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Author Topic: IC: April 30th, 2767 - October 24th, 2768  (Read 3745 times)

Darrian Wolffe

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IC: April 30th, 2767 - October 24th, 2768
« on: April 19, 2012, 05:45:49 PM »

April 29th-May 24th

The 741st boosts from Ozawa and rejoins the Allegiance.  The craft lies doggo in the system asteroid belt until it can finish charging its jump drive, then does a hard 3-day burn at 2Gs to the system nadir point.  It hurts.  The trip back to Kentares is uneventful, mainly spent swapping life stories, tall tales, blatant lies, horrific mech-bay-stilled grain alcohol, and the occasional friendly roll in the hay with the survivors of the 197th.  All told, you brought back a little less than two companies of Mechs, and about 140 personnel (most of whom boarded in commandeered civilian buses and trucks); there's a lot of room to spread out between the DropShips on the way home.  The highest ranking survivor is one Captain Aurora Snow, of the 273rd BattleMech Regiment, and who you are surprised to learn had been keeping the remnants of the division together since mid-January when Rim Worlds forces bombed their encampment and squarely hit the officer's mess.  She and her command team - Captain Evan Stone (an artillerist) and Lieutenants Peter North and Tori Black (both mechanized infantry) - kept the unit moving and hitting the Rim Worlders whereever they could.  It was Lieutenant Black who led the team who sent the HPG message for help, and was Captain Snow who took the idea of sheltering in the Diplan MechYards production line and made it work.  They represent the only surviving officers of the division, and you're glad to get to know them on the trip back to Kentares.  Captain Snow gifts Lieutenant Reed with one of the 197th's surviving Mechs; a modified Cestus.  The pilot, a Sergeant J. Holmes, suffered massive inner ear trauma during the bombing and will be unable to pilot a mech in the future.  On May 24th, you arrive.

May 27th

You land on Kentares to a distinct lack of partying and celebration.  Casting about, you're soon summoned to General Trahn's office.  She briefly congratulates you on a job well done, and then moves briskly into a briefing.  Evidently Stefan Amaris had sent a pompous and massively gloating message to Kerensky; mostly to brag, partially to ask him to stand down and become a part of the new Amaris regime.  Upon recieving the message, General Kerensky had retreated in solitude for three full days.  On May 22nd, he had given a speech which went out as a top priority transmission to every SLDF unit throughout the Inner Sphere.

<speech>

May 29th

Takeoff for your journey after two days of frantic preparations and re-arming.  The Allegiance goes back to FS service; messages had finally managed to catch up to the ship and it was instructed in no uncertain terms to "stop helping" and get back to regular duty.  Your assignments are recieved - the 741st will join up with the remainder of the 741st Light Horse and General Kerensky's task force in orbit over Trell I, ASAP.  General Dechevalier's task force will gather at Firenze to attack the RWR from the southern/rimward end.  Orders finally catch up with Allegiance to rejoin the FSS Fleet.  You will be berthed aboard Pandora, an Avatar-class Heavy Cruiser for the trip.

May 31st - August 18th

Pandora and a half-dozen other WarShips, and about 2 dozen JumpShips, leave the Kentares system.  Using their LF batteries and plentiful recharge stations in FedSuns and Lyran territories (the Draconis Combine remains neutral and will support neither side, so the cut across the DC is the longest section, even though it's only about 1/6th of the trip distance), your convoy arrives over Trell I on August 18th.

August 20th-August 28th

The last expected SLDF convoy arrives on-station early on the 18th, and the next several days are filled with people and combat equipment being shuffled between DropShips as everything is sorted into readiness.  Your group will be dropping onto Apollo, the RWR captial, in recognition of your skill and survivability.  This also gives General Kerensky a chance to interview the lot of you - you're the last group who has managed to escape the Terran Hegemony from within 2 jumps of Terra, and you did it from Terra itself.  The personal debriefings will take some time, so it seemed logical to have you wait until the second wave.  The first wave jump out to hit their initial targets on August 20th.

