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Author Topic: Campaign Rules Questions Thread  (Read 16037 times)

Hat

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Re: Campaign Rules Questions Thread
« Reply #15 on: December 11, 2015, 02:43:46 PM »

Before people finalize their mech selections, which version of the targeting computer rules are we using?  Total Warfare eliminated being able to use TCs with pulse weapons and cluster ammo.  The note below is from the Battletech Wiki on it.

Game Notes
The Targeting Computer can be used to help aim all direct fire weapons, including most energy and ballistic weapons. This results in a -1 to-hit modifier for all eligible weapons that tie in, or the ability to aim for a location that is not the head with a +3 to-hit penalty. Clan Targeting Computers weigh one ton and occupy one critical slot for every five tons of equipment they control (rounded up), while a comparable Inner Sphere version weighs one ton and occupies one critical slot for every four tons it controls (also rounded up). Total Warfare updated the rules to specify that Pulse Lasers (including Variable Speed Pulse Lasers and X-Pulse Lasers) as well as multi-shot firing autocannon cannot aim their fire, unless the affected autocannon are fired in single shot mode. In addition, an LB-X autocannon only receives the benefits if it is firing solid rounds instead of cluster ammunition.

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ItsTehPope

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Re: Campaign Rules Questions Thread
« Reply #16 on: December 11, 2015, 03:55:34 PM »

Before people finalize their mech selections, which version of the targeting computer rules are we using?  Total Warfare eliminated being able to use TCs with pulse weapons and cluster ammo.  The note below is from the Battletech Wiki on it.

Game Notes
The Targeting Computer can be used to help aim all direct fire weapons, including most energy and ballistic weapons. This results in a -1 to-hit modifier for all eligible weapons that tie in, or the ability to aim for a location that is not the head with a +3 to-hit penalty. Clan Targeting Computers weigh one ton and occupy one critical slot for every five tons of equipment they control (rounded up), while a comparable Inner Sphere version weighs one ton and occupies one critical slot for every four tons it controls (also rounded up). Total Warfare updated the rules to specify that Pulse Lasers (including Variable Speed Pulse Lasers and X-Pulse Lasers) as well as multi-shot firing autocannon cannot aim their fire, unless the affected autocannon are fired in single shot mode. In addition, an LB-X autocannon only receives the benefits if it is firing solid rounds instead of cluster ammunition.

With a sweep of his...

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Dr. Irving Finegarten

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Re: Campaign Rules Questions Thread
« Reply #17 on: December 11, 2015, 06:11:28 PM »

I've looked and looked and not found anything definitive, so I'm forced to ask...

Laser Anti-Missile System  1.5 tons, 5 heat, reduces cluster roll by 4.

Advanced or Experimental?
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Darrian Wolffe

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Re: Campaign Rules Questions Thread
« Reply #18 on: December 11, 2015, 07:07:00 PM »

I've looked and looked and not found anything definitive, so I'm forced to ask...

Laser Anti-Missile System  1.5 tons, 5 heat, reduces cluster roll by 4.

Advanced or Experimental?

Experimental, as per the chart on page 408 of Tactical Operations.

Quote
Total Warfare eliminated being able to use TCs with pulse weapons and cluster ammo.  The note below is from the Battletech Wiki on it.

Total Warfare (plus errata) is the correct version.  Take anything you EVER find on Sarna with a McKenna-sized grain of salt.

Quote
STUFF ABOUT REPLACING UNITS

I should have included an example, so that's my bad.

Rob's Hellbringer H is totally destroyed.  Which is unsurprising, considering it's a Hellbringer.  Rob would like to replace the unit.  He decides to replace the Hellbringer H with another Hellbringer H.  This costs 115 WCP (50+mass of the unit).

Later, Rob's Hellbringer H is totally destroyed.  Again.  Which is unsurprising, considering it was also a Hellbringer.  Rob would like to replace the unit.  He decides to replace the Hellbringer H with a Summoner Prime.  This costs 120 WCP (50+mass of the unit).  He then double-checks that the total BV2 of his entire force is equal to or less than 38,000 BV.  Note that he could only replace the Hellbringer with a Clan Heavy Mech available to his faction or on the General List.  He could not have replaced that unit with a Stormcrow (medium Mech, not heavy), nor with a Mars tank (not a Mech unit).  He COULD have chosen to replace it with a 75-ton Viper, however, as both of them are Heavy Mech units.

