Fury Lance opinions (for the new, these are the opinions of the Fury Lance CO, **NOT** the GM's opinions. There is a very large difference.)
Overall
We're an A-rated heavy-weight unit on the cusp of an Elite rating. We're going to be seeing mostly Veteran and Elite opposition, with A-C ratings almost exclusively, for the imaginable future. That means a big portion of our decision-making process should be around "who we want to fight", and "for how long we want to fight them".
MANNA (Cadre Duty)
IMO this is a pretty decent mission to shelter our new lances on, actually. It's another mission just like we just had, so we know we can generally handle it. Elite-B rated Capellans likely means a Warrior House or equivalent force will be hitting us, so we're looking at very good pilots, but split between 1st-generation FoundTech and high-end Capellan stuff. I'm unsure if anyone want to be salvaging that type of gear. But the big thing is that this is only a 4-month contract. That's enough time to get our new lances through some markets and have a chance to get some XP and salvage without tying down the unit for a horribly long time.
HOZON (Extraction Raid)
Of the various anti-Clan missions up there, this is probably the safest. Regular is still *CLAN* regular skill, and B-rated means a mix of frontline Omnis mixed with some IICs. The trick is that Bears are going to be a lot heavier-weight and harder-hitting than we just saw. Where Wolves use Fenrises to fill out formations, Bears use Mad Dogs, and that's a *big* difference in firepower. Again, this is only 4 months, so we aren't tied down to a contract for too terribly long. Plus, I hear that there's reserve Mech depots on-planet and if we're careful we might be able to steal a shut-down Bear Mech or two.
ISHIGAKI (Garrison Duty)
I get that this is the "safest" mission in the pack, and it gives our new lances the greatest ability to build up, but does anyone actually want to be sitting on Al'Nair for TWO YEARS? Like most of the parties I throw, the place has no atmosphere. Now the upside is immediate factory access, *probably* good unit markets, and if we get hit it'll be by FedCom troops with worthwhile gear to salvage. But man...20 months is such a goddamn long time. Fury Lance would very personally rather not take this one, just because of the time involved. Also, if it matters, Dracs don't give awards to mercs, aside from a paycheck and a promise not to open fire if you leave the planet quickly once your contract is done.
IKARUS (Planetary Assault)
OK, so thematically this is great. We're going back to take back some Steiner schmuck's home planet. I feel like I've heard that before. I mostly agree with Hat; it's going to be a lot of pitched battles, against a force *roughly* equivalent to who we just fought. Except we're attacking this time. Falcons will either go all or nothing with zell, so this could be a very bloody fight if we aren't very careful about how we work together. Having competent allies is nice. Personally, I think the goal should be to salvage Norbotten Lance a Turkina.
DELPHIN (Recon Raid)
This one I'm not sure about, because while I'm OK with a high OpTempo against IS tech opponents, doing that against Clanners is another matter entirely. This is the sort of mission where having loads of Omnimechs becomes really useful due to the repair/replacement advantages. Plus, frankly, we're a much slower unit than we used to be, and I'm not sure we're still really well-suited to contracts that are going to require fast movement and in-and-out gameplay. Again, particularly against Clanners who are broadly going to be as fast or faster than us and have more mounted firepower, AND who are going to broadly out-skill us. Elite-rated Bears are going to hit us like trucks. We can probably do it, but I don't think it'll be easy or clean.
KYOKI (Recon Raid)
This is literally a milk run. Remember, intelligence is always perfect, and we're up against green militia troops. Nothing can possibly go wrong. Plus, hey, it's only a month long. It's not like the Word of Blake has any reason to dislike the Numenorean Rangers, right? I don't think we've ever had such a high OpTempo before, but that's a new challenge. Strong recommend, as long as we prioritize Zeta and Pilum to get any Mech Techs in the next marketplace. That should get them to where they can keep up repairs well enough.
ENJO (Relief Duty)
I don't mind this. All the numbers check out and we'll be salvaging high-end FedCom gear. I'm just not super inspired rescuing some Dracs who aren't going to be grateful for it anyway. And again, no pretty ribbons at the end.
NIKE (Relief Duty)
So we're going onto THE ancestral Capellan world in order to rescue a FWL unit who was stupid enough to go there in the first place. The one place in CapCon space where you're absolutely guaranteed to find high-end enemies in high-end gear on a world that the Capellans have had **800 years** to fortify and booby-trap. And when - not if - we lose stuff, there's 0% BLC to compensate us. Great contract, 10/10, no notes.
Conclusions
Right, so basically all of these are doable, and all of them are conceptually on-par between managing risk and potential gains. I personally feel that ISHIGAKI is the worst choice, solely because of the time commitment; if it was an 8-12 month contract I'd be a lot more favorable. Newly promoted LT SG Clan Trueborn MechWarrior Elsa Ward's first choice is - of course - Operation KYOKI. Because it would put her feet-first on Terra. Second choice is Operation IKARUS, because who wouldn't want to beat up on some Jade Falcons? Jade Falcons suck. Especially MechWarior Smit in Blitzkrieg Lance, who was not only so unskilled as to be captured by Inner Sphere mercs, but couldn't even manage to get a Bloodname first.
In any case, Fury Lance's order of preference is:
KYOKI
IKARUS
HOZON
MANNA
<the other three>
Setting our DropShips on fire
Starting an in-character Warhammer 40K, 40Kth edition, tournament instead
ISHIGAKI