NORTH
SOUTH
MapsBadlands 1
DeploymentPrimary OPFOR: Deploys prior to Turn 1. Any 3 units must deploy into hexes 0117, 0217, 0317. Any 3 units must deploy into hexes 1217, 1317, 1417. The other 2 units must deploy anywhere within 3 hexes of 0815.
Ranger Forces: Enters the board anywhere desired along the north board edge during their initiative on Turn 1.
OPFOR Reinforcements: Enter the board on their initiative anywhere along the south edge, on Turn 9.
Environmental ConditionsMoonless Night: +2 MP to enter any hex using Walking/Running Movement. +3 penalty to all weapon attack rolls. +1 penalty to all physical attack rolls. +1 penalty to PSRs to remain standing or avoid skidding. Units which choose not to use Careful Movement (TacOps pg 63) eliminate the increased MP costs to enter a new hex. Units equipped with an active searchlight eliminate the +3 to-hit modifier within the arc and range of their searchlight (physical attacks within the arc of the searchlight eliminate the +1 modifier); any weapon or physical attacks against units equipped with an active searchlight eliminate this modifier as well. OPFOR Units equipped with Searchlights are:
Marauder II, Warhammer, Thunderbolt. At the option of the OPFOR player, the
Apollo may carry a hand-held searchlight (8 points of armor), and should reference Special Case Rules: Searchlights #3 (page 53 of the HM,WT ruleset); to determine how this affects the carrying unit's ability to take actions and make attacks.
Battlefield Supportnone
Victory ConditionsRangers1) Destroy or render incapable of spending MP at least 5 units from the Primary OPFOR.
2) Suffer no more than 3 total Mechs - including the liaison - incapable of spending MP at the conclusion of the scenario.
OPFOR1) Destroy, cripple, or render incapable of spending MP, at least 2 Ranger units *and* the liaison unit.
2) Suffer no more than 5 total units incapable of spending MP at the conclusion of the scenario.
MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).
2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.