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Author Topic: In the beginning....Campaign rules and questions  (Read 5835 times)

Black Omega

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In the beginning....Campaign rules and questions
« on: June 23, 2013, 12:09:59 AM »

Okay, gentlemen (and ladies), here are some of my plans.
Into Darkness is a campaign that will pick up where Apocalypse Rising leaves off.  I have not yet read "Operation Klondike."  Travis is bringing it to me at next weeks game.  So I don't have any specifics yet on unit or logistical format.  Suffice it to say the pc's are leaving with (or have grown up with) General Kerensky in the Exodus.

If you want to continue your Apocalypse Rising character, we can do that.  Please remember, however, that there is 37 years between the Exodus and the beginning of Operation Klondike.  Hat's character (Yamamori) is 34 years old as we land in Alaska next week (Banzai is 42).  At the beginning of O.K., Yamamori will be 76.  There is a longer life span in the inner sphere at this time, but there will be some degradation with age.

Due to our group splitting into 2 campaigns, I will allow each player to run 2 characters.  The first should be a mechwarrior.  The second can be a vehicle crew, an aerospace pilot, or a mechwarrior.  Battle-Armored Elementals have not yet been created in the clans yet.  Once I determine the unit involved, we can get to the matter of types of vehicles, mechs, etc.

I have decided to slightly tweak the character generation as follows:
Skills
A     B     C
6     5     5
5     5     4
5     4     3
4     3     2
3     2     1
2     1     1
1     1
1
Traits
800 500 200
neg trait xp limit = 200 xp
choosing ride as per AR plus add 50xp for hvy and 100xp for assault
The advanced (or "tiered") skills (ie computers or martial arts for example) will be as per AToW and kick in at level 4.

« Last Edit: September 20, 2013, 05:30:34 PM by Black Omega »
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Riegien

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Re: In the beginning....
« Reply #1 on: July 07, 2013, 11:31:21 PM »

Do you have any sort of limits on mech/unit choice in mind?  BV or Speed or Tonnage?
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Hat

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Re: In the beginning....
« Reply #2 on: July 07, 2013, 11:36:07 PM »

Also, you mentioned aerospace pilots are valid choices.  How do you see that working on game days?  Will the fighters be running on a separate map, always in support of the ground forces etc?  Do you pay extra points for a heavy fighter or does the 50/100 XP only count for mechs and vehicles?

With a sweep of his...

Hat
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Hat

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Re: In the beginning....
« Reply #3 on: July 09, 2013, 09:13:44 AM »

For units, do the XP expenditures for heavy and assault apply to vehicles and Aerospace fighters as well?

Will there be an option to change the 'Mechs for PCs moving from AR to ID?

Assuming that the characters survive, what are the implications for continuing characters given age?  Yamamori is the youngest PC I believe and he'll be 77 when Klondike starts in '22, though you mentioned potentially doing something between the beginning of the Exodus and Klondike, likely the Petagon Civil War.

Should we be looking at a particular Clan for preferred last names for new characters, or at least the bloodlines in general? I understand not to worry about it for existing PCs.

As a random question, which of the Pentagon worlds did former TH citizens settle on?  I've seen reference to LC and DC on Circe and CC and FS on Eden.

Can I just say, who's brilliant idea was it to put citizens from neighboring successor states next to each other on the same planet?  There were other options.

With a sweep of his...

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Black Omega

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Re: In the beginning....
« Reply #4 on: July 09, 2013, 09:25:38 PM »

For units, do the XP expenditures for heavy and assault apply to vehicles and Aerospace fighters as well?
Yes

Will there be an option to change the 'Mechs for PCs moving from AR to ID?
Yes

Assuming that the characters survive, what are the implications for continuing characters given age?
Mainly loss of physical attribute levels.  Which can be offset by spending xp per AToW.

Should we be looking at a particular Clan for preferred last names for new characters, or at least the bloodlines in general? I understand not to worry about it for existing PCs.
No.  I don't see any way to make that work.  In my universe, the clan lists of bloodnames will be adjusted so all pc's will be in the same clan.  Okay, I'm assuming all of the pc's will be using minor Bloodhouses and not the majors like Kerensky, etc.

As a random question, which of the Pentagon worlds did former TH citizens settle on?  I've seen reference to LC and DC on Circe and CC and FS on Eden.
All of them.

Can I just say, who's brilliant idea was it to put citizens from neighboring successor states next to each other on the same planet?  There were other options.
It was probably Gen. Kerensky but I haven't found a reference to that.

