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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Author Topic: FLINT Solo - Spectre Lance - 9/30/58  (Read 578 times)

Darrian Wolffe

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FLINT Solo - Spectre Lance - 9/30/58
« on: March 13, 2023, 04:16:43 AM »

« Last Edit: March 19, 2023, 07:25:14 PM by Hat »
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deadlyfire2345

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Re: FLINT Solo - Spectre Lance - 9/30/58
« Reply #1 on: March 13, 2023, 08:37:22 AM »

Salvage Sheet up.
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Hat

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Re: FLINT Solo - Spectre Lance - 9/30/58
« Reply #2 on: March 13, 2023, 10:18:47 PM »

Rob: Ryan will be posting rerolls shortly.  Our best time to try and get this done is this Saturday.  If we can't get it before then, we'll try and get it done in the evenings before the 1st.
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Phoenix05

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Re: FLINT Solo - Spectre Lance - 9/30/58
« Reply #3 on: March 13, 2023, 10:21:39 PM »

Let’s try rerolling fog, or what encompasses it, up to twice and ending if it wouldn’t hinder me.
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Darrian Wolffe

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Re: FLINT Solo - Spectre Lance - 9/30/58
« Reply #4 on: March 13, 2023, 10:55:02 PM »

Let’s try rerolling fog, or what encompasses it, up to twice and ending if it wouldn’t hinder me.

Used 1 reroll, no fog.
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Hat

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Re: FLINT Solo - Spectre Lance - 9/30/58
« Reply #5 on: March 14, 2023, 12:13:29 AM »

I talked to Ryan. He said to generate and send me the SPAs.
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Hat

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Re: FLINT Solo - Spectre Lance - 9/30/58
« Reply #6 on: March 16, 2023, 06:24:53 PM »

Ok, completed Ryan's repairs at least as much as can be done before parts come in mid-October.  The plan is still to run his solo Saturday if it's up by then.  Otherwise we'll figure out how to get it done week nights around school and rehearsals.
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Darrian Wolffe

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Re: FLINT Solo - Spectre Lance - 9/30/58
« Reply #7 on: March 17, 2023, 05:48:50 AM »



Maps:
Woodland
Open Terrain 2
Woodland

Deployment
WOB OPFOR: The first 6 listed OPFOR units must deploy within 3 hexes of one of the red stars. The second 6 listed OPFOR units must deploy within 3 hexes of the other red star.

Ranger Forces:  Deploy up to 4 hexes in from the south board edge. Deploy after the OPFOR.


Environmental Conditions
Dusk: Weapon to-hit rolls following the end of Turn 8 recieve a +1 to-hit penalty.


Battlefield Support
None.

Victory Conditions
Rangers
1) Destroy, force the withdrawal of, or render incapable of spending MP, 5 units from the OPFOR.
2) Either exit the northern board edge with, or end the game within 4 hexes of the northern board edge (while capable of spending MP) and with no active opfor units within 4 hexes, at least 2 Ranger units.


OPFOR
1) Destroy, force the Withdrawal of, or render incapable of spending MP, at least 3 Ranger units.
2) Prevent MORE than 2 Ranger units from ending the game either off-board (via the southern board edge), or in a valid scoring position at the end of the game (as described in Ranger Victory Objective 2).


MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).  Convoy units may only exit from the southern board edge.

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.

3) True Believers: attempts to recruit OPFOR Mechwarriors in this mission suffer a +2 TN penalty (+3 for ComStar-affiliated lance leaders, +0 for WOB-affiliated lance leaders).  Upon taking a prisoner, roll 2d6.  On a 10+ (this mission), the prisoner detonates a suicide device which deals 1d6 damage to the capturing MechWarrior (edge cannot be used to avoid the bomb entirely, but may be spent to gain a reroll on the 1d6, or may be burnt to survive).  All prisoner ransom values for this contract are *tripled* (ie, a MechWarrior ransomed for 10,000 CB is instead ransomed for 30,000 CB).
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Hat

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Re: FLINT Solo - Spectre Lance - 9/30/58
« Reply #8 on: March 18, 2023, 03:45:39 PM »

Victory for Spectre.  Ryan's working on AAR.

Salvage:
Firefly & Hussar taken.  Hussar will be sold crippled.  Firefly will be fixed then sold.
Unit salvage added:  $3,499,858 (after 2 mechs taken)

Pilots Captured:
Jackal - Lynn Kohland (2/4, EDG: 1, Marksman, Sniper, 2 pilot hits)
Mongoose - Mechthild Dernesch (3/4, Wpn Spec: ML, 1 pilot hit)
Firefly - Stephanie Cencio (1/2, Tactics +3, EDG: 1, Dodge, All-Weather)

Spectre Pilots:
CPT Desmund Akron - Made Ace
LTJG Lela MacGhie - Made Ace

« Last Edit: March 18, 2023, 04:05:45 PM by Hat »
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Phoenix05

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Re: FLINT Solo - Spectre Lance - 9/30/58
« Reply #9 on: March 19, 2023, 05:43:08 PM »

Sorry for the delay.

AAR:

Spectre, jumping on the mountains in the South, moved towards the quickly approaching Word of Blake force, taking out mechs, a Sprint Scout Helicopter, and notably the SRM Carrier from long to maximum range from the very start. As the two lines of Word of Blake closed in, Spectre's four pilots all took kills; however all but the Black Hawk take large damage in return, including a stripped rear side of the Marauder as the Word of Blake's Hussar, Goblin, Galleon Light Tanks, and soon the Firefly surround Spectre.

Despite this, well positioned shots allowed Spectre to quickly break their opponents' line, capturing several Word of Blake pilots including CO Stephanie Cencio. Pressing forward, Spectre cut down all remaining Word of Blake units save a single Sprint Scout Helicopter that was able to escape. Despite no internal damage on the side of Spectre, the Hip and Foot of the Black Hawk were destroyed.
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