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Author Topic: IC: 8 January, 2767  (Read 6789 times)

Darrian Wolffe

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Re: IC: 8 January, 2767
« Reply #30 on: November 08, 2011, 06:00:41 PM »

GM: On an SLDF base, they can.  SLDF areo bases don't use fuel tank farms; fuel is kept in bunkers below hangar rows.  Upside is that they're WAY less vulnerable to attacks that way.  Any weapon that would reach the fuel would destroy the hangar (and the aircraft inside) anyway.  Downside is that they're WAY more vulnerable to in-hanger accidents.  Since bases generally have constant populations and firefighting staff available, that's not normally an issue...but Babcock basically pulled everybody into the city.

Essentially, Mike spoke the details poorly.  By snapping the nose gear struts, the aircraft nose is slamming to the hangar floor.  As per random rolls, one of the aircraft had no fuel hoses attached.  The other one did.  Since BT fuel hoses are not "hoses" per se, but semi-solid (2750 vehicle fluff) to resist battle damage, the sudden shift in the aircraft causes a break in the hose, which in turn causes a serious fuel leak, which, when combined with the snapped power lines from the gear strut, causes a fire.  While the hanger is not enclosed (and potentially a fuel-air-bomb-in-waiting), the fire does eventually reach back to the main fuel bunker.  Which is a bit more of a boom.

Actions can have unintended consequences. 

On the bright side, while you won't be able to spend WCP on ASF fuel, the nice part about having underground fuel bunkers is that the explosion is contained underground.  Which means the ASF munitions bunker is still intact.  You WILL be able to spend points @ 1WCP per HE bomb (to a maximum of 30 bombs) to acquire aforementioned munitions.


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Black Omega

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Re: IC: 8 January, 2767
« Reply #31 on: November 08, 2011, 08:46:06 PM »

OOC
Rob, Mike
Sorry about the rant.  Thanks for explaining.  I can buy the semisolid fuel lines breaking.  I'm probably just letting my expertise in the real world affect my IC role-playing.


And now, back to your regularly scheduled IN character thread.......
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agustaaquila

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Re: IC: 8 January, 2767
« Reply #32 on: November 09, 2011, 09:00:49 PM »

10 Jan 2767
On the Road: 2117

The camp is set up, and everyone is finishing their food and preparing to set first watch up.  Xin walks into the main area of the camp, where the few remaining SLDF Strikers are gathered around.  His large thick beard betraying his Russian heritage, he glances around with an impish gleem in his eye.

"So don't let LT Knightly know, Hawker, but I spent extra time whipping together some spare parts we had.  I managed to get the Griffin and another head fitted.  There were some problems with the systems meshing, and its been giving me fits until I re-purposed some jackrabbit parts and boosted the tech abilities of the Griffin to somewhere close to your Crab.  Now don't get all excited.  I didn't have all the parts to put on decent SLDF equipment on the ride, so its still has subpar weaponry.  I am not sure what the computer thinks is on the right arm, I have a sneaking suspicion that the computer thinks its an AC2.  However, its a mech, it works, and the comm equipment is the best I can get together.  Oh, your taking my watch tonight, I have been up far too long.  Check it out, it should be all attuned to your old passwords.  I transferred your neurohelm over, only wake me up if it doesn't work.

Night.
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Black Omega

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Re: IC: 8 January, 2767
« Reply #33 on: November 10, 2011, 10:09:01 PM »

Major Stastny, Capt. Freund, I would like to make a request.
Before we leave Southey, are we on good or bad terms with the locals?  If good, I would like to "borrow" their "secure" comm gear.  If we were run out of town, use the Major's comm truck in an attempt to contact the SLDF Weapons Lab to find out several things.  (ooc-Banzai would know where it is and appropriate codes, etc; Steve would like to know location)  The process would be to hack back to the university where the quake data was retrieved and hack from there to a couple of more locations (including Edmonton-to throw anyone off as to our destination) and finally to the weapons lab.  Questions include...
            1-Has it been destroyed and if so survivers?
            2-If still intact, do they have WCP's and mechs to spare?  Access to dropships?  Access to jumpships?  Info on spaceflight schedules in system (US & Canada in general, Winipeg specifically) (who, what, where, when, etc--specifically Fed Suns bound)
            3-Possibility of forging travel documents?
            4-HPG communication capability?
(ooc-If anyone can come up with any more questions please chime in...)

Also, I request Hawker and Callahan for assistance.
« Last Edit: November 10, 2011, 10:26:35 PM by Black Omega »
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Darrian Wolffe

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Re: IC: 8 January, 2767
« Reply #34 on: November 11, 2011, 12:39:30 AM »

Banzai: You manage to make tenuous contact with the lab's computer systems.  Verifying your identity is tough; having to hack around a retinal scan system is no real picnic (MoS: 1, but you rolled boxcars on the d6's).  A quick IM conversation with Lieutenant Doctor Peregrin Watson is most illuminating - although most of it is taken up with her relentless questions regarding the performance of your Land-Air-Mech.  The South Dakota research lab buried deep in what used to be known as The Badlands still exists, and the inhabitants thereof have been wondering why exactly they haven't received their regularly-scheduled supply shipment.  They don't take the news of the apparent coup well.

Peregrine tasks one of her subordinates to track down information regarding the situation on and around Terra (having inherent Top Secret clearance - although not administrator-level rights - to the network Terran Defense Grid has its perks) while she questions you about the LAM.  You find yourself giving reports and flashing back to the tedium of working under the command of eggheads, when she breaks off the communication briefly.  The situation around Terra is fairly grim.  Stefan Amaris and his Rim World's troops have an estimated 95% control over the Terran amalgamated defense systems.  They've wiped out practically every ground-based Star League-affiliated unit which didn't immediately surrender, and largely but not completely depleted the immediate capacity of Terra's SDS grid to gain control over local space.  interestingly, they haven't gone after several House-aligned JumpShips and WarShips in Terran space on business.  Peregin theorizes that Amaris doesn't want to alienate the House Lords.  At least, not yet, while he's still busy seizing power. Most craft are at the nadir or zenith jump points and are being "covered" by a few Rim Worlds WarShips and the defense stations there (caught with their proverbial pants down), but evidently there's a Robinson-class WarShip under a Davion flag that had put in for emergency repairs at one of the space stations orbiting Io.  Amaris had no troops there and a single WarShip that small isn't worth the effort it would take to track it down right now, so as long as it stays where it is, the standing orders are not to mess with it.

Your other questions prove mostly fruitless.  Base Omega-3 simply isn't close enough to supply you with any further help, and they certainly don't have HPG access (it would stick out like a sore thumb if anybody overflew the area).  All they could offer are a pair of Stinger LAMs that are currently ripped apart in the hangar anyway.  Peregrin seems uneasy about it, but she does mention using Babcock as a bargaining chip to see if Amaris will let you at least get off-planet and past the local SDS grid.  She theorizes you'd probably be heavily-escorted (so dumping a body would be bad idea), but it's better than nothing. 

(Holding on further questions until 6pm tomorrow.  Then it's "go" time.)
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