Yea, seconding Phil's suggestion to use EasyArmy.com.
I'm not absolutely certain it's 100% correct, and it doesn't include the new US Paratrooper Squad (Late War) that was released in the new starter box. But I do think some of the errors I've discovered aren't actually errors, and instead I'm seeing additions and changes based on other new releases and books.
For instance:
Theater: 1944 - Bastogne
Infantry squads: USA book - Paratroopers only; EasyArmy - Paratroopers OR Veteran Infantry
Additional Inf squads: USA book - Paratroopers only; EasyArmy - Paratroopers, Veteran Infantry, Pathfinders Squad (max 1)
So, I think the extra options available are due to either new product releases, such as boxed sets, where they said you can add this unit to certain selectors, or because of additional info in new books such as Battleground Europe: D-Day to Germany. Pathfinder squads don't even appear in the USA book (they're not the same as a Glider squad). So, that's the nice thing about the EasyArmy website, it brings all these separate bits of info together.
Here's the new squad from the starter box by the way:
US Paratrooper Squad (Late War)
"The US Paratroopers (Late War) count as an infantry squad for the purpose of the generic Reinforced Platoon selector from the Bolt Action rulebook. They can also be fielded on any selector that allows US Paratroopers from Operation Market Garden onwards.
Cost: Veteran Infantry 84 points
Composition: 1 NCO and 5 men
Weapons: M1 Garand rifles or M1 carbines (rifles)
Options:
- Add up to 6 additional men with rifles for +14 pts each
- The NCO and up to 4 men can have submachine guns instead of rifles for +3 pts each
- Up to 1 man can have a BAR M1918A2 automatic rifle instead of a rifle for +5 pts
- Up to 2 men can have a light machine gun for +20 pts - for each LMG included another man becomes the loader.
- The squad can be given anti-tank grenades for +2 pts per man
Special Rules:
- Tank hunters (if anti-tank grenades taken)
- Stubborn. Paratroops don't give in easily! If forced to check their morale when reduced to half strength then they always test on their full morale value ignoring any pin markers.