Finally, Rob decides to customize the Summoner Prime.  He removes the LRM-15 and ammo (2 items) and replaces them with an equivalent weight of SRM racks (say, 3 racks) and a ton of ammo (1 item).  He pays WCP for adding or removing a total of 6 items.  He THEN checks to ensure that the new BV2 of the modified Summoner is still under the 38,000 BV cap.  It is, so the Summoner Prime-M is added to his force list.


If I want to switch variants between games say between a Mist Lynx B and Prime, is this treated as customizations with each weapon/system removed or added paying the same rates?

It is treated as a normal customization.  This MAY change (most likely into a flat 5-WCP discount on the total modification; if this changes people will be refunded the difference on qualifying customizations they have already made, which is yet another reason for everyone to make sure they're writing everything down at home).  Note that the advantage for Omnis is that their customization costs are 40% the cost of a standard BattleMech; but you still have to go requisition the pair of cLPLs to change your Warhawk Prime into a Warhawk C, and manage to pull your Tech away from shagging freebirths to actually make the swapover.  WCP represents a combination of logistic pull, resources, and time, and the fact that you're moving from a standard config to another standard config doesn't mean you don't still have to go get the parts.
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Hat

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Re: Campaign Rules Questions Thread
« Reply #19 on: December 11, 2015, 09:14:00 PM »

If I want to switch variants between games say between a Mist Lynx B and Prime, is this treated as customizations with each weapon/system removed or added paying the same rates?

It is treated as a normal customization.  This MAY change (most likely into a flat 5-WCP discount on the total modification; if this changes people will be refunded the difference on qualifying customizations they have already made, which is yet another reason for everyone to make sure they're writing everything down at home).  Note that the advantage for Omnis is that their customization costs are 40% the cost of a standard BattleMech; but you still have to go requisition the pair of cLPLs to change your Warhawk Prime into a Warhawk C, and manage to pull your Tech away from shagging freebirths to actually make the swapover.  WCP represents a combination of logistic pull, resources, and time, and the fact that you're moving from a standard config to another standard config doesn't mean you don't still have to go get the parts.

It honestly doesn't matter to me how we're doing it, I just wanted to know for record keeping purposes.

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ItsTehPope

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Re: Campaign Rules Questions Thread
« Reply #20 on: December 11, 2015, 09:37:04 PM »

I've looked and looked and not found anything definitive, so I'm forced to ask...

Laser Anti-Missile System  1.5 tons, 5 heat, reduces cluster roll by 4.

Advanced or Experimental?

Experimental, as per the chart on page 408 of Tactical Operations.

Quote
Total Warfare eliminated being able to use TCs with pulse weapons and cluster ammo.  The note below is from the Battletech Wiki on it.

Total Warfare (plus errata) is the correct version.  Take anything you EVER find on Sarna with a McKenna-sized grain of salt.

Quote
STUFF ABOUT REPLACING UNITS

I should have included an example, so that's my bad.

Rob's Hellbringer H is totally destroyed.  Which is unsurprising, considering it's a Hellbringer.  Rob would like to replace the unit.  He decides to replace the Hellbringer H with another Hellbringer H.  This costs 115 WCP (50+mass of the unit).

Later, Rob's Hellbringer H is totally destroyed.  Again.  Which is unsurprising, considering it was also a Hellbringer.  Rob would like to replace the unit.  He decides to replace the Hellbringer H with a Summoner Prime.  This costs 120 WCP (50+mass of the unit).  He then double-checks that the total BV2 of his entire force is equal to or less than 38,000 BV.  Note that he could only replace the Hellbringer with a Clan Heavy Mech available to his faction or on the General List.  He could not have replaced that unit with a Stormcrow (medium Mech, not heavy), nor with a Mars tank (not a Mech unit).  He COULD have chosen to replace it with a 75-ton Viper, however, as both of them are Heavy Mech units.

Finally, Rob decides to customize the Summoner Prime.  He removes the LRM-15 and ammo (2 items) and replaces them with an equivalent weight of SRM racks (say, 3 racks) and a ton of ammo (1 item).  He pays WCP for adding or removing a total of 6 items.  He THEN checks to ensure that the new BV2 of the modified Summoner is still under the 38,000 BV cap.  It is, so the Summoner Prime-M is added to his force list.


If I want to switch variants between games say between a Mist Lynx B and Prime, is this treated as customizations with each weapon/system removed or added paying the same rates?

