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Author Topic: HAMMER Mission 2 - 05/06/3060  (Read 3018 times)

deadlyfire2345

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Re: HAMMER Mission 2 - 05/06/3060
« Reply #15 on: February 27, 2024, 04:01:03 PM »

Are we to assume the dropship is a valid target this scenario?
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serrate

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Re: HAMMER Mission 2 - 05/06/3060
« Reply #16 on: February 27, 2024, 04:25:24 PM »

I can't help but notice that the OpFor doesn't have a mission goal to destroy the extraction targets, but the Rangers absolutely need two to get off-board in order to claim a victory.

There also isn't a cover rule, where those units aren't valid targets if a Ranger is either within x hexes, or in LoS.

So, is the OpFor allowed to shoot those units? Or should they be trying to prevent their departure in other ways?
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Darrian Wolffe

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Re: HAMMER Mission 2 - 05/06/3060
« Reply #17 on: February 27, 2024, 06:17:24 PM »

Are we to assume the dropship is a valid target this scenario?

It is not.

There also isn't a cover rule, where those units aren't valid targets if a Ranger is either within x hexes, or in LoS.

Straight-up omission on my part.  That rule should be a part of every Extraction Mission, ever.  Fixed, thank you.
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Hat

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Re: HAMMER Mission 2 - 05/06/3060
« Reply #18 on: February 27, 2024, 07:49:24 PM »

Civilian deployment is corrected.  Doing this after work is rough, but unless people want to wait for the weekend it's when I have time.

Your assessment is correct, just trying to help.  Next time would you rather I simply update the mission?  I figured you'd prefer to handle that.

Rob, given the reason for the concern would the liaison officer be ok with smoke rounds as they are non-damaging?

No.  Mostly because the reason I'm limiting out BSP in this one is that the BSP phase has taken a shockingly long time to resolve the last few games, and I'm trying to keep this one moving quickly so the civvies have a fair chance to make it across the board.

Fair enough.

One other thing I noticed, both sets of reinforcements are slotted to enter through zone R1.  Should Reinforcement 2 be slotted to come in through R2?
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Darrian Wolffe

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Re: HAMMER Mission 2 - 05/06/3060
« Reply #19 on: February 27, 2024, 09:44:45 PM »

One other thing I noticed, both sets of reinforcements are slotted to enter through zone R1.  Should Reinforcement 2 be slotted to come in through R2?

FFS. Fixed.
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deadlyfire2345

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Re: HAMMER Mission 2 - 05/06/3060
« Reply #20 on: February 28, 2024, 10:28:34 AM »

To Major D. Wolf:
Given that the Liason has asked us not to use, I suggest we accept the terms of this matter. That said, if you do decide to ask them to fire upon the field, please try to limit the shots outside the city or living areas. Lets keep the buildings relatively undamaged as best as you can. I will also impose a restriction to all active units on the field to not actively damage buildings to deal with turrets if at all possible, lets keep it limited to enemy units (and nothing else) please.
Just do what you can to get as many of the civilians out as possible. That is all on the matter of the mission.

I will try and speak with ComStar command to try and lift the interdiction against our unit at this time. Or at least try and give us some leeway for the time being. We may have to tolerate this for the remainder of the contract, but I will do what I can to help ease the burden on all lances.

That is all.

Col. W. Mayer


Out of RP:
We currently have:
1 Thumper (Regular)
2 Long Toms (Regular)

Truth be told, I want this contract over with ASAP, every contract breach will make this drag on the full 6 games (Which is fine given the salvage potential, not the fact that things are highly expensive and harder to get.)
« Last Edit: February 28, 2024, 04:00:19 PM by deadlyfire2345 »
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Black Omega

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Re: HAMMER Mission 2 - 05/06/3060
« Reply #21 on: March 02, 2024, 09:05:04 PM »

To: Col. Mayer [Ranger II actual]
From: Maj D.Wolf [Jazz CO]
Re: Hammer 2

Understood.  Rain ordered to stand down.  If sit changes, advise asap.  Clouds would be welcome.  Be advised, Marigold requested for reinforcement.
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serrate

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Re: HAMMER Mission 2 - 05/06/3060
« Reply #22 on: March 07, 2024, 06:57:44 PM »

Minis list (jumping in early because I had the mechanized squads and field gunners freshly done):

Allied:

