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Author Topic: Master Character Generation Thread  (Read 9568 times)

Darrian Wolffe

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Re: Master Character Generation Thread
« Reply #15 on: April 18, 2011, 09:17:06 AM »

If I may throw in a real world point....  I have a private pilot's license.  A large part of my training was navigation.  After all what good is flying of you don't know where you are going?  I would submit that my character being an aerospace pilot could probably handle that.  Of course that's up to Rob.

In the full ATOW game, you get "packages" of skills representing training fields.  Everyone who goes through enlisted basic training, for example, gets "Rifles, Martial Arts/Military, Career/Soldier, First Aid, Navigation/Land", and 1 or 2 other skills.  Navigation/Land is a separate skill from areospace piloting; if you want to be good in that skill, you'll need to be trained in that skill - otherwise you're rolling against it untrained.  With that said, there are rules for related skills helping out that untrained roll (being able to fire a pistol doesn't make you good with a rifle...but it helps) that are in play.

If you want to be good at Navigation/Land, then you need to spend your XP in it.  If you choose to spend your XP into SPAs or custom Mechs, that's your choice - you have chosen to sacrifice being good at some skills for the ability to be a more awesome Mech pilot.  There's no dice to blame for a character here without a given skill or bad attribute, no pre-generated-ness from a vindictive GM or quirks of fate...your PCs are what YOU have made them, and if they don't have something you wanted, it's all on you.  ;)
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Black Omega

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Re: Master Character Generation Thread
« Reply #16 on: April 18, 2011, 04:50:46 PM »

I guess it has been too long since I've roleplayed.  By the way Rob, did you get my PM??
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Darrian Wolffe

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Re: Master Character Generation Thread
« Reply #17 on: April 18, 2011, 05:26:40 PM »

I guess it has been too long since I've roleplayed.  By the way Rob, did you get my PM??

Yes I did.  You still need to clarify your Connections Trait.

Secondarily, you may NOT install 9.43 tons of armor of any sort.  Half or full-ton lots only.  Heat Sinks as a modification is still something I'm thinking on (probably "yes", but LAMs are notorious hangar queens anyway and you may pick up a "free" Mech Quirk from the modifications).  I'll let you know in the next 24 hours.
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Black Omega

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Re: Master Character Generation Thread
« Reply #18 on: April 18, 2011, 10:49:12 PM »

Sorry, I had the fractional accounting button turned on....9.5 tons it is.  As far as the connections go I'm going to go "mild across a realm".  Please bear in mind I haven' seen AToW pg 111 yet.  By the way, is there a royal version of the PHX-HK LAM???
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Darrian Wolffe

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Re: Master Character Generation Thread
« Reply #19 on: April 18, 2011, 11:17:58 PM »

No problem.  Choose a realm.

And to the best of my knowledge, there are no Royal LAM variants.  Heck, I had to double-check against THB, TRO3025 and TRO3085 just to make sure double heat sinks were, in fact, legal equipment for LAMs to take at all.  On that note, you're going to have to nix the LAM's F/F armor - it's not legal LAM equipment.  No XL engines, Endo-steel, or F/F armor (source: TRO 3085, and check your PMs)
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Juniantara

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Re: Master Character Generation Thread
« Reply #20 on: April 19, 2011, 04:13:50 PM »

NAME: Joanna El Amin

Priority A: Attributes (3800 XP)
Priority B: Skills (+5, +5, +4, +2, +2, +1)
Priority C: Traits (200 XP)

Attributes:
BOD - 4
STR - 4
DEX - 4
RFL - 4
INT - 7
WIL - 4
CHA - 4
EDG - 7
TOTAL XP 3,800

Skills:
Pilot/Mech +5
Navigation/Land+5
Gunnery/Mech +4
MedTech +2
Survival/Woodlands +2
Career/Soldier +1



Traits:
Negative
None

Positive
Fit - 200XP

SPAs
None

TOTAL XP: 200 XP

BattleMech: TLN-5W Talon
Quirks: none



REMAINING XP: 0 - put toward buying off Enemy Trait

BACKGROUND:
Joanna El Amin is one of the newest pilots to join the squad. Raised and trained entirely in the inner sphere, her high intelligence was noted by her commanding officers and she received special training to act as a scout/medic behind enemy lines, in or out of a mech.
« Last Edit: April 19, 2011, 10:50:08 PM by Darrian Wolffe »
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Black Omega

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Re: Master Character Generation Thread
« Reply #21 on: April 19, 2011, 08:37:49 PM »

No problem.  Choose a realm.


It looks like the Federated Suns.
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Darrian Wolffe

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Re: Master Character Generation Thread
« Reply #22 on: April 19, 2011, 10:46:51 PM »

ALL PLAYERS:  Check your Mech types - they are located both in your character generation post and directly below.


