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Author Topic: IKARUS Mission 4 - 9/29/61  (Read 3964 times)

Darrian Wolffe

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Re: IKARUS Mission 4 - 9/29/61
« Reply #15 on: February 02, 2025, 03:52:14 PM »

Reroll dusk

reroll: Daylight.

2 rerolls remaining.


Friends, I am moving the 15th and won't be ablr to make the game

Understood. We'll miss you, and best of luck with the move.
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Ice

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Re: IKARUS Mission 4 - 9/29/61
« Reply #16 on: February 02, 2025, 04:51:11 PM »

Generate
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Darrian Wolffe

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Re: IKARUS Mission 4 - 9/29/61
« Reply #17 on: February 04, 2025, 09:48:08 PM »

NORTH

SOUTH

Reminder that there is no Walk Speed limitation on the first Ranger Reinforcement Lance, but having a lance that can chase down civvies will probably help.

Maps
Open Terrain 2 New.......Lake Area.............Streams
Classic BattleTech..........Lakes.............Woodland New
Open Terrain 2.............Foothills 1........Woodland New
Open Terrain 3.............Foothills 2........Grasslands 3   <--HALF MAPS


Deployment
Primary OPFOR: Each Star may deploy as desired, within 4 hexes of a Red Star Hex.  No more than 1 Star may deploy within 4 hexes of a Red Star Hex.

OPFOR Local Forces: Local Force Turrets must be placed on elevated (level 1+) terrain on the northern half (including half-hexes; Hex 0804 on the Lake Area map is legal) of the northern mapsheets (Open Terrain 2, Lake Area, Streams).  They may be placed in a woods hex and do gain the cover bonus from the woods.  Local Force infantry may deploy anywhere on the northern half of the northern mapsheets.

OPFOR Reinforcements 1: Enters on Turn 3 anywhere desired along the north board edge

OPFOR Reinforcements 2: Enters on Turn 5 through the Eastern Edge of ONE of the Woodland Mapsheets.

OPFOR Reinforcements 3: Enters on Turn 8 through the Eastern Edge of the OTHER Woodland Mapsheet.

Ranger Forces: Up to 1 Ranger Lance may deploy into each of the 8 Blue Zones.  The liaison may deploy with any Ranger Lance, but must share a deployment zone with a Ranger lance.

Ranger Reinforcements: Rangers may deploy two lances as reinforcements.  The first Ranger reinforcement lance must enter the board through the blue-marked zone on the Western Edge of the Classic BattleTech map.  The first lance enters on its initiative on its designated turn (normal reinforcement turn, -2, to a minimum result of Turn 2).  The second lance enters on its initiative on its designated turn, anywhere desired along the SOUTH edge of the map, but all units of that lance must enter through the same board quarter zone.

Civilian Units: Civilian Units deploy within 3 full hexes of the south edge of the map, in 2 groups of 3 and 1 group of 2.  Each group must deploy on a different mapsheet, all members of a group must deploy within a 5 hex wide area, and no group may deploy within 8 hexes of any member of another group.


Environmental Conditions:
None

Battlefield Support:
Rangers have a total of 6 BSP air attack sorties, of which at least 2 must be Light, available for this scenario.  These sorties must still be assigned to owned ASFs as normal, and if insufficient ASFs of a type are available, the sorties are lost (ie, no light ASFs in inventory = Light air attacks are lost)

Jade Falcons have no battlefield support for this scenario.


Victory Conditions
Rangers
1)  Destroy, cripple, or render incapable of spending MP, at least 6 civilian units, AND prevent any civilian units from moving to within 5 hexes of the north map edge and ending that turn in a condition capable of spending MP, by the end of Turn 12.
2) Destroy, cripple, or render incapable of spending MP via combat damage, at least 8 Primary OPFOR units and both artillery turrets.
3) Suffer no more than 3 Ranger units destroyed, crippled, or rendered incapable of spending MP by the end of the game in any combination between the following forces: Fire Lance (any deployed units), Liaison

OPFOR
1) Move at least 1 civilian unit to within 5 hexes of the northern map edge, and that unit must remain capable of spending MP by the end of the turn it arrives there.
2) Destroy, cripple, or render incapable of spending MP, at least 8 Ranger units prior to Turn 12.
3) Destroy, cripple, or render incapable of spending MP, some combination of 3+ units between the following forces: Fire Lance (any deployed units), Liaison



MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it). 

2) OPFOR MechWarriors and Turrets will ignore any ejected Ranger or Allied MechWarriors in this scenario. Local Force infantry will attempt to capture ejected pilots.

3) Ranger units may not fire on Civilian Units if there is a Falcon unit which is a) closer, and b) in between the firing unit and the Civilian Unit. In the event of a tie for distance, the Civilian Unit may be fired upon.

4) Jade Falcon Clan Mechwarriors will now fight completely freely and without restraint against all units, save for declaring physical attacks.  If at least 3 Falcon Mech units from Primary OPFOR or the Reinforcement group are crippled or destroyed as a result of either physical attacks or artillery, Falcons will be allowed to make physical attacks beginning in the next turn after the 3rd Mech is crippled/destroyed.

