Thanks Rob! (^_^)b
Woooooo, hard to express how excited I am actually.
Era: My vote is for the most current era, as that allows us to use the newest units, and even pick them up from IWM when new ones are released. Since there are clans in the New Republic era, this seems like it'd still work with some of those requests.
Logistics: I like a simplified logistics system, like warchest or whatever the Chaos campaign uses.
System: You're the GM, so whatever you prefer is fine by me.
What do I want: I'd like to be able to manage a small number of units, instead of just one. Ideally, I'd like to have something going on the boards that keeps interest alive during the intervening weeks and gives us something to do. Whether this is RP, or purchasing new shiny toys, or even reading fiction related to the unit, it's all good.
I think maybe I'd prefer that we all be on the same side, and alternate OpFor players. A couple of reasons for that:
First, so that no one actually starts to see an opposing player as the "enemy" after fighting against them every session for 12-24 months, which leads to group tension. We should have but one enemy, and his name is GM.
Secondly, I think a unified campaign provides the most opportunity for creating the best story. It should be easier on the GM because he's writing/planning for one PC force. The corresponding story of the OpFor is more easily managed to account for the current player force situation.