Partial TO&E
Rob.....Callahan, Henrik........SHD-2Hb Shadow Hawk..3P/3G.....55     No Cooling Jacket (LBX), Improved Targeting (Long, Medium)      
Travis...Hawker, Rowan.........CRB-27b Crab...............3P/3G.....50   Improved Communications (free), 200 XP TBD
Mike.....Franklin, Xin..............CLN-7V Chameleon........3P/3G.....50   none
Bryan...Freund, Gerald..........GRF-2N Griffin...............2P/3G   .....55   none
Phil.......Schwepps, Herman....OST-2Cb Ostroc...........3P/2G   .....60   none
Brent....Marhsall, Todd..........STN-3Lb Sentinel...........3P/2G......40   none
Brett.....El Amin, Joanna.......TLN-5W Talon.................3P/4G.....35   none
Steve....Banzai, Jonathon.....PHX-HK2-X LAM.............3P/3G.....50   none
Jon.......Reed, Duncan.........PXH-1b Phoenix Hawk......3P/2G.....45.......none
Jarrod               
            
Dan
« Last Edit: April 20, 2011, 05:05:26 PM by Darrian Wolffe »
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Death or Glory

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Re: Master Character Generation Thread
« Reply #23 on: April 20, 2011, 01:42:12 AM »

Name: Duncan Reed

Priority A: Skills (+6, +5, +5, +4, +3, +2, +1)
Priority B: Attributes (3,400 xp)
Priority C: Traits (200 xp)

Attributes:

BOD: 3
STR: 3
DEX: 5
RFL: 5
INT: 4
WIL: 4
CHA: 7
EDG: 3

Total: 3,400 xp

Skills:

Gunnery/Mech +6
Piloting/Mech +5
Negotiation +5
Acting +4
Leadership +3
Protocol/SLDF +2
Tactics/Land +1

Traits:

Negative:
Impatient -100 xp
Thin-Skinned -100 xp
Compulsion/Disdain of the Periphery -100 xp

Positive:
Gregarious +100 xp
Good Vision +100 xp

SPAs:
Jumping Jack +150 xp
Sniper +150 xp

Total: 200 xp

Battlemech: PXH-1b Phoenix Hawk "Special"
Quirks: none


Remaining XP: 0

Backstory:

   Born on Terra itself in 2738, Duncan Reed is a firm believer in both the Star League and Terran Hegemony.  Raised on tales of chivalry, adventure, and the glory of the Camerons, Duncan soon found himself dreaming of one day becoming a SLDF mechwarrior.  A combination of solid test scores and family connections landed him a place at the University of Proserpina.  Duncan had a very mixed record at Proserpina.  A natural affability and penchant for leadership allowed him to rise to a position of command in the university cadet corps, however a somewhat flippant attitude towards authority and love of general mischief prevented him from winning any real awards or prestige during his time at the university.  For his part, Duncan remembers his time at the University of Proserpina very fondly and will often recite stories of the pranks pulled off by him and his fellow classmates to anyone who will lend a willing ear and to a few people who won't.
   After graduating, Duncan was placed with an SLDF unit where he had a largely uneventful early career due to the relatively peaceful times.  His skill with a battletech, combined with his CO's desire to be rid of him (Duncan was prone to displaying the stereotypical snobbery associated with graduates of the University of Proserpina during his early career), resulted in Duncan being offered a spot in the SLDF Gunslinger Program.  While in the Gunslinger Program, Duncan displayed a pronouncedly more serious attitude towards his studies, feeling that he was finally being instructed on "proper" combat techniques.
   After completing the Gunslinger Program, Duncan was stationed  with an SLDF unit deployed in the Draconis Combine.  While in the Combine, Duncan gained an appreciation of the Kuritan people and culture for what he deemed their "martial spirit," despite being somewhat mystified by their love of melee combat (Duncan prefers fighting at a range and avoiding the "dirty business" of close range engagements).  Although the duels had largely subsided by the time he arrived, Duncan still managed to find himself involved in three duels against Kuritan mechwarriors where he obtained a record of 2-1-0.  His loss in his second duel humbled him significantly and resulted in him being scolded by his higher ups for accepting a challenge from a far older and more experienced Kuritan mechwarrior.  Quickly regaining his confidence, Duncan was victorious in his third duel against a more evenly matched foe.  However, his superiors became concerned by the rapid rate at which Duncan was finding himself engaged in duels.  Eventually, circumstantial evidence surfaced that Duncan was deliberately engineering scenarios in which Kuritan mechwarriors felt compelled to challenge him.  Although not solid enough evidence to warrant a court martial or formal reprimand, his superiors deemed it best if Duncan was transferred to a unit stationed outside of the Draconis Combine, thus Duncan found himself a member of the 741st Royal Striker Regiment stationed along the periphery border.
   A last minute addition to the unit (sorry Rob), Duncan has not yet formed any connections with the men and women of his company, but is confident that his upbeat attitude and gung-ho personality will quickly win him many new friends as it always has (at least from Duncan's perspective).  Duncan is eager to see real combat as he feels that he has not yet been truly bloodied and properly tested.  A firm believer in the Star League cause, Duncan is appalled by the periphery's rejection of Star League rule.  Duncan, believing the people of the periphery to not be truly "enlightened and civilized," views the Taurian Concordant as an unruly child acting out against its parent; a child that must be disciplined and brought back into line for its own good.