Edit...Found it.  With 6 million people in the fleet, they all just settled everywhere but the people tended to group together in in groups of their own cultural heritage.  Kerensky and his staff didn't think about that.  When Nicholas created his clans, he did think about that.

For Steve's game I'm curious how Aerospace elements will be handled / integrated into standard games.  
Fighter pilot pc's will be a normal part of their star [if you recall, a point is 1 mech, 2 fighters, 2 vehicles or 5 elementals].




« Last Edit: July 10, 2013, 05:35:34 AM by Black Omega »
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Ice

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Re: In the beginning....
« Reply #5 on: July 13, 2013, 01:07:06 AM »

For characters already created how far have our characters degraded? I know with age obviously hearing, vision, reflexes, and a few other things maybe slower. What kind of xp would we be starting of with? Also since we are making a second character would it get more xp or less xp then the already made characters? Also would the older pc characters get additional xp to show their age and experience from the campaign to the exodus or would they just get to choose 2 or 3 skills to upgrade by 1 or 2?
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Hat

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Re: In the beginning....
« Reply #6 on: July 13, 2013, 10:18:02 AM »

Ok, for characters - do you expect to have the effects of aging figured out by our session on the 20th?  Also, does the Fit trait affect that at all?

My question for aerospace is a more practical one - how do you plan on incorporating fighters into the scenarios?  Will you have a separate map to Aerospace scale that those units - both PC and OpFor will be fighting on?  Will fighters be managed more as strafing / bombing assets?  Will there be aerospace only scenarios and what happens if a PC has only ground units?

I think it might be cool to have a fighter pilot in addition to a mech pilot, but want to understand what that means.

As for characters, anyone considering having their second character be a son or daughter?

With a sweep of his...

Hat
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Ice

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Re: In the beginning....
« Reply #7 on: July 13, 2013, 12:17:33 PM »

Does anyone know for weapon specialist if weapon specialist srm6 covers streak srm6 or would you have to get two different specialists one for each streak and regular? ATOW states that for one type of weapon does that mean the launcher itself or is it covering both standard and streak variants
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Darrian Wolffe

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Re: In the beginning....
« Reply #8 on: July 13, 2013, 05:51:16 PM »

Does anyone know for weapon specialist if weapon specialist srm6 covers streak srm6 or would you have to get two different specialists one for each streak and regular? ATOW states that for one type of weapon does that mean the launcher itself or is it covering both standard and streak variants

By the letter of the rules, if it occupies a different line on the "Weapons and Equipment" chart in TW/TO/TM, then you need a separate Weapon Specialist SPA for it.  PPC, ERPPC, cERPPC are all separate purchases, for example.

If the GM has a different ruling, then that of course applies.
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Ice

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Re: In the beginning....
« Reply #9 on: July 13, 2013, 10:15:41 PM »

why would it differ for erppc and cerppc essentially same weapon. I understand more power and lighter but its still same aim and fire.
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Hat

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Re: In the beginning....
« Reply #10 on: July 15, 2013, 09:03:59 PM »

I was looking through the Era Report: 2750 and there's a section for upgrading Mechs given the high prevelance and dispersement of technology.  Not sure if this is something that would be of interest for including in the character creation section, but it does provide a way to give Mechs a personal touch within a defined framework.
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Riegien

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Re: In the beginning....
« Reply #11 on: July 21, 2013, 11:00:36 PM »

Do the character minimums from AR still apply in this, or are there any changes to that list?  Also, if we make a vehicle PC, is the PC the entire crew, or just one member of it?
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Black Omega

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Re: In the beginning....
« Reply #12 on: July 24, 2013, 05:35:38 AM »

Do the character minimums from AR still apply in this, or are there any changes to that list?  Also, if we make a vehicle PC, is the PC the entire crew, or just one member of it?

The pc will essentially be the vehicle commander, but he will share his skills with the crew as needed.  I don't want to create millions of minutia rules for every possible happenstance.
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phlop

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Re: In the beginning....
« Reply #13 on: August 01, 2013, 09:58:45 PM »

This may have been stated already, didn't see it; are the values the same as AR?
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Black Omega

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Re: In the beginning....
« Reply #14 on: August 01, 2013, 10:11:41 PM »

This may have been stated already, didn't see it; are the values the same as AR?

Except for slight differences laid out in first post above, everything is the same.
« Last Edit: September 20, 2013, 06:42:41 PM by Black Omega »
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