You will rejoin with 3 Battalion and Fox Company (overstrength) of the 741st (1 Batt and Colonel Jansfield were destroyed by a terrorist nuclear device in the Taurian Concordat three weeks after Echo Company left) and the 149th Light Horse Regiment, and the 22nd Dragoon Regiment to represent the LXXII Corps of the 17th SLDF Army.  Joining them on Apollo will be elements of the V Corp (331st Royal BattleMech Div; 151 and 153 MechInfDivs, and the 257th Battle Rgt) and I Corp (elements of 48th and191st Royal BattleMech Divisons).  The elements of I Corp and LXXII Corps present are being temporarily folded into the V Corps Command Structure (giving V Corps an effectively "full" TO&E) under the leadership of Lieutenant General James McEvedy.  General McEvedy will be the direct commanding officer for the 741st for the duration of the conflict, and plans to use you as a ready-response force whenever possible.  To that end, each company of the 741st will have a separate DropShip for maximum tactical flexibility.  In honor of your company's achievements, you'll be put up aboard the Dictator-class DropShip Elfstone as your permanent quarters (everyone else is getting Unions or Fortresses) - you have space for a full battalion's worth of Mechs in those bays, which means there's plenty of space to spread out.
« Last Edit: April 20, 2012, 03:44:50 PM by Darrian Wolffe »
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Darrian Wolffe

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Re: IC: April 30th, 2767 -October 24th, 2768 (in progress)
« Reply #1 on: April 20, 2012, 03:35:04 PM »

August 29th, 2767-February 7th, 2768

Everyone expected a bloodbath.  The Rim Worlds Republic was the home of Amaris himself, so how could he not defend it?  Regardless of "how", it seems, though, that he did not.  Not counting various militia groups, barely a dozen line regiments showed themselves to protect the Republic, opposed with easily ten times their number in the first wave alone.  Casualties were light, even among the Rim Worlders, as many threw down their weapons and surrendered in the face of such overwhelming firepower.  Others fought on, primarily encasing themselves in pale imitations of Castles Brian, or planting themselves tight among civilian populations.  Large-scale engagements throughout the Rim Worlds petered to a halt by early February, as a full 55 of the 70-ish Republic worlds had been conquered.

Your part was easy.  Sit in your DropShip, ready to go, and train.  It was also perhaps the most boring year of your lives.  Once the Persistence system had been captured, you set down there and assisted the remainder of the 741st in building a fortified position and munitions depot to support the drive onto Apollo.  Kerensky had originally considered an invasion of Apollo early in the campaign, but decided against it (much to your personal frustrations when you realized your best chance to see some action had evaporated).  Instead, all systems around it were captured, and HPG traffic - except for SLDF-approved communication - was blocked off.  This action had much the same effect as actually capturing the capital; making the planet completely irrelevant to the larger campaign.  The blockade would continue until late 2768.


August 17th, 2768

While full-scale combat actions had effectively dragged to a halt in the RWR by this date, irregular actions continued with marked intensity.  There was no large-scale organized insurgency as you had encountered in Taurian space, but you always had to be on the lookout for snipers or the occasional mortar attack.  The most terrifying incident came on August 17th, when General Kerensky visited the garrison at Fort Merrimack on Erewhon.  A truck attempted to ram its way through the gates, but became lodged on the anti-tank pillars and the driver was shot.  When demolitions teams opened the cargo bay, instead of the ton or two of ammonium nitrate explosives they expected to encounter, they beheld a fully armed and operational 50-kiloton nuclear device affixed to a dead-man's switch.  Following a rapid evacuation of the area, the demo teams learned that the driver had been pinned in the wreckage in such a way as to prevent the dead-mans switch from activating.  Sheer dumb luck was all that had preserved Fort Merrimack - and perhaps General Kerensky, who was out of the blast radius but within the fallout plume at the time - from utter destruction. 

