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Author Topic: Flint Solo - Fire Lance - 12/06/58  (Read 632 times)

Darrian Wolffe

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Flint Solo - Fire Lance - 12/06/58
« on: April 24, 2023, 02:29:24 PM »

« Last Edit: May 05, 2023, 11:43:18 AM by Hat »
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Darrian Wolffe

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Re: Flint Solo - Fire Lance - 12/06/58
« Reply #1 on: April 24, 2023, 04:44:38 PM »

Mission posted
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deadlyfire2345

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Re: Flint Solo - Fire Lance - 12/06/58
« Reply #2 on: April 25, 2023, 03:07:24 PM »

Salvage sheet.
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Ice

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Re: Flint Solo - Fire Lance - 12/06/58
« Reply #3 on: April 26, 2023, 09:45:41 AM »

Yeah reroll terrain was debating on likely chances of the coastal bridge scenario but I dont see that happening
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Darrian Wolffe

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Re: Flint Solo - Fire Lance - 12/06/58
« Reply #4 on: April 27, 2023, 06:27:25 PM »

Yeah reroll terrain was debating on likely chances of the coastal bridge scenario but I dont see that happening

Terrain: Costal
Map: Woods-river

2 rerolls left
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Ice

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Re: Flint Solo - Fire Lance - 12/06/58
« Reply #5 on: April 27, 2023, 07:59:11 PM »

Try again
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Darrian Wolffe

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Re: Flint Solo - Fire Lance - 12/06/58
« Reply #6 on: April 28, 2023, 05:50:32 AM »

Try again

Terrain: Mountains
Map: Cliffs-lake

 1 reroll left
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Ice

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Re: Flint Solo - Fire Lance - 12/06/58
« Reply #7 on: April 28, 2023, 07:17:56 AM »

Checking possible maps
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Ice

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Re: Flint Solo - Fire Lance - 12/06/58
« Reply #8 on: April 28, 2023, 07:24:37 AM »

Run it

Send Paul spa

Don't think box canyon would've been all that bad thinking back now but river delta open coastline not ideal. Funny enough I would've been okay with the archipelago

Also can delta veh deploy in solo?
« Last Edit: April 28, 2023, 11:31:25 AM by Ice »
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Darrian Wolffe

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Re: Flint Solo - Fire Lance - 12/06/58
« Reply #9 on: April 28, 2023, 03:07:36 PM »

Will generate on Saturday; I'm dealing with the car today.

Also can delta veh deploy in solo?

HM,WT v5, page 48.
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Ice

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Re: Flint Solo - Fire Lance - 12/06/58
« Reply #10 on: April 28, 2023, 03:22:11 PM »

Right....didnt think sounded right but Paul asked if was deploying the other units lol

Okay send spa to Paul and will play when all these party plans are finalized.
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Darrian Wolffe

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Re: Flint Solo - Fire Lance - 12/06/58
« Reply #11 on: May 02, 2023, 05:55:17 PM »

NORTH


SOUTH

Maps
Battleforce 2*......Large Mountain 1
Large Lakes 2.....Large Mountain 2

*This image MIGHT be flipped.  In any case, the lake on the BF2 map should go towards the center of the board.


Deployment
OPFOR Deployment: Enters the board on the western edge on their initiative on Turn 1.  No more than 6 units may enter on a single map, and there must be at least 6 hexes separating the closest entering units on each map.

Ranger Deployment: Deploys first.  May deploy anywhere within the Blue Zone.


Environmental Conditions:
Light Gale: Conventional infantry (ejected pilots) may either move OR fire.


Battlefield Support:
None.

Ranger Victory Conditions:
1) Render incapable of spending MP at least 4 OPFOR units
2) Ensure that at least 3 of your units are capable of spending MP at the end of the scenario
3) Prevent the OPFOR from exiting more than 1 units from the eastern board edge
*As long as conditions 1 and 2 are met, /victory can be declared


OPFOR Victory Conditions
1) Render incapable of spending MP at least 3 Ranger Mechs
2) Suffer no more than 5 units incapable of spending MP by the end of the scenario
3) Exit at least 2 units off the EAST board edge.

1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).  Civilian units may only exit from the Eastern board edge.

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.

