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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Author Topic: HE Guns  (Read 1358 times)

agustaaquila

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HE Guns
« on: September 26, 2016, 07:38:37 AM »

So HE guns add their pen value against infantry.  So that little 6 pounder would have been significantly more effective than Sat demonstrated. 
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serrate

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Re: HE Guns
« Reply #1 on: September 27, 2016, 04:28:12 PM »

Ambush only goes off vs "moving" targets. This applies to Advance, Run, escape, regrouping, tanks reversing after failing order test, arty crew moving to a different gun, tank crews abandoning vehicle, etc.

So, a unit with an Ambush order cannot interrupt a Fire order.

Also, in order to attempt to Fire at the end of a turn with a unit in Ambush, you have to roll a D6 and score a 4+ to fire normally. On a 3 or less, the order die is put back into the bag and the unit is assumed to have lost its concentration. We might have done this, I don't remember.

I'm sure we'll find more places where we played something wrong, and I'll keep posting as I do. I'm REALLY glad we got that demo game in, even if we got a few things wrong, as reading through the rules has some context now. Makes it easier to picture what I'm reading about.
« Last Edit: September 27, 2016, 04:31:09 PM by serrate »
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