edit: It appears my back story got consumed by the warp, so I reposted it.
« Last Edit: August 10, 2011, 01:18:48 AM by Death or Glory »
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Darrian Wolffe

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Re: Master Character Generation Thread
« Reply #24 on: April 20, 2011, 05:06:24 PM »

Updated with Jon's info.
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Darrian Wolffe

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Re: Master Character Generation Thread
« Reply #25 on: April 23, 2011, 08:57:05 PM »

Sticky TO&E has been updated.  Dan is still creating a character, will either end up as E14 or E33 (mentioned driving a Spartan). 

A note on ranks:

Sergeant
(SGT) is the standard MechWarrior Rank.
Master Sergeant (MSGT) is for MechWarriors who aren't interested in command, but have been around for a while and established a veteran presence (sorry, Phil, the Star League doesn't have a "Staff Sergeant" rank, else I would have given it to you.  Still, it's a promotion, yeah?).  MSGTs will usually be lance leaders.
Warrant Officers (WO) are for experienced specialists.  Those people with this rank do not have "officer" powers in terms of being able to give orders; WOs are a higher pay grade to recognize specialized training.  Rowan is the communications officer, and Banzai has specialized cross-training in areospace operations.  Xin's level of Interrogation would normally qualify him, but in this case, it's not something the Star League is real keen on rewarding. ;)
Lieutenant (LT) is an executive officer for company commanders, and tend to be lance leaders.
Captain (CPT) is the company command position.

As always, we're not running strictly on a "I'm a higher rank than you so you have to do what I say" style of play; while accurate for a military, it's not fun for a game.  Be more egalitarian, and the CO (or ranking available person) makes the final decision.
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Darrian Wolffe

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Re: Master Character Generation Thread
« Reply #26 on: April 23, 2011, 09:19:57 PM »

Oh, for any painters out there who care:

The original SLDF paint scheme is solid Olive Drab across the entire Mech.  SLDF insignia (sideways star) goes on the left torso, and the unit number goes on the left leg.  Specific unit insignia or pilot's personal insignia goes on the right torso.  Unit numbers are usually white-on-black or black-on-white.  "Nose Art", if any, goes alongside the cockpit, or replaces the unit insignia on the right torso.  IIRC, Gunslinger badges and sundry go on the right torso or right leg.

I've edged the base of my Shadow Hawk in a medium earth-tone, so as not to take focus from the mini.  Essentially, it's this color:

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Darrian Wolffe

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Re: Master Character Generation Thread
« Reply #27 on: April 25, 2011, 09:24:26 AM »

Travis - quirks are fine.

Everybody - if you've got commentary on the TO&E or anything else, now's the time.  First mission briefing will go up later today.
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agustaaquila

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Re: Master Character Generation Thread
« Reply #28 on: April 25, 2011, 09:37:07 AM »

Rob- I have 50 XP remaining from character gen, please correct in TO&E.  Thanks.
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serrate

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Re: Master Character Generation Thread
« Reply #29 on: April 26, 2011, 12:04:38 PM »

Oh, for any painters out there who care:

The original SLDF paint scheme is solid Olive Drab across the entire Mech.  SLDF insignia (sideways star) goes on the left torso, and the unit number goes on the left leg.  Specific unit insignia or pilot's personal insignia goes on the right torso.  Unit numbers are usually white-on-black or black-on-white.  "Nose Art", if any, goes alongside the cockpit, or replaces the unit insignia on the right torso.  IIRC, Gunslinger badges and sundry go on the right torso or right leg.

I've edged the base of my Shadow Hawk in a medium earth-tone, so as not to take focus from the mini.  Essentially, it's this color:

Thanks.  I'm done with mine, other than some touch-up to the base and sealing, which I'll do tonight.  I didn't have any SLDF insignia, and I would still like to add that, so if anyone has a decal available let me know (willing to buy or trade).  I used green on yellow numbers (01), since that seemed the best fit between the two types I had, and I used a Heraldry shield on the right torso as a personal insignia.

I was surprised at the darkness of the OD (used Vallejo's USA OD Green).  I made a few attempts at hand-painting the SLDF star (on paper) and never got anything that looked both small enough and detailed enough, so I gave up and didn't attempt it on the mini.
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