3) True Believers: attempts to recruit OPFOR Mechwarriors in this mission suffer a +2 TN penalty (+3 for ComStar-affiliated lance leaders, +0 for WOB-affiliated lance leaders).  Upon taking a prisoner, roll 2d6.  On a 9+, the prisoner detonates a suicide device which deals 1d6 damage to the capturing MechWarrior (edge cannot be used to avoid the bomb entirely, but may be spent to gain a reroll on the 1d6, or may be burnt to survive).  All prisoner ransom values for this contract are *tripled* (ie, a MechWarrior ransomed for 10,000 CB is instead ransomed for 30,000 CB).
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Darrian Wolffe

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Re: Flint Solo - Fire Lance - 12/06/58
« Reply #12 on: May 02, 2023, 06:00:15 PM »

SPAs sent
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Ice

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Re: Flint Solo - Fire Lance - 12/06/58
« Reply #13 on: May 03, 2023, 06:40:40 PM »

Fire Lance was tasked with preventing WOB forces from utilizing a set of narrow mountainous passes. As this was a key area for next operational area it would need to be secured to avoid additional issues later on. The task at hand deny usage of the pass while blocking forces were securing their defensive positions. These positions could handle some smaller forces but not larger.

WOB forces deployed in the west with lighter elements to the north and heavier to the center. Ranger forces deployed on the northern peak with the high ground terrain advantage and a lone Marauder in the western highway encompassed by hills.

WOB forces were apprehensive at first opting to group up. Ranger elements used overwatch positions and taped the triggers down. The opening salvoes dictated the early battle in favor of WOB forces. Be it Ranger computer calibrations were off or mountain mineral deposits the Ranger units simply were unable to land effective fire. There would be some luck as thunder inferno and standard mines would detonate dealing damage to the strikers. This helped dictate opfor movement but was more hindrance than help.

The first break came when FIRE actual poured fire into the flashman opening up the engine and gyro. He would knock the engine out in subsequent firing cycles after watching the haphazard Flashman run and fall several times. Opting to move about the high terrain treeline.

WOB units poured the pressure on advancing in a two pronged assault through the center and north. Both prongs continued their push but impatience would result in a line shift that dictated the battle further in favor of the Rangers. Although the early skirmish favored WOB or neutral at best the line shift allowed SGT Butterworth to position among the lighter elements. This would be critical in the later half of the battle. As units pushed to the cliffside he would damage and eventually core the mongoose. He would also position himself to engage the highlander at close range knowing his close in armament would give a fighting chance.

Rangers would hold the high tree line pouring fire into anything that decided to get in optimal range. The WOB crab took heavy lightning strikes early forcing the choice of die or cycle armor back. It chose to cycle armor while WOB units pushed to the Cliffside splitting up. The heavier elements pushed forward center short of the highlander that went to help the lighter forces. The Vedettes would split north and be unopposed in most aspects the remainder of the battle. They would take some sporadic fire that just wasn't enough allowing them to escape.

Impatience in WOB command led to the Marauder and Highlander going toe to toe with better positioning going to the Marauder. This would result in several firing faces and positioning just not falling in favor of the highlander. Pressing matters elsewhere forcing the Highlanders early commitment to positioning. The marauder would kick the leg off of the highlander with the pilot simply being unable to get to his feet. The next kick would take an ammo bin and cascade into another killing the pilot in the ejection.

The marauder would take many cycles of focused fire but the fire just couldnt fully connect or when it did the mech simply soaked the fire. The pilot would push forward even with heavy armor damage and actuator damage. He would go on to finish the near silent Crab.

WOB forces would push the center hard. Ranger units continued to focus fire what came closest in most instances. The Crockett would take 2 cycles of concentrated fire and back then hide under cliff edges. The Kintaro would draw some fire as would the emperor and strikers.

The Sunder would knock out the Zephyr on a snapshot. Holding ground it would receive concentrated fire attempting while attempting to armor share. He would fall back and the descend lower. Focused fire would result in structural damage, damaging fire to one PPC housing and a penatrating engine hit. This would only happen after destroying a Striker, supporting fire into the Crockett and touching off an ammo bin in the Kintaro. The archer had also moved in after using all but a volley of thunder rounds and had scored hits against both Strikers engines and a bin on the Crockett.

The battle would wind down with the Emperor running for its life retreating south and over the mountain. It would deal damage but took a lot in return. Decisively a burst from SGT Butterworth hit the cockpit of the emperor temporarily knocking the pilot out. This allowed fire to open the Emperor heavily. Waking up the pilot chose to flee downhill only to have the torso ripped off by SGT Rich in the Sunder.

This engagement has knocked FIRE Lance out of active duty for an unspecified length of time as it tore through the lances armor reserve. By the end of the battle the Marauder would be down both PPCs, actuators in both arms and severe damage.



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