Enforcer - Rob

FRR:
Gallowglas - Rob
Hunchback- Rob
Phoenix Hawk- Rob
Guillotine - Dan
Vixen (Incubus)- Rob
Wasp- Rob
Phoenix Hawk- Rob
Hunchback IIC - Bryan (camo)
Marauder- Rob
Ostsol - Rob
Thug - Rob
Berserker - Steve
Plainsman Hover- Rob (Pegasus Proxy)
Galleon Light Tank  - Rob
Galleon Light Tank - Rob
Plainsman Hover- Rob (Pegasus Proxy)

Civilians:
Iveco Burro II - Bryan (J-27 Ordnance Transport or Flatbed Truck proxy)
Griffin - Rob
Marco - Bryan (Quasit proxy)(camo)
Marco- Rob (Quasit proxy)(camo)
Powerman XI Loadermech - Rob (Cattlemaster Proxy)
Brunel Dump Truck - Bryan (assuming it arrives on schedule)
Armored Personnel Carrier (Wheeled SRM) - Steve
Armored Personnel Carrier (Wheeled SRM) - Steve

FRR Local Forces:
ER PPC Turret (Single)
ER PPC Turret (Single)
ER PPC Turret (Single)
Rocket Launcher/20 Turret (Quad)
Rocket Launcher/20 Turret (Quad)
Rocket Launcher/20 Turret (Quad)
Rocket Launcher/20 Turret (Quad)
Mechanized Wheeled Platoon (SRM) - Bryan
Mechanized Wheeled Platoon (SRM) - Bryan
Mechanized Wheeled Platoon (SRM) - Bryan
Mechanized Wheeled Platoon (SRM) - Bryan
Field Gunners (AC20) - Bryan

FRR Reinforcements #1:
Locust- Rob
Cicada - Rob
Jenner - Dan
Lineholder - Rob
Yellow Jacket Gunship - Rob
Yellow Jacket Gunship- Rob
J. Edgar Hover - Steve
J. Edgar Hover - Steve

FRR Reinforcements #2:
Warhammer - Dan
Starslayer - Steve
Wolf Trap- Rob
Falcon Hawk- Rob
« Last Edit: March 10, 2024, 04:41:56 PM by Darrian Wolffe »
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Black Omega

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Re: HAMMER Mission 2 - 05/06/3060
« Reply #23 on: March 09, 2024, 10:22:01 AM »

I can provide the following minis:

Phoenix Hawk
Wasp
Marauder
Berserker
2 hovercraft to sub for 2 Plainsman Hover
2 wheeled APC [dark age]
Locust
2 Warrior VTOL to sub for 2 Yellowjacket VTOLs
2 J. Edgar Hover
Starslayer
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Darrian Wolffe

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Re: HAMMER Mission 2 - 05/06/3060
« Reply #24 on: March 10, 2024, 04:42:30 PM »

OK, minis call is probably finished.  I'm still looking for the bag of turrets Dan brought; Eli ran off with it in the intervening weeks and I don't know where it is.
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serrate

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Re: HAMMER Mission 2 - 05/06/3060
« Reply #25 on: March 10, 2024, 06:59:34 PM »

OK, minis call is probably finished.  I'm still looking for the bag of turrets Dan brought; Eli ran off with it in the intervening weeks and I don't know where it is.

I've got a couple small turrets with launchers that will work just fine as quad RL/20 turrets, so I'll bring those. And I'll glue the turrets to the base as well, because the magnets I originally installed are pointless and a pain.
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Darrian Wolffe

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Re: HAMMER Mission 2 - 05/06/3060
« Reply #26 on: March 14, 2024, 06:33:07 PM »

All maps are accounted for and packed, so unless you guys need a Turret sheet for some reason, we should be good to go. 
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deadlyfire2345

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Re: HAMMER Mission 2 - 05/06/3060
« Reply #27 on: March 14, 2024, 06:45:38 PM »

Everything is printed, including turrets.
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agustaaquila

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Re: HAMMER Mission 2 - 05/06/3060
« Reply #28 on: March 15, 2024, 09:06:07 PM »

Willpower check

Rolled 2d6 : 4, 1, total 5
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ItsTehPope

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Re: HAMMER Mission 2 - 05/06/3060
« Reply #29 on: March 15, 2024, 11:42:07 PM »

I'm going to drop minis off in the morning then have to head out.  I'll be back around noon or so if that's acceptable
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