New to&E
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This leaves us with three dispossesed people, Lt. Knightly, MSRG Fedotenko, SRG Yip.
We should repair the phoenix hawk's gyro, as that is the only gyro or engine hit we have.
Anything else?
How do we look as far as armor, IS, and any other criticals? I want to make sure we leave ourselves with enough WP to refuel those ASF's once or twice (or whatever you think might be needed).
...Winnipeg...
The reason we chose this route is to minimize breakdowns on the road, and for faster travel. Is it possible that satellites could spot us? Yes. Does Amaris already have full control of all intelligence assets on the planet? Unlikely. Even if he did, would he somehow also have the necessary analyst resources to study all imagery, and determine that the sub-battalion-sized unit moving through the Canadian plains were enemy forces and not just his own out on patrol? Again, trying to establish any sort of real intel would take resources that he probably doesn't have, and time that we're not going to give him. The real threat we should be concerned about is at the spaceport, unless just sheer dumb luck (GM) is against us. If that's the case, no amount of micro-managing is likely to make a difference. And remember, Amaris and the RWR military aren't searching for just us, they're searching for ALL SLDF forces. We're just another scattered unit.
...OMG...NUKES!!!!....
Eh, not worrying about this. Either the GM wants to nuke us or he doesn't. Wait, nevermind, obviously he
wants to, but he either will or he won't. Whether anyone else got nuked or not, we don't know. We do know that the GM isn't bound by canon, the Devastator being on-planet a few years early proves that. It's entirely possible that Rob will break from canon in other ways just so he can continue to surprise us. We're not designing an exit strategy around possible nukes, unless the GM specifically mentions it.
Also, Bryan, not any real time pressure but what intel do you want out of our captives?
I'm not the experienced role-player in the group, so you guys who are can decide on that. I just wanted to establish the ground rules for interrogation, so that we don't fall on the wrong side of an eventual war crimes trial. Interrogation is one thing, but torture is more likely to change us forever, or even fracture the group.
...Also when we get to the spaceport what happens if there is not a dropship? we just gonna steal the nearest shuttles and hope they dont shoot us down? In the event there is not a dropship are we gonna make contact with one of our dropships or units off planet?...
Lot's of worrying here about things outside our control.
All those things are possible, which just leaves us with more options when the time comes. We've got no promises that we'll ever make it off-planet, we might be stuck here fighting guerrilla-style for years. Finding a dropship to steal is only plan A.
Also its not like they know how big of a element we are but if we let those prisoners live or we dont take them with us until we are leaving this rock they could report our strength and amaris nuked TBW company so not sure we want any info getting back although the aerospace fighters could have easily reported a company of mechs in the last battle.
Answered your own question. Taking the prisoners with us presents several logistical problems, not the least of which is the potential dagger in the back. We'll leave them, and we'll leave them in good health, unless interrogation discovers anything that prompts us to do otherwise.
Well as long as we're nitpicking, it was nine mechs that got nuked, not a company
Love stories like that. I wish we knew the exact 9 mechs, because that would be a fun unit to put together and paint up.
Also, I believe I read that one of the first things they took over, were the HPG stations. All communications stopped suddenly. No one in the IS knows what is going on at this time.
We don't actually know much of what's going on either. We were supposed to participate in a joint training exercise, when real lead started flying. Other than that, I don't think we've got confirmation of much of anything beyond the fact that it wasn't an isolated incident and SLDF forces are under siege planet-wide. GM: It'd be nice, at some point, to get
something out of civilian news sources.
If you assume there are two planetary spaceports, we can sure as hell expect them to be well guarded..and if anything gets up that isn't from the spaceports or on the Approved List, Mr McKenna in orbit will have something to say about that.
I'm going to assume that there are dozens, if not hundreds, of planetary spaceports. We're only interested in these two, because they're the closest to our position. Hopefully, we've got PC's that can help us with that 'approved' list.
Forgery, Admin, Comms, Cryptology, Security are all skills that might come into play, and of course there are few problems that can't be solved with generous application of the Demolitions skill.
ahhh not good so even if we do get offworld we still have to get past the warships and i dont think we will last the 10 15 yrs it takes the general to take back terra unless we dig a real deep deep hole and hide
While I have no intention of digging a hole and hiding, being more of a go-out-in-a-blaze-of-glory type of guy, it does bring up an interesting point. Which is that stealing a dropship and getting off-planet doesn't help us a whole lot unless we can also catch a ride on a jumpship. This might require us to pose as a RWR unit shipping off-planet, or perhaps some other solution will present itself.