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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Author Topic: FLINT Solo - Osiris Lance - 9/29/58  (Read 686 times)

Darrian Wolffe

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FLINT Solo - Osiris Lance - 9/29/58
« on: March 13, 2023, 04:13:26 AM »

« Last Edit: March 26, 2023, 07:28:30 PM by Hat »
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deadlyfire2345

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Re: FLINT Solo - Osiris Lance - 9/29/58
« Reply #1 on: March 13, 2023, 08:37:08 AM »

Salvage sheet up.
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The Fury

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Re: FLINT Solo - Osiris Lance - 9/29/58
« Reply #2 on: March 14, 2023, 05:27:16 PM »

Reroll terrain please.
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Darrian Wolffe

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Re: FLINT Solo - Osiris Lance - 9/29/58
« Reply #3 on: March 14, 2023, 06:43:54 PM »

Reroll terrain please.

Terrain: Hills
Mapsheet: Town-hills

2 rerolls left
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The Fury

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Re: FLINT Solo - Osiris Lance - 9/29/58
« Reply #4 on: March 14, 2023, 07:10:39 PM »

Let’s reroll terrain again.
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Darrian Wolffe

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Re: FLINT Solo - Osiris Lance - 9/29/58
« Reply #5 on: March 17, 2023, 05:49:57 AM »

Let’s reroll terrain again.

Reroll is
Light Urban
Town - wooded

1 reroll remaining.
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The Fury

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Re: FLINT Solo - Osiris Lance - 9/29/58
« Reply #6 on: March 17, 2023, 12:18:28 PM »

Go ahead and generate. Send SPA’s to Ad Hoc.
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Darrian Wolffe

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Re: FLINT Solo - Osiris Lance - 9/29/58
« Reply #7 on: March 18, 2023, 01:22:50 PM »

NORTH

SOUTH

Maps
Open Terrain 2..........City Suburbs
Scattered Woods.......City Residential

Deployment
WOB OPFOR:  Deploy within 4 hexes of the eastern map edge, with no more than 4 units deployed per map, and with at least 6 hexes separating the closest units across the north-south mapsheet border.


Ranger Forces: Enter on your initiative from the south map edge.

Environmental Conditions
Light Snowfall: Infantry units can either move or shoot, not both.  Light Snowfall does NOT include -40C temperature effects (including the additional heat dissipation).  As per TacOps p34, vehicles suffer a -1 Cruising MP and recalculate Flank MP accordingly. 


Battlefield Support
None.

Victory Conditions
Rangers
1) Destroy, force the withdrawal of, or render incapable of spending MP, 4 units from the OPFOR.
2) Ensure that at least 3 Ranger units are capable of spending MP by the end of Turn 12


OPFOR
1) Destroy, force the Withdrawal of, or render incapable of spending MP, at least 3 Ranger units.
2) Ensure that at least 9 OPFOR units are capable of spending MP by the end of Turn 12


MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).  Convoy units may only exit from the southern board edge.

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.

3) True Believers: attempts to recruit OPFOR Mechwarriors in this mission suffer a +2 TN penalty (+3 for ComStar-affiliated lance leaders, +0 for WOB-affiliated lance leaders).  Upon taking a prisoner, roll 2d6.  On a 10+ (this mission), the prisoner detonates a suicide device which deals 1d6 damage to the capturing MechWarrior (edge cannot be used to avoid the bomb entirely, but may be spent to gain a reroll on the 1d6, or may be burnt to survive).  All prisoner ransom values for this contract are *tripled* (ie, a MechWarrior ransomed for 10,000 CB is instead ransomed for 30,000 CB).
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Darrian Wolffe

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Re: FLINT Solo - Osiris Lance - 9/29/58
« Reply #8 on: March 18, 2023, 01:28:00 PM »

SPAs sent
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Ad Hoc

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Re: FLINT Solo - Osiris Lance - 9/29/58
« Reply #9 on: March 26, 2023, 05:11:51 PM »

Osiris Flint Solo Mission 9/29/58 After Action Report

We entered the southeastern sector of the city and encountered 12 Word of Blake units deployed along the eastern edge of the city. We quickly surrounded the enemy Crab and took it down before it had a chance to retaliate. I then turned my focus onto the 2 Lightning Attack Hovercrafts, quickly dispatching both.
   We continued to advance into the city, using the buildings as cover and SGT Frost landed a dropkick (DFA) on the enemy Jackal, sending it careening into a building. Meanwhile, one of the enemy Saladins failed to make a turn and drifted into a hardened building, disintegrating on contact (It had already been damaged).
   As the Word of Blake forces began to encircle us, we pulled back slightly, drawing them into isolated areas as to more easily destroy them. SGT Frost punched through the rear armor of the Buccaneer, destroying its gyro. While attempting to cover for the Buccaneer, the enemy Jackal exploded due to an ammo explosion caused by overheating. Meanwhile, SGT Mitchell isolated one of the Saladins, and dispatched it with a kick to the side.
   Taking initiative, we once again pushed forward, isolating as many units as possible. LTJG Morles cored the Mongoose after knocking it prone. SGT Frost managed to immobilize the Zephyr, and I jumped next to the final Saladin and dispatched it with a kick.
   With only the Wraith and the Huron Warrior remaining, we continued our assault. LTJG Morles and SGT Mitchell remained in cover as the damage they had incurred was starting to wrack up. Meanwhile, I chased down the Wraith and cored it, while SGT Frost occupied the Huron Warrior. As the battle came to a close, we surrounded the Huron Warrior, and brought it down by removing its legs with 4 successful kicks.
   In total, all enemy units were immobilized or destroyed. LTSG Maat took light damage, LTJG took moderate damage, SGT Frost took moderate damage, and SGT Mitchell took moderate-heavy damage. We captured the Wraith pilot and the Buccaneer pilot, and salvaged the Buccaneer, the Zephyr, and the Huron Warrior.

Buccaneer to be repaired and kept for Osiris, Huron Warrior will be sold as is, and the Zephyr will be given to the unit. A balance of 3,897,311 CB goes to the Units Contract Salvage allowance.
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