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Author Topic: Hammer Solo - Spectre Lance - 4/30/3060  (Read 1393 times)

Darrian Wolffe

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Hammer Solo - Spectre Lance - 4/30/3060
« on: February 16, 2024, 07:28:05 PM »

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deadlyfire2345

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Re: Hammer Solo - Spectre Lance - 4/30/3060
« Reply #1 on: February 16, 2024, 07:50:12 PM »

Salvage Sheet up.
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Phoenix05

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Re: Hammer Solo - Spectre Lance - 4/30/3060
« Reply #2 on: February 22, 2024, 10:49:10 PM »

Should've responded sooner. Please use up to two rerolls looking for open/mostly open terrain.
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Darrian Wolffe

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Re: Hammer Solo - Spectre Lance - 4/30/3060
« Reply #3 on: February 23, 2024, 04:39:13 AM »

Should've responded sooner. Please use up to two rerolls looking for open/mostly open terrain.

Reroll 1:
Terrain: Hills
Map: Wooded-Hills

Reroll 2:
Terrain: Flatlands
Map: Dust-bowl
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Phoenix05

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Re: Hammer Solo - Spectre Lance - 4/30/3060
« Reply #4 on: February 24, 2024, 06:13:42 PM »

Good enough. Generate, please.
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Darrian Wolffe

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Re: Hammer Solo - Spectre Lance - 4/30/3060
« Reply #5 on: February 24, 2024, 07:12:42 PM »

NORTH

SOUTH

Maps
Barren lands 1.........Desert Sinkhole 1
Mines 2..................Badlands 1

Deployment
Primary OPFOR: Deploys prior to Turn 1.  All 4 Vehicle units must deploy in either Zone Red 1 or Red 3.  4 Mechs must deploy into the other Red Zone 1 or 3.  The final 4 Mechs must deploy into Zone Red 2.  Zones Red 1 and 3 are the full hexes of an area 3 hexes north-to-south, and 5 hexes east-to-west, in the northwest and northeast corner of the map, respectively.  Zone Red 2 are the full hexes of an area 4 hexes wide east-to-west and 7 hexes north-to-south, running down the north-south centerline of the map.

Ranger Forces:  Enters the board anywhere desired along the southern board edge during their initiative on Turn 1.

Environmental Conditions
none

Battlefield Support
none

Victory Conditions
Rangers
1) Destroy or render incapable of spending MP at least 6 units from the Primary OPFOR.
2) Suffer no more than 3 total Mechs - including the liaison - incapable of spending MP at the conclusion of the scenario.

OPFOR
1) Destroy, cripple, or render incapable of spending MP, at least 2 Ranger units *and* the liaison unit.
2) Suffer no more than 5 total units incapable of spending MP at the conclusion of the scenario.

MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it). 

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case. 
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Hat

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Re: Hammer Solo - Spectre Lance - 4/30/3060
« Reply #6 on: February 24, 2024, 08:20:14 PM »

Please send me the SPAs.
« Last Edit: March 10, 2024, 09:11:39 AM by Hat »
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Darrian Wolffe

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Re: Hammer Solo - Spectre Lance - 4/30/3060
« Reply #7 on: February 25, 2024, 01:17:48 PM »

Please send me the SPAs.

SPAs sent
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Hat

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Re: Hammer Solo - Spectre Lance - 4/30/3060
« Reply #8 on: March 09, 2024, 01:30:01 PM »

Mission Success.  AAR from Ryan to follow.
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Phoenix05

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Re: Hammer Solo - Spectre Lance - 4/30/3060
« Reply #9 on: March 09, 2024, 03:22:05 PM »

An initial scan of the battlefield showed some scattered mounds and a few larger hills. Noticing the formation of the enemy troops, Spectre decided that the Southwestern hills could provide cover and allow either an unharried advance to close ranks or to wait and ambush the troops that would advance at Spectre. In the end, both happened.

The battle started by gaining cover, though a miscalculation allowed long range fire to build up against the liaison Wolverine, the only mech to not be hidden by the hills. Such a mistake was not repeated. Marauder and Banshee moved along to attempt to flank on the Western side, with the Wolverine, Black Knight, and Penetrator holding back. The Sprint helicopters nearly immediately engaged the rear ranks, but were unsupported due to the hills shielding away fire. The next victim of suicide missions was the Dragon, which closed significantly faster than the trio of other heavy mechs. The Marauder and Banshee, having fully gone around the Western hill by this point, drew fire while the others tore apart the Dragon.

Finally, the light lance finished flanking and the Hankyu dealt a large amount of damage into the backside of the Wolverine, with the continued split of Banshee and Marauder against Guillotine and Hellbringer - and drawing the Orion's fire - while the Wolverine, Black Knight, and Penetrator take down the lights, a trend that would continue until there was almost nothing left to split against. After a short spurt of close range fire and melee attacks, the field splits apart again. This time, the Banshee and Penetrator flanked on either side and the damaged Marauder and Wolverine going up against the tanks and Wasp. The Guillotine falls, having taken heavy fire for several rounds. Around this time the Hankyu falls, the Wasp and one of the Galleon tanks following soon after.

The Penetrator would continue to advance and the Marauder and Wolverine retreat, until the Marauder seeks partial cover, misjudging the speed of the Hellbringer. In a single round of fire, the Hellbringer is on the ground, and the Marauder powers down when a hit against its Gauss Rifle destroys the torso, disabling the XL engine. The Hellbringer stands back up and staggers into nearby light woods, but falls to the Penetrator as the Banshee finishes off the Panther.

With little left, the Banshee finally retreats, having lost most of its Gauss ammo and ERPPC earlier, and is pursued by the remaining Galleon. Simultaneously, the Wolverine retreats to the Southwest. Soon, the Jenner and final Galleon tank falls, and the Black Knight and Penetrator close in on and blow the head off of the Orion.

In summary, a near total success. Minor internal damage to all except the Marauder, with moderate damage to the armor of the Wolverine and Banshee in exchange for a total wipe of the opposing forces. Spectre captured the Hellbringer and Dragon pilots, and took the Orion and Panther as salvage. The star of the battle was the Penetrator, with six total kills, four of which were mechs - a full half of the forces arranged against Spectre.
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