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Author Topic: New PC: Anatoly Orlov  (Read 2380 times)

ItsTehPope

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New PC: Anatoly Orlov
« on: January 16, 2012, 11:21:36 AM »

Battlemech -GTL-3SLSO Guillotine

CharSheet to come, need to work with GM on some details.
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ItsTehPope

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Re: New PC: Anatoly Orlov
« Reply #1 on: January 16, 2012, 12:28:00 PM »

Battlemech Record Sheet:


Guillotine GLT-3SLSO

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F
Production Year: 0
Cost: 7,376,583 C-Bills
Battle Value: 1,678

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  Snub-Nose PPCs
    1  ER Large Laser
    2  Medium Lasers
    1  SRM-4
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:


Capabilities:


Battle History:


Deployment:


Variants:


Notable 'Mechs & MechWarriors:


Additional:


================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 1 HD, 3 LT, 4 RT, 4 LA, 2 RA
Engine:             Fusion Engine                280                      16.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 1 LT, 1 RT, 1 LL, 1 RL                             4.00
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 2 LT, 1 RT, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA+LA
Armor:              Standard Armor               AV - 192                 12.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor      
                                                      Structure      Factor    
                                                Head     3            9        
                                        Center Torso     22           27        
                                 Center Torso (rear)                  12        
                                           L/R Torso     15           22        
                                    L/R Torso (rear)                  8        
                                             L/R Arm     11           20        
                                             L/R Leg     15           22        

================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
2 Snub-Nose PPCs                             RA        20        4        12.00
ER Large Laser                               LA        12        2         5.00
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
SRM-4                                        CT        3         1         2.00
@SRM-4 (25)                                  RT        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 17
4j         4       3       1       0      3     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SOA

Rob: this does NOT exactly match what we built last night over the phone.  The major difference is that the DHS in the ERL arm was moved to the arm with the dual snubbies in it to reflect a quirk I was looking to enable.  I just looked over StratOps, it does not cover either way for Endo Steel crits requiring a factory to be moved, just that a factory for ES being there to change the structure type.  This is a Class D (Maintence) refit.

Quirks:

Negative:
Non Standard Parts: This is by gods not a factory issued ride.  Torso mounter medium lasers have odd mounting brackets per fluff.  Original SRM6 has issues with arming missiles 5 and 6 which wound up it becoming an SRM4
Exposed Linkage: ER Large Laser.  Per Fluff for mech.
Difficult Ejection - The mini gives the impression that ejection can be very hazardous to ones health.
Difficult to Maintain - LOTs of nonstadard parts, heavily modified.  Makes repairing difficult.

Positive:
Searchlight - See Art.
Improved Cooling Jackets - Snub Nosed PPCs (There is a DHS sitting between the two in the arm)
Improved Sensors - GM, I will shoot you a PM about this.
« Last Edit: January 16, 2012, 03:20:05 PM by ItsTehPope »
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Darrian Wolffe

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Re: New PC: Anatoly Orlov
« Reply #2 on: January 16, 2012, 02:34:37 PM »

Dan, the ammo feed issue is dependent on having the SRM-6 mount, not the SRM-4.  The issue as described in the fluff is that tubes 5&6 of the 6-rack have problems.  Since the SRM-4 doesn't have the 5&6 tubes, that issue would no longer apply (installing the 4-rank fixes the quirk).  You'll need to find a difference negative quirk.  Bad Rep isn't entirely accurate; Prototype is closeer to what we were discussing, but I'll look over what the Bad Rep quirk does, exactly, when I get home from work tonight and update this thread on a yes/no.

Additionally, I need you to post your character sheet up tonight if at ALL possible so I can finish updating the TO&E thread.  Otherwise, this Mech is fine, as long as the XP to purchase your own customized design is reflected in your character sheet.
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ItsTehPope

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Re: New PC: Anatoly Orlov
« Reply #3 on: January 16, 2012, 02:39:52 PM »

Dan, the ammo feed issue is dependent on having the SRM-6 mount, not the SRM-4.  The issue as described in the fluff is that tubes 5&6 of the 6-rack have problems.  Since the SRM-4 doesn't have the 5&6 tubes, that issue would no longer apply (installing the 4-rank fixes the quirk).  You'll need to find a difference negative quirk.  Bad Rep isn't entirely accurate; Prototype is closeer to what we were discussing, but I'll look over what the Bad Rep quirk does, exactly, when I get home from work tonight and update this thread on a yes/no.

Additionally, I need you to post your character sheet up tonight if at ALL possible so I can finish updating the TO&E thread.  Otherwise, this Mech is fine, as long as the XP to purchase your own customized design is reflected in your character sheet.

