I would dearly love to start games sooner. People have to be able to get there on time, though. Can they?
Also I'm assuming I get at min 1 reinforcement but is there chance of 2?
I'm kind of holding on this until I get a firmer idea of how many people can make it, due to the large numbers of units already on the board.
Questions:
1. for the Lyran Alliance destroyed mechs, is it 1 point contract hit per mech or if the entire lance is lost it's 1 point? The Gallowglas is clear.
2. can the dropship be powered down after mission start and have it's status changed?
3. can the dropship be powered up after mission start? I'm guessing that powering up a dropship takes a lot longer than the 1 turn it would take to power up a mech, but that's just a guess.
4. if powered down (or up), can one or more of the loading bay doors for the dropship be open to allow civilians to move on board? If allowed I would think that for the dropship to retain the benefit of it's powered down status as non-combatant, any unit that enters the dropship effectively needs to remove itself as a combatant and arguably considered salvage along with the dropship if the battle is lost.
1) 1 point contract hit if more than 50% of the Lyran Alliance units are lost NOT INCLUDING the Gallowglas
2) You can. It requires 30 seconds (3 Turns) to power down a DropShip. It remains a viable target until powered down completely.
3) You can. It requires 1 minute (6 Turns) to power up a DropShip. Once it
begins powering up it becomes a viable target.
4) As one of the mission objectives for the OPFOR in all Base Defense missions is explicitly to destroy civilian units, if you move civvies into the DropShip, then the DropShip becomes a viable target regardless of its powered status.