It is treated as a normal customization.  This MAY change (most likely into a flat 5-WCP discount on the total modification; if this changes people will be refunded the difference on qualifying customizations they have already made, which is yet another reason for everyone to make sure they're writing everything down at home).  Note that the advantage for Omnis is that their customization costs are 40% the cost of a standard BattleMech; but you still have to go requisition the pair of cLPLs to change your Warhawk Prime into a Warhawk C, and manage to pull your Tech away from shagging freebirths to actually make the swapover.  WCP represents a combination of logistic pull, resources, and time, and the fact that you're moving from a standard config to another standard config doesn't mean you don't still have to go get the parts.

Can we pay the WP *ahead* of time to requisition the pods needed to make that Prime into a C?
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Darrian Wolffe

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Re: Campaign Rules Questions Thread
« Reply #21 on: December 12, 2015, 08:27:06 PM »

Quote
Can we pay the WP *ahead* of time to requisition the pods needed to make that Prime into a C?

I've answered this in the lead post.  Also, this is a heads-up that the lead post has been updated as per today.

THE ANSWER TO THE QUESTION REGARDING OMNIMECH CONFIGURATION DISCOUNTS HAS CHANGED.  See the current ruling in the lead post, please.
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agustaaquila

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Re: Campaign Rules Questions Thread
« Reply #22 on: December 13, 2015, 01:38:47 AM »

1)  Lets say i was wanted to customize protomechs.  I assume that each protomech counts as am individual unit.  Please confirm.

2)  Lets say i create a custom unit which is identical with a "z" protomech.  Am I legal and in bad taste, or illegal?  How about if I customize to a unit which exists and all tech exists, but is actually developed after the start year?
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Ice

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Re: Campaign Rules Questions Thread
« Reply #23 on: December 13, 2015, 01:49:39 AM »

alright now that I have figured out how to work the mul that makes things SO much easier.. also does anyone have a list of spa 100-50 xp atow or tow doesn't have them all im sure.
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Darrian Wolffe

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Re: Campaign Rules Questions Thread
« Reply #24 on: December 13, 2015, 10:23:56 AM »

1)  Lets say i was wanted to customize protomechs.  I assume that each protomech counts as am individual unit.  Please confirm.

Each would count as an individual unit.  However as there is no provision within the rules to customize either ProtoMechs or BattleArmor, the point is moot.


Quote
2)  Lets say i create a custom unit which is identical with a "z" protomech.  Am I legal and in bad taste, or illegal?  How about if I customize to a unit which exists and all tech exists, but is actually developed after the start year?

Creating a custom unit which is in all ways identical to a normal unit is certainly legal.  As is doing so for a unit which doesn't exist yet (as long as the tech and so forth is legal).  For all you know, your idea is what spawned the "canon" version of the unit.  Of course, your specific example of a "z" Proto wouldn't work, because we cannot customize ProtoMechs or Battle Armor.
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Re: Campaign Rules Questions Thread
« Reply #25 on: December 13, 2015, 08:50:15 PM »

Rob, what's the Sandblaster SPA you included?  I'm guessing you get a bonus on your roll when using cluster ammo on LB-X weapons, but am not sure where it's listed.

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Darrian Wolffe

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Re: Campaign Rules Questions Thread
« Reply #26 on: December 13, 2015, 09:01:35 PM »

Rob, what's the Sandblaster SPA you included?  I'm guessing you get a bonus on your roll when using cluster ammo on LB-X weapons, but am not sure where it's listed.

ATOW Companion, pg65.

The effect is to increase Cluster rolls by +2 at long, +3 at medium, and +4 at short range with a weapon you already have the Weapon Specialist SPA for.

Unfortunately, a complete listing here of all ATOW and ATOW(c) SPAs is beyond the bounds of copyright, as it was during the Apocalypse Rising campaign.  Folks will have to source those documents for themselves (this comment is also targeted at Ice).  
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Riegien

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Re: Campaign Rules Questions Thread
« Reply #27 on: December 16, 2015, 10:36:36 AM »

If a point is downrated from say, a medium to a light, does that point 'slot' permanently remain downrated?  Upon destruction of the unit could it be returned to its original rate?
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Ice

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Re: Campaign Rules Questions Thread
« Reply #28 on: December 16, 2015, 02:54:51 PM »

Would the ar thread have all the 100 or less or would there be an additional source rob?
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Re: Campaign Rules Questions Thread
« Reply #29 on: December 16, 2015, 03:29:33 PM »

Sounds like there are additional sources as sandblasting wasn't listed there.  I just looked through the AR thread and the ATOW book for at least a primary list.
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