GM: Approved. Make it so on all PCs.
Profession Proposal
The idea here is to keep the nifty open-ended character creation system that AO gives us, but link that to the class-based character system we get in ME. Under this system, all PCs would be required to spend 250 of their CDP on a starting profession (which gives 300-ish CDP worth of "stuff). Yes, that would modifiy the maximum amounts of starting CDP available to spend as per post #2 of this thread. Here's some of the ones I've come up with so far.
SOLDIERS
All Soldiers receive +1 STR, +2 AGI, +2 CON, +2 VIT (105)
-Line Infantry (305)
Can Wear Light or Medium Armor. May purchase Heavy Armor Proficiency for 50 CDP after Character Creation.
+3 Field Ranks in Small Arms, +1 Field Ranks in Core Fitness, +1 Skill Ranks in Mechanical Engineer, Structural Engineer, +2 Skill Ranks in Heavy Assault Weapon Skill of your choice, +1 Skill Rank in Vehicle Systems skill of your choice, +2 skill Ranks in Melee Combat Skill of your choice, +1 skill rank in Detection (200)
-Heavy Weapons Specialist (295)
Can Wear Light or Medium Armor. May purchase Heavy Armor Proficiency for 50 CDP after Character Creation.
+3 Field Ranks in Assault Support Weapons, +1 Field Ranks in Core Fitness, +1 Skill Ranks in Mechanical Engineer, Structural Engineer, +2 Skill Ranks in Small Arms Skill of your choice, +1 Skill Rank in Vehicle Systems skill of your choice, +2 skill Ranks in Melee Combat Skill of your choice (190)
-Ranger (335)
Can Wear Light or Medium Armor. May purchase Heavy Armor Proficiency for 75 CDP after Character Creation.
+3 Field Ranks in Small Arms, +2 Field Ranks in Core Fitness, +1 Skill Ranks in Mechanical Engineer, Structural Engineer, +2 skill Ranks in Melee Combat Skill of your choice, +2 skill ranks in Detection, Sense Action, +1 skill ranks in Orienteering (230)
ADEPT (requires Biotics)
All Adepts receive +1 AGI, +2 VIT, +1 CON, +2 DIS, +1 INT (105)
Class Bonus Ability in Lieu of Heavy Armor: May reduce Biotic Amp Impurity Rating by 1 (minimum 1).
-Combat Adept (295)
Can Wear Light Armor. May purchase Medium Armor Proficiency for 75 CDP after Character Creation.
+1 AGI, +1 CON, +2 Source (Gravitics) Ranks, +2 Ranks in each of three Biotic Intentions, +3 Skill ranks in Pistols&SMGs, +1 skill ranks in Melee Combat skill of your choice, +2 Skill ranks in Arcane (Biotics), +2 skill ranks in Concentration (190)
-Biotic Scholar (315)
Can Wear Light Armor. May purchase Medium Armor Proficiency for 100 CDP after Character Creation.
+1 DIS, +1 INT, 2 Source (Gravitics) Ranks, +2 Ranks in each of five Biotic Intentions, +2 Skill ranks in Pistols&SMGs, +2 Skill ranks in Arcane (Biotics), +2 skill ranks in Concentration (210)
ENGINEER
All Engineers receive +1 AGI, +2 CON, +1 DIS, +2 INT (90)
Class Bonus Ability in Lieu of Heavy Armor: May employ up to two Drones via Omnitool link (see section 9.3.3.1)
-Shipmaster (300)
Can Wear Light Armor. May purchase Medium Armor Proficiency for 75 CDP after Character Creation.
+1 DIS, +1 CHA, +2 Field Ranks in Vehicle Systems, +2 Field Ranks in Technology, +3 skill ranks in Pistols&SMGs, +1 skill rank in Melee Combat skill of your choice, +3 Skill Ranks in Defeat Security, +2 skill ranks in Operate Vehicle skill of your choice (210)
-Combat Engineer (320)
Can Wear Light Armor. May purchase Medium Armor Proficiency for 75 CDP after Character Creation.
+1 AGI, +1 INT, +1 Field Ranks in Vehicle Systems, +2 Field Ranks in Technology, +3 ranks in Pistols&SMGs, +3 skill ranks in Explosives, +1 skill rank in Melee Combat skill of your choice, +2 in one Technology Field skill of your choice, +2 in Operate Vehicle skill of your choice (230)
OPERATIVE (310)
Class Bonus Ability in Lieu of Heavy Armor: May attempt any Coersion Field skill as a simple action; armor worn may take the form of a skintight latex catsuit
Operatives gain +2 DIS, +2 INT, and +2 CHA (90)
Can Wear Light Armor. May purchase Medium Armor Proficiency for 75 CDP after Character Creation.
+2 Field Ranks in Coersion, +2 Field Ranks in Nefarious, + 1 Skill rank in Vehicle Systems skill of your choice, +2 skill ranks in Espionage skill of your choice, +2 skill ranks in Pistols&SMGs, +2 skill ranks in Explosives (220)
VANGUARD (requires Biotics) (295)
Class Bonus Ability in Lieu of Heavy Armor: -5 DR for combining Biotic and Melee combat actions
Vanguards gain +2 AGI, +2 DIS, +1 VIT, and +2 STR (105)
Can Wear Light Armor. May purchase Medium Armor Proficiency for 50 CDP after Character Creation.
+1 Field Rank to Core Fitness, +1 Source Rank (Gravitics), +1 to each of three Biotic Intentions, +3 to Pistols&SMGs, +3 to Melee Combat skill of your choice, +3 to your choice of Tactics or Leadership, +3 to Concentration (190)
INFILTRATOR (305)
Class Bonus Ability in Lieu of Heavy Armor: May attempt any Nefarious Field Skill as a simple action; Stealth may be used at full value instead of as a combined action when appropriate
Infiltrators gain +2 AGI, +2 DIS, +1 VIT, and +2 CHA (105)
Can Wear Light Armor. May purchase Medium Armor Proficiency for 75 CDP after Character Creation.
+1 Field Rank to Core Fitness, +2 Field Ranks to Small Arms, +2 to one Melee Combat Skill of your choice, +2 Skill ranks to any two Technology Field Skills of your choice, +2 to any two Vehicle Systems skills of your choice, +2 Skill ranks to Stealth, +1 Skill rank to Detection, +2 skill ranks to any one Coersion Field skill of your choice (200)
SENTINEL (305)
Class Bonus Ability in Lieu of Heavy Armor: -5 DR when combining Biotic and either Computer or Electronics Skill checks
Sentinels gain +1 AGI, +2 DIS, +2 INT, +1 CON, and +1 VIT (105)
Can Wear Light Armor. May purchase Medium Armor Proficiency for 125 CDP after Character Creation.
+2 Field Ranks in Technology , +1 Source (Gravitics) Ranks, +2 Ranks in each of two Biotic Intentions, +3 Skill ranks in Pistols&SMGs, +1 skill rank in melee combat skill of your choice, +2 skill ranks in Tactics, +2 Skill ranks in Alertness, +1 skill rank in Concentration (200)