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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: FLINT Mission 4 - 12/08/58  (Read 1713 times)

Black Omega

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Re: FLINT Mission 4 - 12/08/58
« Reply #30 on: May 20, 2023, 08:04:04 PM »

1d6-2 bonus rolls if victorious?
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"Slavish adherence to formal ritual is a sign that one has nothing better to think about."

deadlyfire2345

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Re: FLINT Mission 4 - 12/08/58
« Reply #31 on: May 20, 2023, 08:15:21 PM »

AAR:
Coming onto an area we were ordered to scour the area, Foil, Jazz, and Lancer came to an area guarded by 5 level IIs. From the S, we had Lancer push the Center with Jazz on the East and Foil pushing the West. Ordering Jazz to push his faster units up the Western front, which was thankfully less fortified than that of the East, which had an assault group hold a good firing position on units pushing upward. Lancer using his ranged units to try and pick off units from range, while using the brawlers to push up with Foil on the west. The tanks that followed Lancer in the fight followed Jazz well, but was unable to fully back him up and caused relative damage to the PHawk LAM. The Demolisher got routed early by a lucky shot to the side.

Lancer began to take the blunt of the fire from the assault group to allow Foil to push the faster units forward to try and scan the West region. Slowly banging on the units heavies kept the blocks attention diverted waiting for Marigold to push in from the West. To allow Foil to push upwards, Lancers Avatar got caught on the faster units, wearing the unit down until a lucky ammo hit took the mech down and killed the pilot in the process. LAM made it back to base with moderate damage shortly after a reinforcement block came in.

going straight for Lancers Archer, the units that came on to help push from the rear, they went straight for both Lancers Archer and Atlas. They were trying to keep the pressure on Atlas, who tried to keep the Archer from falling. Jazz made a push in the North towards the West to scan the area when an errant artillery from WOB came down on not only our light mechs, but killing their Battle Armor in the process. Marigold and Foil were held back by a few mediums while Jazz used the cover of smoke to get the objective. By the 11th hour, it became a brawl that ended with damage between everyone.
Zephyr team helped kill the wraith that reinforced the East after Wraith pilot took a bad spill with Atlas taking out more bugs that decided to bother him. Marigolds Maelstrom fought valiantly, but ended up being cored with Lancers Archer having its torso blown out in the end of the fight. We will do our best to get back to speed while Lancer and Marigold recoups their losses.


Personnel Loss:
Lancer- Horst Gardella

Unit loss:
Marigold - Maelstrom
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Darrian Wolffe

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Re: FLINT Mission 4 - 12/08/58
« Reply #32 on: May 21, 2023, 07:40:23 PM »

BONUS ROLLS

1) 1 Repair Part

2) Spare Parts: 1 300 XLFE with integral DHS

3) 1 Repair Part

4) Spare Parts: 8 tons F/F armor, 5 DHS, 5 ClanTech UAC/2 and 10 tons ammunition for same
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deadlyfire2345

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Re: FLINT Mission 4 - 12/08/58
« Reply #33 on: May 21, 2023, 07:52:02 PM »

I still have a repair part so I will pass on those.

Other 2 items will have first pass for those in mission then open to other lances if all pass.

For repair part
Foil, Jazz, Marigold
Rolled 1d3 : 1, total 1

Rolled 1d2 : 1, total 1
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deadlyfire2345

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Re: FLINT Mission 4 - 12/08/58
« Reply #34 on: May 21, 2023, 07:53:01 PM »

Foil and Jazz get repair part.
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deadlyfire2345

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Re: FLINT Mission 4 - 12/08/58
« Reply #35 on: May 22, 2023, 09:46:02 AM »

Engine goes to Marigold.

I will force myself to make room for parts, gotta sell some ammo and JJs
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