With this catalyst in mind, Kerensky decided that it was time to end the farce of the RWR once and for all. 


October 16th, 2768-October 24th, 2768


Tensions on Apollo had been rising for a full year, and it was on this date that a popular uprising against the Regent (Minister Selim) began.  Loyalist regiments on-planet (the 6th Amaris Lancers and the 832nd Amaris Dragoons) initially moved quickly and violently suppressed the protesters.  Relatively quickly, however, intercine tensions within the units showed themselves, as individuals, lances, and full companies began to disobey orders to slaughter civilians.  The units collapsed into a civil war, and General Kerensky decided the time to invade Apollo had come.

On October 19th, Kerensky dispatched an expeditionary force to Apollo, spearheaded by the V Corps.  At last, you were back in the saddle.  Initial landings were simple and all but unopposed, and on October 22nd, Kerensky himself landed with a main force consisting of the entirety of 20th Army.  What little resistance there was came from militia units, who staged a series of heroic but futile blocking actions on the 20th and 21st before retreating into an underground mountain complex.  Theoretically, they could have held those positions for months, until food or ammunition gave out, but Kerensky was in no mood at this point to wait.  General McEvedy asked for and received permission to break into the castles and clean them out.  On October 24th, General McEvedy and the 331st Division took off in their DropShips to deal with the fortresses.

The assault on the first fortress went off without a hitch; the militia defenders not knowing how to utilize the castle's defense to their fullest potential.  The attack on the second castle, however, did not go as planned...
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Darrian Wolffe

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Re: IC: April 30th, 2767 -October 21st, 2768 (in progress)
« Reply #2 on: April 20, 2012, 03:44:29 PM »

1337 hours, local time
Apollo, Firebase Nike
Dictator-class DropShip Elfstone


The harsh crackle of the comm system is your first warning.  There's no video, just static and a male baritone voice yelling over the muffled sounds of weapons fire and stressed electronics.

"Echo Company!  Echo Company!  The is General McEvedy, 331st.  Do you read?"

Captain Freund leans forward and acknowledges the signal is secure, and General McEvedy coughs harshly once and continues.

"Captain, I want you and your company suited up and ready to drop ASAP.  Those milita pricks over on Castle Two seem to be a little more competent than the ones I'm dealing with over here.  There's evidently sub-capital weapons on retractable turrets on these things, and those bastards got em working.  My drop force has pulled back - no losses, thank Christ, but a couple of captains who need some brown pants - and I want your unit to drop on top of that mountain and silence those batteries.  You'll be coming in as low and fast as your pilot can handle while I dispatch areo units from the opposite direction to keep 'em looking the wrong way. Expect mixed infantry, medium armor, and light-to-medium Mech support in fixed positions.   There may be turret defenses as well, but hopefully they're geared to deal with airborne targets and not units actually on top of the mountain.  I don't care what it takes, and I don't care about collateral damage  We've gotta take the castle mostly intact, but aside from that, well...just get it done, understand?"

SCENARIO RULES:

-Combat Drop:  All units will deploy via LALO air drop.  Due to the low altitude and high speed of the DropShip, PSRs for landing will be at a +2 penalty.  LAMs are exempt from this penalty if they deploy in Fighter Mode (they will have to convert to AirMech or Mech modes to land, however).

-Anti-aircraft turrets: The turret defenses atop the Castle are optimized for anti-fighter operations, not ground support.  As such, the turrets receive a +4 to-hit penalty against ground targets. For as long as the fire control sensor arrays are operating, they receive a +2 bonus to hit airborne targets.  Due to the speed of deployment, these turrets will be unable to fire at airdropping BattleMech units, but may fire at any other airborne units (including ASFs or LAMs) for 1 round of fire during deployment. 

