:35:23 PM »

I want to tally things up before moving ahead:
Age: 23

Pool Skills:
English 6 (1) (1) (1) (3) (1)
Perception 2 (1)
Appraisal 1
Protocol/LA 2 (2) (1)
Arts/Music 1
Computers 1 (1)
Academic/Mil History 2 (2) (3)
Academic/Capellan History   1
Blades 1
Martial Arts/Military 2 (3)
Navigation/Ground 2 (3)
Training 3 (3)
Acting 1
Career/Politician 1
Fast Talk 1

Main Skills:
Strategy 2 (3) (1)
Tactics/Mech 1 (1) (1) (3) (3) (3)
Gunnery/Laser 1 (3)
Piloting/Mech 1 (1) (3)
Career/Soldier 2 (2) (3)
Administration 3 (1) (3) (3)
Leadership 3 (1) (3) (3) (1)
Negotiation 2 (1) (1)
Scrounge
First Aid 2 (3)
Rifles 2 (3)
Bureaucracy/LA (3) (3) (1)
Bureaucracy/SI 2

Attributes:
3   STR   5
3   BOD   4
3   DEX   5
3   RFL   7
4   INT   8
5   WIL   7
4   CHA   7
4   EDG   8
5   SOC   9

Traits:
Wealth 1
Well Equipped 1 (2)
Nat Apt/Piloting/Mech 2
Commission Rank 1 (1)
Sixth Sense 4
Enemy 1
Slow Learner 3

Fields
Basic Training '+2
Basic Training
Officer Training
Officer Training
Mechwarrior
Politician '+1

Extra for future rolls: +1 to all future Events rolls
« Last Edit: February 19, 2023, 06:14:42 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance New CO
« Reply #6 on: February 19, 2023, 05:45:46 PM »

ToD: Fed Suns
Available to characters who completed training at a Federated Suns Academy or Training Facility.
Time: 2 Years
Traits: Vehicle (2)
Skills: Add +2 to any three Military Field skills(Tactics/Mech, Gunnery/Laser, Piloting/Mech) , +1 to any three other skills (Leadership, Negotiation, Administration)


Rolled 2d10+1 : 7, 6 + 1, total 14
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deadlyfire2345

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Re: Lancer Lance New CO
« Reply #7 on: February 19, 2023, 05:48:44 PM »

Spending 1 point of EDG (7 remain)

15-Saw action in St. Ives ... against your supposed "allies." [+3 to any two Military Field Skills(Administration, Leadership),
Stigma/Victor Loyalist (player's choice)]

LAA/Nagelring
Time: 1 Year
Attribute Minimums: INT 5, DEX 5, WIL 5, SOC 5
Attribute Thresholds: WIL +1, SOC +2, CHA +1. If SOC under 6, WIL +1
Traits: Promotion (2), Well-Connected, Well-Connected/Tharkad, Wealth (2), Quirk/Honorable
Skills: Academic/Lyran Alliance History +8, Protocol/Lyran Alliance +8, Perception +1,
Academic/SLDF History +3, Career/Soldier +4, Leadership +2, Interest/Winter Sports +2, Strategy +2,
Tactics +2, Bureaucracy/Lyran Alliance +1
Fields: Basic Training

Rolled 2d10 : 2, 4, total 6

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deadlyfire2345

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Re: Lancer Lance New CO
« Reply #8 on: February 19, 2023, 05:49:25 PM »

Spending another point of EDG (5 remain, missed the edge spent to get to FS ToD)
Rolled 2d10 : 3, 4, total 7
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deadlyfire2345

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Re: Lancer Lance New CO
« Reply #9 on: February 19, 2023, 05:49:43 PM »

One more (4 remain)
Rolled 2d10 : 2, 9, total 11
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deadlyfire2345

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Re: Lancer Lance New CO
« Reply #10 on: February 19, 2023, 05:54:38 PM »

11 -You have a friend in the quartermaster corps... [Stigma/Fixer, Choose two: Contact(2), Scrounge +2]

