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Author Topic: Battletech spotting for indirect fire  (Read 11863 times)

wamsheb

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Battletech spotting for indirect fire
« on: January 19, 2012, 06:47:10 PM »

I am currently having discussions about how this works and would like to hear from the horses mouth how this is supposed to work.  By this I mean using a unit to spot for indirect LRM fire, as well as using TAG to spot for indirect LRM fire.

Thanks
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agustaaquila

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Re: Battletech spotting for indirect fire
« Reply #1 on: January 19, 2012, 10:08:30 PM »

Well, in order to hear something from the horses mouth, you should ask in the correct place.  http://bg.battletech.com/forums/index.php?board=42.0 goes to the official forums, and the area of asking official rules questions.  You can aso search for your specific questions.
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ItsTehPope

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Re: Battletech spotting for indirect fire
« Reply #2 on: January 19, 2012, 10:20:44 PM »

Well, in order to hear something from the horses mouth, you should ask in the correct place.  http://bg.battletech.com/forums/index.php?board=42.0 goes to the official forums, and the area of asking official rules questions.  You can aso search for your specific questions.

He's posted there already with nary a reply.

Someone with TW handy answer this please, I'm at the Cubicle of Despair.
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Darrian Wolffe

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Re: Battletech spotting for indirect fire
« Reply #3 on: January 19, 2012, 10:48:37 PM »

Let's see if I have this one from memory...

There are several possible cases involving LRM indirect fire and spotting.

1) There is a spotter with no electronic gear and a shooter with LRMs.
2) There is a spotter with TAG and a shooter with SG-LRMs
3) There is a spotter with TAG and a shooter with SG-LRMs and both members are part of a valid C3i (NOT standard C3) network.

In ALL cases, the spotter must have a valid LOS to the target, and the shooter may not have a valid LOS to a target at all (so you cannot fire indirectly over a single hex of heavy woods, as the shooter does have a valid - if obscured - LOS to the target).  LOS has a maximum range of 60 hexes (this is a rule from previous editions that was never superceded by current rules - seriously, folks, max LOS range isn't in TW - and therefore still applies as per Catalyst policy).



Case 1) Calculate regular shooting from the LRM-carrying unit, but ignore terrain.  Gunnery+Range+Target's Movement Mod + Attacker's movement Mod+any damage-related penalties.  Additionally, add a +1 penalty for firing indirectly.  Finally, add the spotter's movement penalty to weapons fire (so if the spotter Ran, add +2).  The sum of these factors is your total to-hit TN.  If the spotting unit makes any attacks that turn, those attacks suffer a +1 penalty, AND the indirect fire penalty suffered by the LRM-carrying unit becomes a +2 instead of +1.

Case 2) The spotter must first successfully attack the target that turn with its TAG unit (this happens PRIOR to weapons fire).  if the TAG hits, a lock is established.  Calculate regular shooting from the LRM-carrying unit: Gunnery+Range+Attacker's Movement Mod+any damage-related penalties.   Ignore terrain and the target's movement modifier.  There is NO penalty for firing indirectly, and the spotter's movement modifier does not apply.  There is no penalty for combining TAG-assisted spotting and shooting regular weapons by the spotting unit.

Case 3) The spotter must first successfully attack the target that turn with its TAG unit (this happens PRIOR to weapons fire).  if the TAG hits, a lock is established.  Calculate regular shooting from the LRM-carrying unit: Gunnery+Range+ Attacker's Movement Mod+any damage-related penalties.   Ignore terrain and the target's movement modifier.  There is NO penalty for firing indirectly, and the spotter's movement modifier does not apply.  Finally, the range penalty is calculated as though the firing unit was the spotting unit; if the spotting unit is 7 hexes away, the "effective" range is "short".  Minimum range penalties do not apply unless the firing unit is actually within 6 hexes of the target, and the normal maximum range of the LRM attack still applies.  There is no penalty for combining TAG-assisted spotting and shooting regular weapons by the spotting unit.

Clear as mud?
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phlop

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Re: Battletech spotting for indirect fire
« Reply #4 on: January 19, 2012, 10:57:29 PM »

The spotting unit can spot for one or more attacking units. The spotter needs a valid line of sight to the target.
The base to hit number is the firing unit's Gunnery Skill.
Modifiers: range modifier based on the range between the target and the firing unit, including minimum range mods.
+1 for indirect fire.
All standard modifiers for the target movement
All standard modifiers for the attacker movement and a mod for the spotter's movement (inf. have no attacker movement for spotting)
Terrain mod's based on line of sight from the spotting unit. ]

If the spotter makes an attack in the turn that it spots for another unit, apply a +1 mod to all of the spotting unit's attacks, as well as a +1 to the LRM indirect fire attack. If the spotter makes no attacks, no mods.

Pretty much straight from Total Warfare for indirect fire.

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wamsheb

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Re: Battletech spotting for indirect fire
« Reply #5 on: January 22, 2012, 01:32:57 AM »

The main issue that is going on is that on page 142 it describes using TAG to spot for regular LRM's and doing so removes any penalty the spotter has to shoot (if he were to use normal spot then try to shoot his own weapons he would incure a +1 penalty).  The meat of it is that people are saying this is a wording issue and that it doesn't mean that.  I was curious if anyone had insight to this?

thanks
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Darrian Wolffe

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Re: Battletech spotting for indirect fire
« Reply #6 on: January 22, 2012, 11:12:23 AM »

This is the quote in question?

Quote from: Total Warfare, pg 142
To use TAG equipment for target designation, calculate the to-hit number for a standard weapon attack.  Unlike spotting for indirect LRM fire (see Indirect LRM fire, pg 111), a unit can use TAG to spot and make a weapon attack with no additional to-hit penalty.

If so, there is no modifier to it in the compiled TW errata, so therefore, it is still in play as written.  Thusly:

In addition to the 3 cases I outlined above, if you use TAG to designate a target for non-semi-guided LRMS that are otherwise capable of indirect fire, the spotter will take no penalty to his weapon fire for spotting (normally a +1; TAG reduces this to a +0).  All the other modifiers to the LRM-carrying unit outlined above would still apply (basically, it just makes it easier for the spotting unit to designate a target, but doesn't really help the unit that's actually shooting the indirect LRMs). 
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