-Sub-Capital Turrets: There are 3 sub-capital turrets mounted on top of the castle.  Each consists of 3 linear hexes.  The first hex is the firing apeture, the second hex is the motive system (rotation & elevation traverse mechanism), and the third hex is the power capacitor.  Destroying each of the 3 hexes may have different effects.  Each hex is considered 2 levels high and Ultra-heavy woods for purposes of LoS and movement.  These weapons may not fire at ground targets.  Any unit occupying elevation level 2 of the hex immediately in front of the firing apeture when the weapon fires will receive 10 damage points (in 5 point clusters) to whichever portion of the unit occupies the aforementioned hex portion (the punch location table, for ground-based Mechs).  Additionally, that unit will receive a +2 to-hit penalty (non-cumulative) for the remainder of the game as a result of EMP. 

-Improvised Defenses: Enemy Vehicles, infantry, and Mechs may start the game behind improvised defenses.  As long as the unit stays stationary (torso and turret twists are legal, pivoting in the hex is not), the unit benefits from partial cover (or being Hull Down in the case of Vehicles).  The first hit with a damage value of 8 or more that strikes the cover instead of the target unit will be expended, but will destroy the cover.

-Surprise Assault:  SLDF forces on ground mapsheets automatically win initiative for the first two turns of the game.  All RWR forces move first, and then all SLDF forces move; although the specific order of movement between each force is randomized as normal.

-SLDF Victory Conditions:
-1) Render inoperable all sub-capital weapon emplacements
-2) Eliminate mechanized opposition, including mechs and vehicles
-3) Render inoperative air-defense turrets and sensor systems
« Last Edit: April 21, 2012, 04:12:30 PM by Darrian Wolffe »
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Darrian Wolffe

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Re: IC: April 30th, 2767 - October 24th, 2768
« Reply #3 on: April 21, 2012, 04:12:51 PM »

Scenario Rules updated.  Board still needs a "mark post as new" function.
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Darrian Wolffe

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Re: IC: April 30th, 2767 - October 24th, 2768
« Reply #4 on: April 24, 2012, 04:23:26 PM »

If anybody has questions or wants to make skill rolls...now's the time.
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ItsTehPope

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Re: IC: April 30th, 2767 - October 24th, 2768
« Reply #5 on: April 24, 2012, 06:54:47 PM »

If anybody has questions or wants to make skill rolls...now's the time.

Question:

Did the initial recon scan find anything that would indicate infantry had dug in anywhere?  (Response determines further questions)

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Darrian Wolffe

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Re: IC: April 30th, 2767 - October 24th, 2768
« Reply #6 on: April 27, 2012, 02:27:02 AM »

If anybody has questions or wants to make skill rolls...now's the time.

Question:

Did the initial recon scan find anything that would indicate infantry had dug in anywhere?  (Response determines further questions)



"Recon never got close enough to detect something as small as infantry.  We see some mech-scale breastworks, and look like armor bunkers, but didn't get close enough to see smaller stuff before the subcapital lasers opened up."
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agustaaquila

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Re: IC: April 30th, 2767 - October 24th, 2768
« Reply #7 on: April 27, 2012, 10:38:28 AM »

{rolls I would like to make

1) either administration or career soldier to figure out likely opposition.  Administration b/c I believe I have enough interaction with RWR forces to start to understand their logistical thinking, but if not then a career/soldier check to see how many mechs and how many vees would defend a place like this.

2) I would like to make a negotiation check to talk to the pilot of the dropship we are piloting to bolster his confidence so we drop from a lower altitude (and hopefully scatter less)]
« Last Edit: April 27, 2012, 04:39:21 PM by Darrian Wolffe »
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Darrian Wolffe

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Re: IC: April 30th, 2767 - October 24th, 2768
« Reply #8 on: April 27, 2012, 04:39:57 PM »

{rolls I would like to make

1) either administration or career soldier to figure out likely opposition.  Administration b/c I believe I have enough interaction with RWR forces to start to understand their logistical thinking, but if not then a career/soldier check to see how many mechs and how many vees would defend a place like this.