Time: 2 years
Traits: MechWarriors and Aerospace Pilots receive Promotion to Sergeant (Rank 6), all others receive
Promotion.
Skills: Add +3 to three Basic Training Skills(First Aid, Career/Soldier, Rifles), +2 to any other skill (Scrounge), +1 to any two other skills (Admin, Negotiation)
Field: Mechwarrior

Special Training:
Time: 2 years
Attribute Minimums: WIL 6, EDG 5
Attribute Thresholds: Add +1 to any one threshold of the player's choice(EDG), +1 to BOD
Traits: Promotion (2), Wealth (2), Well-Equipped, Well-Connected/LAAF, and choose one of the
following: Stigma/Pro-Victor
Skills: +3 to any three Basic Training Skills(First Aid, Career/Soldier, Rifles), +2 to half of the character's AIT skills (rounding up)(Gunnery/Laser, Piloting/Mech, Tactics/Mech), +2 to
any one other skill(administration), Career/Soldier +2, Protocol/Lyran Alliance+2, Gambling +1
Fields: Military Scientist (INT 5)
« Last Edit: February 19, 2023, 06:18:50 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance New CO
« Reply #11 on: February 19, 2023, 06:33:27 PM »

Age: 30

Pool Skills:
English 6 (1) (1) (1) (3) (1) = 13
Perception 2 (1) (1) = 4
Appraisal 1 = 1
Protocol/LA 2 (2) (1) (8) (2) = 15
Arts/Music 1 = 1
Computers 1 (1) (3) = 5
Academic/Mil History 2 (2) (3) (3) = 10
Academic/Capellan History   1 = 1
Blades 1 = 1
Martial Arts/Military 2 (3) (3) = 8
Navigation/Ground 2 (3) (3) = 8
Sensor Ops 3 (3) = 6
Training 3 (3) = 6
Acting 1
Career/Politician 1
Fast Talk 1
Academic/LA History 8
Academic/SLDF History 3
Interest/Winter Sports 2
Gambling 1
Career/Military Scientist 3
Cryptography 3
Total pool: 102/ 3 = 34 points as pool
Main Skills:
Strategy 2 (3) (1) (2) (3) = 11
Tactics/Mech 1 (1) (1) (3) (3) (3) (2) (2) (2) (3) (3) = 24
Gunnery/Laser 1 (3) (2) (2) (3) = 11
Piloting/Mech 1 (1) (3) (2) (2) (3) = 12
Career/Soldier 2 (2) (3) (4) (3) (3) (2) (3) = 22
Administration 3 (1) (3) (3) (1) (3) (1) (2) = 17
Leadership 3 (1) (3) (3) (1) (1) (3) (2) = 17
Negotiation 2 (1) (1) (1) (1) = 2
Scrounge 2 (2) = 4
First Aid 2 (3) (3) (3) (3) = 14
Rifles 2 (3) (3) (3) (3) = 14
Bureaucracy/LA (3) (3) (1) (1) = 8
Bureaucracy/SI 2

Attributes:
3   STR   5
3   BOD   5
5   DEX   5
3   RFL   7
5   INT   8
6   WIL   8
4   CHA   8
5   EDG   5
5   SOC   10

Traits:
Wealth 1 (2) (2) = 5
Well Equipped 1 (2) (1)=4
Nat Apt/Piloting/Mech 2
Commission Rank 1 (1) (2) (1) (2) = 7
Sixth Sense 4
Vehicle 2
Well Connected 1
Well Connected/Tharkad 1
Well Connected/LAAF 1
Contact (2)
Enemy 1
Slow Learner 3
Quirk: Loyalty to the Confederation (1), Honorable
Stigma: Victor Loyalist, Fixer

Fields
Basic Training '+2
Basic Training
Officer Training
Officer Training
Mechwarrior
Politician '+1

Basic Training
Mechwarrior
Military Scientist
« Last Edit: February 19, 2023, 06:49:08 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance New CO
« Reply #12 on: February 19, 2023, 07:14:04 PM »

