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Author Topic: Lancer Lance New CO  (Read 852 times)

deadlyfire2345

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Re: Lancer Lance New CO
« Reply #15 on: February 25, 2023, 12:38:42 PM »

Talked to Rob, the 20 stands, will take 17 for SIAMS as well
17 You graduated top of your class. [+2 to any four skills(Strategy,Career/Soldier,Piloting/Mech,Negotiation), Good Reputation, choose one of the following: Fast
Learner(will cancel Slow Learner)

Main Skills:
Strategy 13 - 1 = 12
Tactics/Mech 24 - 5 = 19
Gunnery/Laser  11 - 5 = 6
Piloting/Mech  14 - 5 = 9
Career/Soldier 24 - 5 = 19
Administration  17 - 5 = 12
Leadership 17 - 5 = 12
Negotiation 8-2 = 6
Scrounge  4 -1 = 3
First Aid  14 - 2 = 12
Rifles 14 - 2 = 12
Bureaucracy/LA  8 - 2 - 6
Total from evening out numbers: 40

Pool skills points to use: 34
Total to be spent on Skills: 74


Strategy 12
Tactics/Mech  19
Gunnery/Laser  6 + 22
Piloting/Mech   9 + 6
Career/Soldier  19
Administration  12 + 7
Leadership 12 + 7
Negotiation 6 + 13
Scrounge  3 + 16
First Aid  12
Rifles 12
Bureaucracy/LA  6
Total Spent: 71

Traits:
Wealth 5 (sell 4 points)
Well Equipped 4 (sell 4 points)
Nat Apt/Piloting/Mech 2
Commission Rank  7 (sell 6)
Sixth Sense 4
Vehicle 2
Well Connected 1/SI
Well Connected/Tharkad 1 (sell 1)
Well Connected/LAAF 1 (sell 1)
Contact (2)
Good Reputation (1)

Enemy 1 (buy 2 points)
Total points to be used on upgrades: 18
Add Fast Learner (3)
Buy Vehicle to Assault (6)
Purchase Custom Vehicle (2)
Buy Well Connected/SI to 2 (1)
Total points remain: 6

Quirk: Loyalty to the Confederation (1), Honorable
Stigma: Victor Loyalist, Pro Victor, Fixer

Attributes:          Final
3   STR   5            5
3   BOD   5           5
5   DEX   5            5
3   RFL   7            5
5   INT   8             6
6   WIL   8            6
4   CHA   8            8
5   EDG   5            5
5   SOC   10          5
Total spent: 50
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deadlyfire2345

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Re: Lancer Lance New CO
« Reply #16 on: February 25, 2023, 12:42:57 PM »

End Result:

Strategy 12    '+3
Tactics/Mech  19   '+3
Gunnery/Laser  28  '+5
Piloting/Mech  15   '+4
Career/Soldier  19  '+4
Administration  19   '+4
Leadership 19       '+4
Negotiation 19      '+4
Scrounge  19        '+4
First Aid  12          '+3
Rifles 12               '+3
Bureaucracy/LA  6 '+2

Attributes:          Final
3   STR   5            5
3   BOD   5           5
5   DEX   5            5
3   RFL   7            5
5   INT   8             6
6   WIL   8            6
4   CHA   8            8
5   EDG   5            5
5   SOC   10          5
Total spent: 50

Wealth 1
Nat Apt/Piloting/Mech 2
Commission Rank  1
Sixth Sense 4
Vehicle 8
Custom Vehicle 2 (Atlas AS7-CM)
Well Connected/SI 2
Contact (2) (St Ives)
Good reputation (1) St Ives

Enemy (3) (Jinders Green-Davion co of 26th lyran guard)

Quirk: Loyalty to the Confederation (1), Honorable
Stigma: Victor Loyalist, Pro Victor, Fixer

SPAs (60XP total):
Weapon Spec- Gauss Rifle


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Darrian Wolffe

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Re: Lancer Lance New CO
« Reply #17 on: February 25, 2023, 01:21:01 PM »



OrBat Updated
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deadlyfire2345

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Re: Lancer Lance New CO
« Reply #18 on: August 02, 2023, 09:43:44 PM »

Yuan had a sheltered upbringing during his time in Tamar space. Always wanting to keep him away from the military life, given the number of attacks that has been going on initiated by the Dracs. Kept me home to learn about the finer things in life. Growing up on Tamar was pretty boring with very little to do outside of school and familial duties to keep me busy during the days. During a trip, my family took me to a family friend who lived in the area who owned a fair amount of dated mechs kept in storage. I was stricken at how amazing they looked, it made me want to learn to become a pilot. After that visit, I was somehow able to convince my parents to allow me to become a pilot.

Going to prep school allowed me to gain connections I never knew were available, although I struggled with my studies at the time. However, when it came to piloting a mech, it turned out I had a very good ability of piloting one. The struggle of getting through was worth the experience given. Spent most of my time honing my skills in the cockpit to where it slowed my thought down to a drag. During this time, I thought to myself, maybe dual training might be the best way to get my mind back on track.

After some thought, I decided to see what other regions had to offer. So I decided to go into SI territory looking for school and ended up at St. Ives Academy, where I was able to go to Paramilitary school during my off time. It was here where I was able to get out of my rut from just simulations to learning the real deal. Turned out, I was also able to learn that I am a very good leader. They gave me a commission, and the knowledge to lead my own company. By the time I was about to leave, there were talks of a specific mercenary group that were making the rounds, with one pilot who came from it in particular talking in high regard about it. His name was Freeman or something. Decided to check them out once I am done with my training and travels.

After training, I decided to venture around even more and ended up among a command within the AFFS who was tasked to fight alongside 26th Lyran Guards to push back this new enemy that call themselves "the Clans". Their technology and weapons are vastly superior to ours and forced all units to retreat. The man in charged of the 26th, LT. Green-Davion, gave me an impossible order that I could not do. I fought him on this order as he tried to make a run off the planet. We ended up having a scuffle as this new enemy gained land between us and them. We ended up leaving together, with him having a grudge against me in the end due to what transpired. Later did I find out that my family has had bad dealings with him in the past which led to these senseless orders.

Once the dust settled from the incident, I decided to go back to school in my own House territory and ended up on Nagelring. Ended up getting more connections from my previous college, along with much needed training. Ended up with much more than I could ever ask for, more training to make me an effective leader. It was around this time that I was contacted by someone from the Numenorean Rangers about becoming a possible replacement as CO. To my knowledge, they were looking for an experienced leader who can work on keeping the team together and operate better than their previous CO at the time. Something about a mishap that caused him to lose a leg. Reluctantly to answer, I asked how much they have accomplished by this time. About 2 contracts, helping the Dracs and SI against a few loose ends. This request for me to become CO came from both the previous CO of the 2nd, Guanyu, and the CO of the primary force, Atayde. I agreed to the request. Leaving once my studies were done, I ventured to meet them near SI to get my new life started as the CO of my own mercenary team.
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