2) I would like to make a negotiation check to talk to the pilot of the dropship we are piloting to bolster his confidence so we drop from a lower altitude (and hopefully scatter less)]

1) MoS: 4.  You're attacking, essentially, a miniature Castle Brian, even though it's far less sophisticated than the ones have in the Terran Hegemony.  Unlike a full Castle Brian, this has room only for about a regiment of Mechs, a regiment of vehicles, and two of infantry.  You are unsure of whether RWR bulders install ASFS takeoff/landing bays.  TH Castle Brians have room for about 40 ASFs.

2) MoS: 5.  He's dammed confident.  He's also under orders to drop you from about 30 meters above "minimum safe distance" already, to ensure you're not exposed to ground fire.  The downside of a Low-Altitude-Low-Opening drop is that there's almost zero time to control where you actually land (hence the modifier and scattering effect).  If you'd like to convince him to drop you higher up, you may do so; it'll make the jump easier, but subject you to ground fire on the way down.


Sorry - your post reads as edited because I hit "Modify" instead of "quote".  I didn't change anything.
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agustaaquila

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Re: IC: April 30th, 2767 - October 24th, 2768
« Reply #9 on: April 27, 2012, 05:27:09 PM »

Captain Cortez, I am glad that you are so confident, and I want our boots on the ground as quick as possible.  WE will go with the LALO drop, and hope the ASF don't shake you too bad.

Callihan, you get enough buck shot for your mech in case we need to go bird hunting?  Anyone else want special ammo?  I can still get it for you, but I needed the request yesterday.
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phlop

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Re: IC: April 30th, 2767 - October 24th, 2768
« Reply #10 on: April 27, 2012, 07:05:11 PM »

Schweppes thinks to himself, his mech is like a Pink Floyd light show. Which causes him to start humming Dark Side of the Moon, as he makes his way to the bay to ensure everything is in order for the call back to action.
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Ice

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Re: IC: April 30th, 2767 - October 24th, 2768
« Reply #11 on: April 28, 2012, 09:18:06 AM »

moon also makes a request for metallicas unforgiven :)
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Darrian Wolffe

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Re: IC: April 30th, 2767 - October 24th, 2768
« Reply #12 on: April 28, 2012, 09:02:00 PM »

moon also makes a request for metallicas unforgiven :)

"Too bad", says the supply sergeant.  "If I had known you wanted some classical music sooner, I could have hooked you up with an optical disc.  I'm a student of famous composers myself; Bach, Amadeus Mozart, Axl Rose, Handel, Manson, Spears...the real greats, right?"
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ItsTehPope

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Re: IC: April 30th, 2767 - October 24th, 2768
« Reply #13 on: April 28, 2012, 10:14:22 PM »

moon also makes a request for metallicas unforgiven :)

"Too bad", says the supply sergeant.  "If I had known you wanted some classical music sooner, I could have hooked you up with an optical disc.  I'm a student of famous composers myself; Bach, Amadeus Mozart, Axl Rose, Handel, Manson, Spears...the real greats, right?"

The next day, Orlov and Marshall are seen dumping the supply sergeant into the river.
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agustaaquila

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Re: IC: April 30th, 2767 - October 24th, 2768
« Reply #14 on: April 28, 2012, 11:26:06 PM »

Notice posted on mess board shortly thereafter

NOTICE OF COURT MARTIAL SEATING

This notice is provided that officers or Mechwarriors are needed to sit on the jury for the court martial of SRG ORLOV and SRG MARSHALL on charges of assault on a superior officer and making the Quartermaster's life a living hell.  SRG XIN will conduct the proceeding, after which the guilty will be punished and made to serve on KP for the next week.  This should teach the miscreants to not do something stupid to those who are responsible for FINDING ARMOR TO STRAP TO THEIR MECHS and BULLETS TO SHOOT FROM THEIR GUNS. 

Don't be stupid people, and leave the supply srgs alone.  Unless you want that man pack PPC. 
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