Bad Rep also covers the Sunglow cables snapping and the medium laser mounts being an utter bitch.  Its mostly for resell purposes.  I'll select another quirk in a few hours.  PC sheet will come up later tonight
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ItsTehPope

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Re: New PC: Anatoly Orlov
« Reply #4 on: January 16, 2012, 03:18:02 PM »

Change Ammo Feed for Difficult to maintain due to lots of non standard equipment, bad reputation to Difficult Ejection
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agustaaquila

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Re: New PC: Anatoly Orlov
« Reply #5 on: January 16, 2012, 05:53:55 PM »

Dan, Travis said that this mech was going to give me nightmares thinking about how to maintain it, but  :o.
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Darrian Wolffe

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Re: New PC: Anatoly Orlov
« Reply #6 on: January 16, 2012, 09:16:01 PM »

OK, so final Mech Quirk list is as follows:

Negatives
Difficult to Maintain (+1 penalty to repair TNs)  -1
Non-standard Parts (+2 penalty to find parts)  -1
Difficult Ejection (Make PSR or suffer point of dmg when ejecting)  -1
Exposed Linkage (10+ on ANY hit to left arm make ERLL unsable) -2
-5 negative TP

Positives
Searchlight +1
Improved Cooling Jackets (x2 SNPPCs; -1 heat per weapon) +2 (+1 per weapon)
Improved Sensors (unit acts as though it has an Active Probe) +3
+6 Positive TP

Net cost = +100 XP

If that's it, you're good pending character sheet postage.
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ItsTehPope

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Re: New PC: Anatoly Orlov
« Reply #7 on: January 16, 2012, 09:22:49 PM »

OK, so final Mech Quirk list is as follows:

Negatives
Difficult to Maintain (+1 penalty to repair TNs)  -1
Non-standard Parts (+2 penalty to find parts)  -1
Difficult Ejection (Make PSR or suffer point of dmg when ejecting)  -1
Exposed Linkage (10+ on ANY hit to left arm make ERLL unsable) -2
-5 negative TP

Positives
Searchlight +1
Improved Cooling Jackets (x2 SNPPCs; -1 heat per weapon) +2 (+1 per weapon)
Improved Sensors (unit acts as though it has an Active Probe) +3
+6 Positive TP

Net cost = +100 XP

If that's it, you're good pending character sheet postage.

Sumbitch.  I added my quirk points wrong.  Let me find a way to rebalance it, or if I need to, the Searchlight will become decorative.
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ItsTehPope

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Re: New PC: Anatoly Orlov
« Reply #8 on: January 16, 2012, 09:37:29 PM »

Adding Unbalanced to balance out the quirks.  Yes the irony, shaddup.
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ItsTehPope

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Re: New PC: Anatoly Orlov
« Reply #9 on: January 16, 2012, 09:55:19 PM »

PC Anatoly Orlov

Traits A
Skills B
Attributes C

Attributes:

3 STR
5 BOD
4 DEX
5 RFL
3 INT
6 WIL
4 CHA
2 EDG

+5 Gunnery/Mech
+5 Piloting/Mech
+1 Career/Soldier
+2 Small Arms
+2 Forgery
+4 Acting

Traits
Blood Stalker
Jumping Jack
Custom Mech
Thick Skinned
In For Life - Oniani Crime familyTikonov criminal organization.

PC Approved 1-16-2012
« Last Edit: January 16, 2012, 10:45:30 PM by Darrian Wolffe »
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phlop

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Re: New PC: Anatoly Orlov
« Reply #10 on: January 16, 2012, 11:03:12 PM »

Imagine Dan taking unbalanced. ;D
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ItsTehPope

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Re: New PC: Anatoly Orlov
« Reply #11 on: January 18, 2012, 04:18:32 PM »

Office of the Quartermaster, Star League Defense Forces.
Major Curtis Dekanich, Alpha Centuri
Date 2/32/2764, Hall Operations Office

Subject: GLT-3Nb Guillotine Prototypes

Update on current status of Royal Prototypes.

This project was initiated back in 2760 to plan and build a suitable number of prototypes for the Guillotine BattleMech for use in Royal BattleMech Divisions.  After initial consultation the design team has come up with concept plans for two possible Royal variants to be used in the field.  Per the requests of the Procurement Office, prototype machines were to be built as field refits of extent.  The first design, for the purposes of the trial period, has been designated SLSO (Star Leauge Special Operations) and designed for use by special field commands with a need for durable high powered close range combat.

Design changes to the frame include removing all first generation heat sinks and replace them with second generation heat sinks.  A total of fifteen 2nd Gen cooling units will be used instead of 25 1st Generation cooling frames (See attachment 2a for design placement).  The original Sunglow laser will be replaced with an Extended Range model.  The housing permits any model of that compent to be used, but Harmon has shown the best success in our initial testing.  The Exostar II lasers in the opposite arm are removed and the housing is rebuilt to allow for a pair of advanced Fusigon Smarttooth particle cannons to be installed.  Additional cooling is provided by one or more 2Gen cooling units placed around the particle cannon.  Missile tubes five and six are removed and the weapon is now a Holly Quad Shot system with attendant ammunition.  The additional ton of mass has been assigned to additional armor plating.  Six of these frames have been issued between the 197th Heavy Battlemech Command and the 19th Striker Command.

The second concept is significantly easier to keep up in the field and may be adopted as the preferred version for manufacturing.  The Fusion Smarttooth's are replaced with FurmiFur Burner laser systems nestled into the housings for the Smarttooths and the Sunglow laser is removed and replaced with a Defiance 1001 particle system.  If this is the preferred refit, current SLSO models will be refitted into this frame.

There is a third model in planning which involves a Gauss projectile syste, but the survivability concerns surrounding the rifle itself means this will likely not make it beyond prototype stages.
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