Main Skills:
Strategy 11 - 5 = 6
Tactics/Mech 24 - 5 = 19
Gunnery/Laser  11 - 5 = 6
Piloting/Mech  12 - 3 = 9
Career/Soldier 22 - 3 = 19
Administration  17 - 5 = 12
Leadership 17 - 5 = 12
Negotiation 6
Scrounge  4 -1 = 3
First Aid  14 - 2 = 12
Rifles 14 - 2 = 12
Bureaucracy/LA  8 - 2 - 6
Total from evening out numbers: 38

Pool skills points to use: 34
Total to be spent on Skills: 72


Strategy 6 + 6
Tactics/Mech  19
Gunnery/Laser  6 + 22
Piloting/Mech   9 + 6
Career/Soldier  19
Administration  12 + 7
Leadership 12
Negotiation 6 + 13
Scrounge  3 + 16
First Aid  12
Rifles 12
Bureaucracy/LA  6
Total Spent: 70

Traits:
Wealth 5 (sell 4 points)
Well Equipped 4 (sell 4 points)
Nat Apt/Piloting/Mech 2
Commission Rank  7 (sell 6)
Sixth Sense 4
Vehicle 2
Well Connected 1/SI
Well Connected/Tharkad 1 (sell 1)
Well Connected/LAAF 1 (sell 1)
Contact (2)

Enemy 3 (buy 3 points)
Enemy 1 (buy 2 points)
Slow Learner 3

Total points to be used on upgrades: 21
Remove slow Learner (3)
Add Fast Learner (3)
Buy Vehicle to Assault (6)
Purchase Custom Vehicle (2)
Buy Well Connected/SI to 2 (1)
Total points remain: 6

Quirk: Loyalty to the Confederation (1), Honorable
Stigma: Victor Loyalist, Pro Victor, Fixer

Attributes:          Final
3   STR   5            5
3   BOD   5           5
5   DEX   5            5
3   RFL   7            5
5   INT   8             6
6   WIL   8            6
4   CHA   8            8
5   EDG   5            5
5   SOC   10          5
Total spent: 50

« Last Edit: February 23, 2023, 11:29:55 AM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance New CO
« Reply #13 on: February 19, 2023, 08:12:56 PM »

Name: Warin Mayer
Age: 30

Strategy 12 +3
Tactics/Mech  19 +4
Gunnery/Laser  28 +5
Piloting/Mech   15 +4
Career/Soldier  19 +4
Administration  19 +4
Leadership 12 +3
Negotiation 19 +4
Scrounge  19 +4
First Aid  12 +3
Rifles 12 +3
Bureaucracy/LA  6 +2

STR   5         
BOD   5         
DEX   5           
RFL   5           
INT   6           
WIL   6           
CHA   8           
EDG   5           
SOC   5

Wealth 1
Nat Apt/Piloting/Mech 2
Commission Rank  1
Sixth Sense 4
Vehicle 8
Custom Vehicle 2 (Atlas AS7-CM)
Well Connected/SI 2
Contact (2) (St Ives)

Enemy (3) (TBD)
Enemy (3) (Jinders Green-Davion co of 26th lyran guard)

Quirk: Loyalty to the Confederation (1), Honorable, Hatred of Clans
Stigma: Victor Loyalist, Pro Victor, Fixer


SPAs (60XP total):
Weapon Spec- LRM15
« Last Edit: February 23, 2023, 03:26:52 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance New CO
« Reply #14 on: February 19, 2023, 08:36:17 PM »

The rolls are done, but I do have a question since the SIAMS penalties would apply to the event roll.

Is the even roll penalty based on what traits I have at that point, or based on what I intend on ending with?

"Events: Apply a -1 to all Events rolls for this path unless the character has Fast Learner, which negates penalty.
Slow Learners gain an additional -1 to rolls. On the Academy Events table, a result of 16 must be
substituted for immediate entry into the mandatory Special Training Subpath below."

This would turn my 20 I rolled into an actual 20, vs an 18 with the penalties.

Was thinking between 2 others though if I can:
15 Your family is known for excellent service to the State. You follow in their footsteps and are rewarded. [Good
Reputation, Vehicle (4), Owns Vehicle]
or
17 You graduated top of your class. [+2 to any four skills, Good Reputation, choose one of the following: Fast
Learner, Vehicle (3) or Combat Sense; may take OCS training next and then return and continue Life Path from
here]
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