GM NOTE:
Turn duration was extended from 10 turns to 12 when it became apparent that achieving the objective was - practically speaking - impossible for the civilian units based on the map size.
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Darrian Wolffe

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Re: IKARUS Mission 4 - 9/29/61
« Reply #18 on: February 04, 2025, 10:40:58 PM »

Minis Call

I *THINK* I actually have everything for this scenario except for the Corona BA; please give me until Wednesday night to check. I've marked the stuff I 100% know I have already.

Enfield - Rob

Turkina - Rob
Summoner - Rob
Night Gyr - Rob
Hellbringer - Rob
Mad Cat - Rob
Warhawk - Rob
Cauldron Born - Rob
Hellhound - Rob
Galahad - Rob
Kingfisher - Rob
Exterminator - Rob
Crab - Rob
King Crab - Rob
Guillotine - Rob
Archer - Rob

Gauss Turret - Rob
Gauss Turret - Rob
Thumper Turret[ - Xander
Thumper Turret[ - Xander
LB5X turret - Xander
Foot Infantry (x4) - Rob
Corona Battle Armor

Flatbed Truck
Weyland MFB
Mobile HQ - Rob
Paramour MFB
Orion - Rob
Shadow Hawk - Rob
Mackie - Rob
Quasit - Rob

Phoenix Hawk IIC - Rob
Hellbringer - Rob
Puma - Rob
Black Lanner - Rob
Black Lanner - Rob

Hankyu - Rob
Vixen - Rob
Grendel - Rob
Hellhound - Rob
Galahad - Rob

Night Gyr - Rob
Dragonfly - Rob
Black Python - Rob
Kit Fox - Rob
Jenner IIC - Rob
« Last Edit: February 05, 2025, 10:23:03 PM by Darrian Wolffe »
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deadlyfire2345

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Re: IKARUS Mission 4 - 9/29/61
« Reply #19 on: February 05, 2025, 01:59:56 PM »

Sheets printed.
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Darrian Wolffe

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Re: IKARUS Mission 4 - 9/29/61
« Reply #20 on: February 05, 2025, 04:56:42 PM »

Minis list is now open.
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Darrian Wolffe

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Re: IKARUS Mission 4 - 9/29/61
« Reply #21 on: February 11, 2025, 11:28:40 PM »

Minis list is now open.

Reiterating.  The minis list is now open.

Also, how are we doing on figuring out who's being deployed in this one?
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Ad Hoc

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Re: IKARUS Mission 4 - 9/29/61
« Reply #22 on: February 12, 2025, 06:41:53 AM »

Unfortunately my family is sick. We have been since Saturday. I will not be attending this game.
« Last Edit: February 12, 2025, 06:43:46 AM by Ad Hoc »
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Darrian Wolffe

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Re: IKARUS Mission 4 - 9/29/61
« Reply #23 on: February 12, 2025, 08:01:21 AM »

OK, that's the line.  February game is cancelled.

Bryan, Taelor, Mike, and Hat are out.  Xander is also sick and therefore is a hard "maybe" as per a PM.

That leaves us:
Dan - PC
Brandon - PC
Jordan - PC
Ryan IIC - PC
Steve - reinforcement probably
Seth - reinforcement probably
Me (Maria and Eli are both sick, and I'm not sure if I will escape)
Paul


...and 2 people have to be reinforcements.  With the schedule conflicts, we were close to the line anyway.  But running this with 2 OPFOR (even 3, if Xander can somehow pull his carcass there) is simply not viable. 

This scenario will be run in March.  Everybody stop being sick and go get better.
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XanderShade01

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Re: IKARUS Mission 4 - 9/29/61
« Reply #24 on: February 12, 2025, 10:21:46 PM »

Seeing that I'll be out of town for the March Game (Playing in a Battletech Tournament that weekend, committing Shenanigans in the name of Cincinnati) I've passed my mini contributions to GM. I wish many Engine Explosions for you in my absence. Ducks
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Darrian Wolffe

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Re: IKARUS Mission 4 - 9/29/61
« Reply #25 on: March 03, 2025, 03:13:23 PM »

Reminder that this game session will be held on March 15th
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Hat

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Re: IKARUS Mission 4 - 9/29/61
« Reply #26 on: March 03, 2025, 04:57:40 PM »

Noted. I’ll be there.
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ItsTehPope

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Re: IKARUS Mission 4 - 9/29/61
« Reply #27 on: March 09, 2025, 08:55:51 PM »

And I just found out I have no child care next weekend.
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Ice

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Re: IKARUS Mission 4 - 9/29/61
« Reply #28 on: March 13, 2025, 10:18:32 AM »

If it wasn't mentioned before

Jazz + Paladin are up for reinforcements

Also Pope if you are going to be there I think you have the proxy vehicles that might work for those missing ones.
« Last Edit: March 13, 2025, 10:56:54 AM by Ice »
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ItsTehPope

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Re: IKARUS Mission 4 - 9/29/61
« Reply #29 on: March 13, 2025, 01:00:35 PM »

And because of other things I just found out about that. I am 95% certain I'm not going to be there.
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